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Author Topic: AmiQuake 2 - new 68k Quake 2 Port  (Read 25346 times)

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Offline NovaCoderTopic starter

AmiQuake 2 - new 68k Quake 2 Port
« on: February 01, 2013, 11:18:45 AM »
Anyone ever seen Quake 2 run on a 68k in AGA mode before?

AmiQuake 2 AGA

Thought not....
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Offline Faerytale

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #1 on: February 01, 2013, 12:10:30 PM »
AWESOME!! Really cool!! I wish i had a 060 :)
 

Offline Cosmos

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #2 on: February 01, 2013, 01:56:07 PM »
Fantastic !

Offline XDelusion

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #3 on: February 01, 2013, 02:26:58 PM »
:)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline yssing

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #4 on: February 04, 2013, 06:08:49 PM »
I WANT! :)
That is very very cool
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #5 on: February 04, 2013, 11:07:37 PM »
Quote from: yssing;725327
I WANT! :)
That is very very cool


thanks, glad you like it :)
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Offline Karlos

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #6 on: February 04, 2013, 11:51:26 PM »
Cool stuff.

I got Quake3 running on my A1200, but alas not on AGA ;)
int p; // A
 

Offline Iggy

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #7 on: February 05, 2013, 02:44:34 AM »
Quote from: Karlos;725374
Cool stuff.

I got Quake3 running on my A1200, but alas not on AGA ;)

No AGA here, so alas.:cry:

How'd you get Quake3 running on your machine, Karlos?
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Offline ChaosLord

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #8 on: February 05, 2013, 03:13:40 AM »
Quote from: Iggy;725382

How'd you get Quake3 running on your machine, Karlos?


He cheated and used a PC gfx card :D
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #9 on: February 05, 2013, 03:21:45 AM »
I am curious to know how your AmiQuake2 AGA compares  with AmiQuake2 RTG?

How does the frame rate compare?
Colors?
Resolution?

Its all very interesting!

I am also interested in what percent of time AmiQuake2 spends doing C2P?

And how much faster framerate could be on Replay+060 Daughtercard.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #10 on: February 05, 2013, 03:32:15 AM »
Quote from: ChaosLord;725384
I am curious to know how your AmiQuake2 AGA compares  with AmiQuake2 RTG?

How does the frame rate compare?
Colors?
Resolution?

Its all very interesting!

I am also interested in what percent of time AmiQuake2 spends doing C2P?

And how much faster framerate could be on Replay+060 Daughtercard.

Hiya,

I think it will be faster than the old RTG version @ the target resolution of 320x240 in 8bit color, my port is based on the awesome Yamagi Quake 2 Port.  

With my port of Quake I've discovered that RTG is not really much quicker than AGA, it seems that the C2P/AGA is only slowing it down by about 3% at 320x200 vs RTG direct fame buffer writes.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #11 on: February 05, 2013, 03:35:00 AM »
If you guys liked that, then you'll love this -> BETA 5

:)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline ChaosLord

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #12 on: February 05, 2013, 03:54:22 AM »
Quote from: NovaCoder;725385

With my port of Quake I've discovered that RTG is not really much quicker than AGA, it seems that the C2P/AGA is only slowing it down by about 3% at 320x200 vs RTG direct fame buffer writes.


In my gamecoding, which is 100% 2D, RTG is actually slower than AGA.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline XDelusion

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #13 on: February 05, 2013, 04:06:53 AM »
Quote from: NovaCoder;725386
If you guys liked that, then you'll love this -> BETA 5

:)


Alright, now that is just cool! How badly does it slow down when you get into action at this point?

It's interesting seeing it under a 256 color palette. I'm really starting to think that PrBOOM could still happen some day.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #14 on: February 05, 2013, 04:32:12 AM »
Yeah don't give up on PrBOOM, my BOOM port is now at 'end-of-life' and it would be nice to have a more advanced port on my 1200 one of these days ;)

What happened to your Apollo 1260 btw, ever get it to run BOOM properly?
Life begins at 100 MIPS!


Nice Ports on AmiNet!