Okay, here is the full results based in SySpeed/FBlitz/FText/BlazeWCP on a 060/56:
NOTE: This Patch is many years old now so if you havent been using it, please kick yourself.
HOW IT WORKS: (From memory) Basicly it put your gfx into FAST then uses the MMU to check changes on the screen, when it see them it sends only the changes to screen vs sending the whole image. There is more to it than that but thats the basic idea. Because of that you'll get faster results from smaller changes such as scrolling in shells vs say scrolling in IBrowse, but ebenfits will still be there.
(Sorry for the layout, blame fragment)
| Fscreen | without |
| Intuition Results in Op/s |
| OpenWin16 | 11 | 8 |
| OpenWin256 | 5 | 3 |
| WinLayer16 | 7 | 6 |
| WinLayer256 | 2 | 1 |
| SizeWin16 | 37 | 48 |
| SizeWin256 | 26 | 33 |
| MoveWin16 | 72 | 45 |
| MoveWin256 | 24 | 34 |
| ConOutP16 | 107 | 48 |
| ConOutP256 | 49 | 22 |
| OpenScr16 | 2 | 8 |
| OpenScr256 | 1 | 5 |
| SwapScr16 | 12 | 49 |
| SwapScr256 | 13 | 49 |
| Graphic Results in Op/s |
| ScrollX_16 | 74 | 12 |
| ScrollX_256 | 37 | 2 |
| ScrollY_16 | 75 | 13 |
| ScrollY_256 | 33 | 3 |
| PrintTxt16 | 4602 | 2338 |
| PrintTxt256 | 2588 | 542 |
| RectFill16 | 3385 | 654 |
| RectFill256 | 916 | 135 |
| DrwElpse16 | 1001 | 491 |
| DrwElpse256 | 191 | 121 |
| DrwCircle16 | 918 | 470 |
| DrCircle256 | 183 | 116 |
| WrtPixel16 | 78780 | 54444 |
| WrtPixel256 | 23595 | 17458 |
| HorLines16 | 13871 | 3805 |
| HorLines256 | 6203 | 834 |
| VerLines16 | 708 | 352 |
| VerLines256 | 376 | 82 |
| DiaLines16 | 671 | 288 |
| DiaLines256 | 334 | 54 |
| AreaElps16 | 291 | 198 |
| AreaElps256 | 94 | 58 |
| AreaCir16 | 275 | 187 |
| AreaCir256 | 90 | 55 |
| AreaFill16 | 232 | 145 |
| AreaFill256 | 73 | 40 |