The Super AGA, which was a dumb idea to begin with and we would have seen a dozen - at best, programs ever take use of it, was too lofty to begin with. Anyone that lusted over the Natami hardware spec thinking that suddenly a limited run, homebrew piece of Amiga hardware would suddenly get coders like Psygnosis back on the platform recoding their golden era gems in "SOOPER AGA!" was a fool. Twenty years too late. I can install a 'hemi in my VW Beetle, but it's still a bloody Beetle in the end
Super AGA would have been relegated to crap like a more modern port of Tuxcart for Natami from OS4/MOS and nothing more. No one would have suddenly started started coding barn burning, must have games that would have all the CoD junkies a twitching.
The worst thing about the "NG" Amiga scene is the "port" cruft/creep you get. Terrible ports of Tuxcart and other silly Linux games that try to show off some astounding power, but they really just show off that a crappy game can be "ported" to a virtually redundant hobby system. Natami wouldn't have been any different. If you code "Amiga" programs that are just dodgy Linux ports depending on all sorts of other crap installed to get working, I loathe you
I'm sure someone could invent a toaster that gives me a foot massage, but no one is because it's stupid, lol.
Had they used their skills within a narrower scope and just made a really well made FPGA AGA/RTG machine, it would have been finished and we'd all own one by now.