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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#1 | ||||||||
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Lifetime Member
Join Date: Apr 2011
Posts: 77
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Just out of curiosity, does anyone here know about anyone still making games today for the original Amiga? ie. coding in 16-bit? Just a bit curious about this (as a gamer).....
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#2 | ||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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It is impossible to code Amigas in 16-bit as there is no such thing as a 16-bit Amiga.
All Amigas ever built can only be programmed in 32-bit because they have 32-bit CPUs.
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#3 | |||||||||
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Lifetime Member
Join Date: Apr 2011
Posts: 77
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Quote:
![]() When I said '16-bit games I actually meant Amiga games. '16-bit' is a nickname I've always used to refer to Amiga period games. ![]() You see back in my days, the earliest Amigas that we had were all 16-bit. All the magazines referred to the battles between the Amiga and Atari ST called it the '16-bit battles'. You can check this yourself on Wikipedia.....the earliest Amigas DID have 16-bit, only the later ones were changed to 32-bit. So rephrasing the question what I was meant to ask was….'Is there anyone still making games for the Amiga today?' i.e. adventures/shootemups etc? a la Commando style, Defender of the Crown, Xenon etc? I know that on Lemon Amiga there's been a few out last year (like Prince of Persia for the C64) but nothing that I'm aware of that is new for the Amiga, hence I'm asking.... |
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#4 | ||||||||
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Defender of the Faith
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Join Date: Jun 2005
Posts: 1,246
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That's ChaosLord's ever so subtle way of saying "yes, haven't you heard of my game Total Chaos AGA yet, look at the link in my sig"...
... er, the site is down for maintenance right now however but you can find all the info you need with a google search.
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Falling into a dark and red rage. |
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#5 | ||||||||
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Technoid
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The last game I can find from the lemon amiga database is from 2005 called desert racing of bardos.
There have probably been others. I too would refer to the Amiga as 16 bit, especially the earlier ones. In the UK we always called the C64, amstrad etc 8 bit and the amiga/st 16 bit. I doubt the early amiga/st computers were truly 32 bit. On the lemon amiga forums there is a thread from a guy who has released a game called downfall recently.
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A1200 CD32 A4000 Last edited by swoslover; 03-25-2012 at 08:57 AM.. Reason: typo 2006 changed to 2005 & info about downfall |
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#6 | |||||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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Quote:
There are no 16-bit Amigas. There never have been and there never will be. The earliest Amiga was the A1000. It can only run 32-bit software. Quote:
Quote:
2. Wikipedia has testified under oath that Wikipedia is never a reliable source of information.
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#7 | ||||||||
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Defender of the Faith
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Join Date: Jun 2005
Posts: 1,246
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Damn it I'm putting that on a T-Shirt!
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Falling into a dark and red rage. |
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#8 | ||||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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Quote:
I was so mad about the deragatory insulting accusation of the mighty Amiga running 16-bit games... that was all I could think about. ![]() Thank u for getting me back on track ![]() Quote:
![]() @Middleman Tripitaka is correct, Team Chaos still works on the Total Chaos series of games. As proof that the game really exists and is not 16-bit, you can look at this: http://us4.aminet.net/aminet/docs/rv...AGA-Review.jpg
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#9 | ||||||||
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Merely Curious
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Join Date: Feb 2006
Posts: 19
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The 68000 only has 16-bit bus so it was not generally considered a full 32-bit CPU back in the day. The Atari ST's name alludes to this; it stands for Sixteen/Thirty-two (and perhaps also Sam Tramiel). The TT had an 030 so was Thirty-two/Thirty-two.
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#10 | |||||||||
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Lifetime Member
Join Date: Apr 2011
Posts: 77
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Quote:
Thanks for that...I'll have a look!
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#11 | ||||||||
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Technoid
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if they had gotten to 64 would have been the Atari SS
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A1200 CD32 A4000 |
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#12 | ||||||||
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Master Sock Abuser
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Given Jack Tramiel's history, I think he might have skipped the SS tag
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My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#13 | |||||||||
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Defender of the Faith
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Join Date: Jun 2005
Posts: 1,246
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Quote:
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Falling into a dark and red rage. |
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#14 | ||||||||
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Cult Member
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Join Date: Sep 2010
Location: Palencia (capital of the mythical Vaccean Kingdom) - Spain
Posts: 641
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Nobody, the current games are made for little teams or snipers, the software houses now work for markets with moneys movements.
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Amiga 500 with ROMs 1.3-2.05 and M-Tec AT 500 with hard disk and 4MB Ram. WinUAE + Original OS 3.5&3.9 running on Intel Atom board. Sam440ep 600 MHZ(altmost dead). Sam440ep 733 MHZ. Sam460ex 1 GHz + OS 4.1 + Update 6. MacMini 1.5 GHz + MorphOS 3.1. |
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#15 | |||||||||
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Cult Member
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Join Date: Aug 2007
Location: Kansas
Posts: 738
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Quote:
Data bus: 16 bits Address bus: 23 bits Address Register Size: 32 bits Data Register size: 32 bits Instruction size: variable (multiple of 16 bits) As far as programming goes, it looks and acts like 32 bits. You are right that it is generally considered a 16/32 bit hybrid CPU. |
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