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Author Topic: Classic Amiga platformer Rick Dangerous comes to the iPhone  (Read 5648 times)

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Offline persiaTopic starter

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Classic Amiga platformer Rick Dangerous comes to the iPhone
Retro Indiana Jones spoof is back with a bang
Product: Rick Dangerous | Developer: Magic Team | Genre: Platform, Retro
by Spanner Spencer


      
Rick Dangerous, the eponymous hero from Core Design's 1989 platformer classic, comes armed with a few sticks of dynamite, a pistol and an all new iPhone adaptation.

Amiga-nauts who've recently been enjoying the revamp of Flashback will be delighted to hear about the return of Rick Dangerous from French developer Magic Team.

The game essentially sends up Indiana Jones, as the squat hero puzzles his way through the Amazon, Egypt, and some Nazi-held strongholds in 1945.

This sudden reappearance of the 16-bit home computer classic comes with updated graphics and sound, along with an all new intro and cut scenes, as well as some rather chunky onscreen D-pad controls.

Rick Dangerous was a tough game on the Amiga, but a damnably entertaining one, so let us know if your retro addiction got the better of you this weekend and you've taken to the caves with our old friend Rick.

http://www.pocketgamer.co.uk/r/iPhone/Rick+Dangerous/news.asp?c=14118
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Offline the_leander

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #1 on: July 02, 2009, 12:44:24 AM »
Rick Dangerous was the first game I ever played on the Amiga.

Great times.
Blessed Be,
Alan Fisher - the_leander

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Offline Wayne

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #2 on: July 02, 2009, 01:47:25 AM »
This is about the 10th story I've seen in two weeks about Amiga games coming to the iPhone.  Anyone who doesn't think Amiga Inc missed the boat completely with their "universal phone apps" should probably read a little closer.

Here's hoping the developer makes millions.

Wayne
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Offline persiaTopic starter

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #3 on: July 02, 2009, 01:54:56 AM »
At this rate my iPhone will have more Amiga apps on it than my 3000....

Quote from: Wayne;514173
This is about the 10th story I've seen in two weeks about Amiga games coming to the iPhone.  Anyone who doesn't think Amiga Inc missed the boat completely with their "universal phone apps" should probably read a little closer.

Here's hoping the developer makes millions.

Wayne
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Offline zombi

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #4 on: July 02, 2009, 06:46:15 AM »
Quote from: Wayne;514173
This is about the 10th story I've seen in two weeks about Amiga games coming to the iPhone.  Anyone who doesn't think Amiga Inc missed the boat completely with their "universal phone apps" should probably read a little closer.

Here's hoping the developer makes millions.

Wayne


As far as i know iPhone screen resolution is exactly same as the OCS/ECS amiga resolution. This smiplifiey Amiga game porting. No need to redraw or optimize graphics.
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Offline Britelite

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #5 on: July 02, 2009, 07:34:24 AM »
Quote from: zombi;514200
As far as i know iPhone screen resolution is exactly same as the OCS/ECS amiga resolution. This smiplifiey Amiga game porting. No need to redraw or optimize graphics.


Actually, it's not the same (the iPhone has a 320x480 resolution). But in portrait-mode the width is the same and conveniently leaves room for additional controllers on the bottom of the screen, so it does make porting old games (not just Amiga, but also other machines like C64 and ST) a lot easier.
 

Offline motorollin

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #6 on: July 02, 2009, 10:41:37 AM »
Just downloaded. The updated graphics are really smart, but still feel true to the original - like an AGA version of Rick Dangerous. The original sounds are there, and I'm very pleased that they kept the original level layouts. The controls will take a bit of getting used to. I think the control system can work well, but you have to trust yourself to play without looking at the control, as you need fast reflexes in this game. So overall, I like it :)
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Marcb

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #7 on: July 02, 2009, 12:53:37 PM »
My god, how hard is this game?

I've just spent 30 mins trying to get past the first screen!

Damn my chubby fingers:lol:
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Offline motorollin

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Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #8 on: July 02, 2009, 01:00:21 PM »
Quote from: Marcb;514212
My god, how hard is this game?

I've just spent 30 mins trying to get past the first screen!

Damn my chubby fingers:lol:


Have you played the original? That was quite hard too :) I think the controls on the iPhone do make it harder, bit it's still playable. Be grateful that the iPhone version allows you to select which level to start from. The original didn't, making it joystick-destroyingly, shout-at-screeningly, rip-out-the-disk-and-chuck-it-across-the-roomingly frustrating.
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Marcb

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #9 on: July 02, 2009, 01:16:48 PM »
Gotta admit I never played it on the Amiga, but I will now!

I'm loving all the remakes making it to the appstore, hope someone remakes Elite...
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Offline motorollin

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Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #10 on: July 02, 2009, 02:18:56 PM »
Quote from: Marcb;514215
Gotta admit I never played it on the Amiga, but I will now!

Do it :) It's a really fun game, but it is, as I said, quite frustrating. The worst thing is that it often feels quite unfair when you die, since there are lots of hidden traps which are unavoidable unless you know they are there. So you end up playing some bits over and over again until you learn the level. I never got past level 2!

Quote from: Marcb;514215
I'm loving all the remakes making it to the appstore, hope someone remakes Elite...


There are som games on the app store which are supposedly like Elite, but I haven't played them.
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline kolla

Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #11 on: July 02, 2009, 03:22:18 PM »
I dont see Amiga Inc. missing much, the games ported arent theirs.
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Offline Wayne

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Re: Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #12 on: July 02, 2009, 03:30:01 PM »
Quote from: kolla;514248
I dont see Amiga Inc. missing much, the games ported arent theirs.
That's the point.  AI's business model is to act as a third-party reseller for games for their "universal cellphone" interpreter package for all cellphones.   Meanwhile, the old Amiga developers who probably would have developed for Amiga Anywhere went to the iPhone (with it's nearly 3 million installed user base) instead, meaning dead end for AI.

Wish someone would have told them that 10 years ago.  Oh wait.  I did.  

Wayne
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Offline motorollin

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Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #13 on: July 02, 2009, 03:33:07 PM »
Quote from: kolla;514248
I dont see Amiga Inc. missing much, the games ported arent theirs.


I think the implication was that if AInc had ported the games then *they* would be making money out of them. Personally I would rather play a port done by someone who cares about the game and is a true fan than some half arsed attempt by AInc trying to make a few quid with a s**tty port done in half an hour.
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Classic Amiga platformer Rick Dangerous comes to the iPhone
« Reply #14 on: July 02, 2009, 05:21:27 PM »
Quote from: motorollin;514252
Personally I would rather play a port done by someone who cares about the game and is a true fan than some half arsed attempt by AInc trying to make a few quid with a s**tty port done in half an hour.


Having said that, I can't wait for the iPhone port of the snowman tip calculator!
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10