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Author Topic: Angry Birds 68k  (Read 3697 times)

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Offline nicholasTopic starter

Angry Birds 68k
« on: April 19, 2013, 02:42:12 PM »
A clever chap has cloned Angry Birds on the Sega Megadrive! :)

[YouTube]d2_pUkjeHGQ[/YouTube]

Download the ROM here: http://www.mediafire.com/?eai2slzg65j6lk2
« Last Edit: April 19, 2013, 06:28:01 PM by nicholas »
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline Hattig

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Re: Angry Birds 68k
« Reply #1 on: April 19, 2013, 03:47:35 PM »
Not a bad attempt, and shows how basic the gameplay is.

They should allow more flexibility when firing the bird - it seems to be character based which is a bit lame, and the collision detection seems a bit iffy.

Should be doable on the Amiga no problem, as the physics has been reduced to having falling blocks only.
 

Offline Matt_H

Re: Angry Birds 68k
« Reply #2 on: April 19, 2013, 04:25:12 PM »
The graphics and sound are cute, but the physics are in dire need of work. I'd expect this from an 8-bit machine, but a 16-bit one - especially the MegaDrive, let alone the Amiga - is capable of so much more.
 

Offline ferrellsl

Re: Angry Birds 68k
« Reply #3 on: April 19, 2013, 04:31:39 PM »
Quote from: Matt_H;732371
The graphics and sound are cute, but the physics are in dire need of work. I'd expect this from an 8-bit machine, but a 16-bit one - especially the MegaDrive, let alone the Amiga - is capable of so much more.



Oh come on now, give the guy some credit.  It's a miracle that anyone is even developing software for the MegaDrive these days.  I think it's an amazing feat in light of the fact the this system is so old that you can't even find the tools and documentation on how to program it anymore.
 

Offline tone007

Re: Angry Birds 68k
« Reply #4 on: April 19, 2013, 04:57:23 PM »
Not bad, I'm still sticking to my high school favorite, though.

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Offline AmigaClassicRule

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Re: Angry Birds 68k
« Reply #5 on: April 19, 2013, 05:20:26 PM »
Quote from: tone007;732373
Not bad, I'm still sticking to my high school favorite, though.


How hard to port this game into the Amiga?
 

Offline LoadWB

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Re: Angry Birds 68k
« Reply #6 on: April 19, 2013, 05:46:36 PM »
Can't read Russian and I apparently can't intuitively follow the prompts.  Any help?
 

Offline gaula92

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Re: Angry Birds 68k
« Reply #7 on: April 19, 2013, 06:14:25 PM »
Quote from: tone007;732373
Not bad, I'm still sticking to my high school favorite, though.



Hahaha! I remember this one: gorilla.bas, or simply "el gorilabás", as we called it here in spain. That game was on every PC on my school, and that was what mots people thought computer games where. Good thing I had the Amiga at home :D
 

Offline nicholasTopic starter

Re: Angry Birds 68k
« Reply #8 on: April 19, 2013, 06:28:33 PM »
Quote from: LoadWB;732375
Can't read Russian and I apparently can't intuitively follow the prompts.  Any help?

I've updated the OP with a better link. :)

http://www.mediafire.com/?eai2slzg65j6lk2
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline nicholasTopic starter

Re: Angry Birds 68k
« Reply #9 on: April 19, 2013, 06:31:23 PM »
Quote from: ferrellsl;732372
Oh come on now, give the guy some credit.  It's a miracle that anyone is even developing software for the MegaDrive these days.  I think it's an amazing feat in light of the fact the this system is so old that you can't even find the tools and documentation on how to program it anymore.

There's quite an active homebrew scene for the Megadrive/Genesis, but yeah the docs and tools available aren't anything compared to other retro machines.

This is a good resource: http://gendev.spritesmind.net/page-doc.html
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline amiman99

Re: Angry Birds 68k
« Reply #10 on: April 19, 2013, 06:38:02 PM »
Quote from: LoadWB;732375
Can't read Russian and I apparently can't intuitively follow the prompts.  Any help?
I used google translate, works like a charm.

I tried the game on my GP2X, the game works, but sound is scrambled.
Nice work!
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Matt_H

Re: Angry Birds 68k
« Reply #11 on: April 19, 2013, 06:50:15 PM »
Quote from: ferrellsl;732372
Oh come on now, give the guy some credit.  It's a miracle that anyone is even developing software for the MegaDrive these days.  I think it's an amazing feat in light of the fact the this system is so old that you can't even find the tools and documentation on how to program it anymore.


Don't get me wrong, I give the guy plenty of credit. He's put together a great-looking little early demo. He just needs to refine the mathematics behind the scenes to get the playability to the level that the hardware is capable of.
 

Offline Oldsmobile_Mike

Re: Angry Birds 68k
« Reply #12 on: April 19, 2013, 07:05:32 PM »
Personally I think it's pretty awesome.  Although I still hate that game, LOL.  ;)

My favorite game of that type was always "Scorched Tanks".  I remember playing that once with a friend right through a hurricane, we were in the basement and I had a battery backup on my Amiga, didn't even notice the power had gone out till my mom called down the stairs for me.  Ah, good old days!  ;)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
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Offline NovaCoder

Re: Angry Birds 68k
« Reply #13 on: April 19, 2013, 09:43:54 PM »
The whole point of Angry birds is it's physics, without it you are left with something like this.

Good effort on the MD but the machine obviously doesn't have the power for an accurate port of this game.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline LoadWB

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Re: Angry Birds 68k
« Reply #14 on: April 20, 2013, 01:49:21 AM »
Quote from: NovaCoder;732389
Good effort on the MD but the machine obviously doesn't have the power for an accurate port of this game.


Ehhhh, I don't know about that.  I've seen some pretty impressive physics engines on these older machines.  The Genesis (MegaDrive) also has a secondary processor (the Z80) which is normally used for sound processing, but can easily be used to help give the 68000 a little extra elbow room for processing, if needed.

@nicholas: thanks for the link.  Google translator wouldn't allow the captcha to render for me, for some reason.