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Old 03-03-2012, 07:00 AM   #16
LoadWB
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Default Re: BOOM 68k Port

Quote:
Originally Posted by NovaCoder View Post
Just ported BOOM to 68k

Video

Find on AmiNet in about 2 weeks
Neat. It performs nicely on the 030, I'd like to see it run on my 060.
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Old 03-03-2012, 07:02 AM   #17
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Default Re: BOOM 68k Port

@NovaCoder

Where did you get that cf0: icon?. it's cool!
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Old 03-03-2012, 08:15 AM   #18
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Default Re: BOOM 68k Port

When I get my 80Mhz 060 back in the mail, I'm going to be busy with this.

In the mean time, if I can just remember how in the hell I managed to get Amithlon installed last time....
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Old 03-03-2012, 10:01 AM   #19
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Default Re: BOOM 68k Port

http://www.doomworld.com/idgames/?id=16640
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Old 03-03-2012, 01:44 PM   #20
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Default Re: BOOM 68k Port

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Originally Posted by _ThEcRoW View Post
@NovaCoder

Where did you get that cf0: icon?. it's cool!
It's the same icon I use (big ups!) and I recall it's part of a card icon set from AmiNet (I believe CardMI or something like that.)
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Old 03-24-2012, 07:59 PM   #21
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Default Re: BOOM 68k Port

Another great megawad for this and ADoom!

http://www.doomworld.com/idgames/?id=16630
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Old 03-24-2012, 08:08 PM   #22
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Default Re: BOOM 68k Port

Well crap! There's a few ADOOM and Boom compatible wads worth mentioning this week!

http://doomworld.com/php/topstory.php?id=3456
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Old 05-14-2012, 12:41 AM   #23
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Default Re: BOOM 68k Port

Just found this old thread again, this is BOOM running on my 'old' 040 (fullscreen with HUD) -> http://www.youtube.com/watch?v=Au9QkovMHE0

I'll upload a new video if it running on my 80Mhz 060 when I get the time.
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Old 05-15-2012, 12:42 AM   #24
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Default Re: BOOM 68k Port

And here it is -> Amiga BOOM 060 Style
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Old 05-15-2012, 05:37 AM   #25
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Default Re: BOOM 68k Port

That bloody shifts fair play
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Old 05-16-2012, 11:32 AM   #26
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Default Re: BOOM 68k Port

Quote:
Originally Posted by NovaCoder View Post
And here it is -> Amiga BOOM 060 Style
Glad to see you finally got your (Apollo) '060 card.
80MHz as well... she's a beauty!
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Old 05-16-2012, 01:34 PM   #27
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Default Re: BOOM 68k Port

Oh gawd - I haven't messed with DOOM in years. I can see that's about to change....
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Old 05-16-2012, 06:20 PM   #28
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Default Re: BOOM 68k Port

This is what I'm currently working on -> AmiQuake, should be ready in a 2 weeks.
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Old 05-17-2012, 07:52 AM   #29
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Default Re: BOOM 68k Port

Quote:
Originally Posted by NovaCoder View Post
This is what I'm currently working on -> AmiQuake, should be ready in a 2 weeks.
So are you the guy behind the Alien Breed Quake TC as well?

If so, were you able to rip resources such as textures from Alien Breed 3D 2?
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Old 05-17-2012, 08:52 AM   #30
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Default Re: BOOM 68k Port

Quote:
Originally Posted by NovaCoder View Post
This is what I'm currently working on -> AmiQuake, should be ready in a 2 weeks.
In some platforms like mips or arm they modified some fpu code to use integers so perhaps you could apply some speed up.
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