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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#31 | ||||||||
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Defender of the Faith
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Speaking of Tandy Coco's, Id have loved to see some scene demos for the coco3. Quite a nice 8bit machine that unfortunately never really got a chance to strut it stuff.
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#32 | |||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Quote:
It points out how little is actually happening in Amiga homebrew. (A very similar game was in development for OCS/ECS called the big engine/big end. An isometric F1 racer in 320x200 mode. Never released though so just a few screen shots in Amiga games that weren't etc. But if you can do a scrolly iso racer on OCS you can certainly do a scrolly hires iso racer on AGA no? Pixel scroll takes no time at all so it's just blitting the edge of the screen and moving tiny car sprites micro machines style.) |
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#33 | |||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Quote:
Sure you can't do Starglider 2 on a C64 etc but it's no big loss. There's actually MORE full screen parallax scrollers on C64 than Amiga...go figure ![]() To be honest the C64 and VIC were pushed a lot, many times. I know this because I spend most of my spare time recording gameplay videos for those two machines mostly and approaching 600 vids now on my channel. (ie not simple raster split stuff like Starray etc non overlaid parallax even an ST/Amstrad can manage) |
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#34 | ||||||||
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Defender of the Faith
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Sure, there's plenty of game styles that aga could cope with if using a higher resolution, but I was actually responding to ChaosLords suggestion that a game running in 320x256 isnt pushing aga at all.
It would be nice if there was some games assuming, say, hyopothetically, an '030, some fast ram, and aga as minimum with as much time, effort, and man power as was put into the bigger earlier amiga games, but unfortunately it wasnt really commercially viable, and there's very little collaberation between remaining developers to be able to produce many elaborate homebrew games (ie. games beyond the scope of 1 or 2 people). Bit of a shame, as the enthusiasm is still there by quite a few people. p.s. C64 actually can do starglider2 (check c64gtw Probably shouldve checked 1st, but Im pretty sure my memory isnt playing tricks on me and there actually was a demo there)
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#35 | ||||||||
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Cult Member
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Join Date: Feb 2002
Location: Northampton, UK
Posts: 600
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Also, hires interlace flickered like a pig, so wasn't normally used if you could help it. people used TV's, not flicker free monitors on low end Amiga's back then.
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#36 | |||||||||
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Defender of the Faith
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Join Date: Aug 2009
Posts: 1,164
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#37 | |||||||||
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Defender of the Faith
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Either way, I actually preffered the amiga format cover disc version, which was pretty different (to a point it was almost a different game with a few similarities). Me and a friend played the Amiga Format version to death, and were then a little disappointed with the finished game. Was still a decent game, but we never enjoyed it as much as those late night sessions with the demo. |
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#38 | |||||||||
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Kindred of Babble-on
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Join Date: Dec 2003
Location: Serbia
Posts: 2,532
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Quote:
__________________
You`re here, Noŷs. |
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