Welcome, Guest. Please login or register.

Author Topic: Puzzle Game: G.E.M.Z for all Amigans and the "others"  (Read 1971 times)

Description:

0 Members and 1 Guest are viewing this topic.

phoenixkonsole

  • Guest
Puzzle Game: G.E.M.Z for all Amigans and the "others"
« on: November 16, 2012, 08:39:23 PM »
PRESS RELEASE ( : P )


Fabio Falcucci and Pascal Papara are proud to announce the immediate availability of G.E.M.Z. for all major operating systems.

G.E.M.Z. is a puzzle game with an original and addictive gameplay, an original story behind and a massive 43 minutes of original soundtrack.

It's available in four languages: english, german, french and italian.

Extract of the story:

"You are Rubin,the bravest knight of the GemLand kingdom, and you have to save the princess Esmeralda kidnapped by her evil sister Zirconia, unfortunatly Zirconia has casted on you an evil spell and now you have to escape from the G.E.M.Z. dimension in order to free Esmeralda or Zirconia will transform her sister into a diamond statue to claim the GemLand throne owned by Esmeralda."

You have to solve a number of puzzles to escape from the G.E.M.Z. dimension and free Esmeralda.

The game comes with five difficulty levels:
Easy : 16 levels
Normal : 36 levels
Hard : 49 levels
Insane : 81 levels
Madness : 169 levels

FEATURES
Original Gameplay
Original soundtrack (about 43 minutes)
Hundreds of randomly generated levels for hours of pure fun
Scalable graphics to run smoothless on slow cpus or old computers
Can run windowed or fullscreen
Addictive Gameplay

A demo version is available at the game site with a limited play time of five minutes.

SUPPORTED SYSTEMS
Windows (7, Vista, XP)
MacOSX PPC and Intel (OSX 10.4 or greater)
MorphOS
AROS i386
WarpOS
Linux (i386 and PPC)
AmigaOS4.x
AmigaOS3.x

CONTACTS

Fabio Falcucci : info@a-mc.biz
Pascal Papara : http://www.ares-shop.de http://www.indiego-gaming.com http://www.aeros-os.org

G.E.M.Z. Site : http://gemz.a-mc.biz/

Please try the demo. AmigaOS 4.x user will need at least a SAM733/800 class Amiga.
Intel ATOM users need to edit the file "details.txt". It is self explaining.



See it live in this youtube video
http://www.youtube.com/watch?v=E0U-KvlHN90&feature=autoshare
 

phoenixkonsole

  • Guest
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #1 on: November 17, 2012, 01:46:12 PM »
We have an error in our shop which adds shipping costs..
please make sure to choose to "pick it up by your self" for 0.00EUR

Sorry for that but somehow the xtcommerce engine has a failure, i can't access the download product page. It will be fixed on monday.
 

Offline amiman99

Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #2 on: November 17, 2012, 02:13:30 PM »
What the requirement for Classic OS 3.X Amigas?
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Allanon

  • Newbie
  • *
  • Join Date: May 2008
  • Posts: 25
    • Show only replies by Allanon
    • http://sdb.freeforums.org/
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #3 on: November 17, 2012, 03:27:36 PM »
@Amiman99
The AmigaOS3.x is experimental, this means that it is not available for sell, but we have provided a demo for users who want to make tests and report if it works or not, that's because we does not have the necessary hardware to make native tests.
Under emulation (WinUAE) it works.
It needs about 500 Mb of free hd space, and at least a 68020 CPU, but I don't have yet tested how much memory it needs...
---| Allanon |---
AMC
http://www.a-mc.biz
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #4 on: November 18, 2012, 09:32:02 AM »
Quote from: Allanon;715319

It needs about 500 Mb of free hd space, and at least a 68020 CPU, but I don't have yet tested how much memory it needs...


Feels like this game could have been OCS and on a single floppy. What's so special about it that makes it so huge?
----
Binding Polymer: Keeping you together since 1892.
 

Offline Allanon

  • Newbie
  • *
  • Join Date: May 2008
  • Posts: 25
    • Show only replies by Allanon
    • http://sdb.freeforums.org/
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #5 on: November 18, 2012, 10:31:06 AM »
@weirdami
Well, the biggest part are the musics, and since I've read some points about the huge datapack I will explain why I've made this choice:

1. The game can be very long if played at higher difficulties so to make player could be annoyed by listening only the same tune, personally if I listen too much to a music that I love after some time I start to hate it :)
I've put much effort composing the soundtrack and that's why I offer the special edition with a separate cd with the OST. There are 12 tracks, 43 minutes of original music, and I hope, good enough for my game.

2. The music and the sound effects aren't compressed and that's why the size is huge, this choice has been made to allow weak or old CPUs to play the game as well streaming the uncompressed audio, the price is bigger file size. I cannot handle a data archive for every platform supported, it's a big task for a single person, it's difficult to handle the source code applying fixes and checks for each platform so that's why all platforms (almost) shares the same huge data archive.

3. The graphics are composed by 65 different backgrounds, a little part are in 800x600 resolution while all the rest are 1024x768, not considering all the sprites used for the options and the buttons.

So, yes, the game could have been OCS and on a single floppy but this is valid for all games around... or it could have been in 16 colors, with a black background and without sounds. But what about the fun?
---| Allanon |---
AMC
http://www.a-mc.biz
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #6 on: November 20, 2012, 08:30:40 AM »
Quote from: Allanon;715436
@weirdami

So, yes, the game could have been OCS and on a single floppy but this is valid for all games around... or it could have been in 16 colors, with a black background and without sounds. But what about the fun?


That surely would make it among the most advanced OCS games ever. Or maybe one of us is missing the point.
----
Binding Polymer: Keeping you together since 1892.
 

phoenixkonsole

  • Guest
Re: Puzzle Game: G.E.M.Z for all Amigans and the "others"
« Reply #7 on: November 20, 2012, 06:46:14 PM »
The additional "shipping costs" failure is gone.

@weirdami
Fabio has now encoded the music in OGG. It was uncompressed in AudioCD-quality.. so roughly 400MB..
The images a drawn by hand and not only slightly compressed to don't loose quality.
With only 32colors and a 320x240 screensize we could reduce it.. but even than it would fit not on a 720KB DD floppy. ; )

If the music would have been done with a tracker we could maybe reach a 3 disk release : p

But than the music wouldn't sound like it does..
I think around 130MB shouldn't be the problem in todays world.

I will host the new release also on a german server for faster download.
« Last Edit: November 21, 2012, 06:50:40 AM by phoenixkonsole »