Copied from a conversation on AROS-EXEC.org: (Note: I was having sound popping issues.)
"If I set the Window or Screen to 320x240 or what ever the lowest setting was, then the sound popping goes away.
Ironically this is the same setting I have to use to make the games play smooth on my (compared to my AROS PC) slow, old, resource limitied eMac running MorphOS.
I'd think with my AROS-PC I'd be able to run in any resolution I'd like, after all I have been able to get Windows 9x running at a really descent speed on DOSbox, so what's the hang up with FPSE?
Regardless, this is not actually an issue as PSX games were designed with TV's with low resolution in mind, so I'm content, but this does still blow my mind.
Maybe hardware acceleration would boost performance in that way?
Anyhow, I have tested MANY games on both AROS and MorphOS and the results are all the same, everything is working great, but...
But Trident/Poseidon is still stuck back in the CD32 days and will not allow for you to use a controller with any more buttons than were on the CD32 pad. This need fixed! It is a horrible limitation that is biting us all in the ass in relation to FPSE's new update.
In the mean time, I'm going to try to map those extra buttons to Keys on the Keyboard tonight (button press, button depress, etc.), but that's always been troublesome in the past, but I'll give it a go."