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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#16 | ||||||||
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Master Sock Abuser
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Just watched the Amiga demo... And order returns to the universe, that is better than the CPC demo, as one would expect
only difference is that I can see how they did all the effects on this one
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My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#17 | ||||||||
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Cult Member
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Join Date: Feb 2002
Location: Northampton, UK
Posts: 600
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It's not the previous generation though. The CPC was 1984, and this won't run on stock. I'd say it's the same generation- which shows how powerful the Amiga was in 1985.
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#18 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 561
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I think that demo was for 464 with some extra ram. unsure though. I have a 464/6128 in the loft I think. or something like that, i should get it down and see if I can get this running.
Last edited by buzz; 10-28-2011 at 08:05 AM.. |
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#19 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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I had the ram expansion for my 6128 bringing the ram up to a massive 256k. IT used bank switching to add the extra ram.
Cost a small forturne as well
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#20 | ||||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Quote:
Quote:
Amiga was very much Atari 8bit on steroids....also inherited its weak hardware sprites too sadly, blitter has to do everything due to that weakness. Still if you think like tat CPC & ST is evolution of Sinclair Zx80 or Commodore PET and Atari 400/800, C64 & Amiga just evolution of Atari 2600 VCS. But this is gross exaggeration ![]() @ all CPC fans in thread Anyway look for the CPC Shadow of the Beast overground demo too.....for a machine without hardware pixel scroll it's mighty impressive. BUT demo code <> feasible game engine which this a prime example of. Last edited by Digiman; 10-28-2011 at 12:42 PM.. |
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#21 | ||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Thanks all. Demos use pre-calculated code/pre-shifted data mostly, no good for game engines then.
I agree Amiga is complex and abilities hard to nail 100%, but just look at Space Harrier for Atari XE and compare it to 80s Atari 8bit games. Even if someone just hacked Lotus II graphics with big clouds, palm trees, sand and Ferraris would be nice but games of era of Super Stardust = abrupt end. Graphcs/audio helpers are rife on forums worldwide, talented machine code programmers squeezing hardware to 95% for game engines are not easy to find. |
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#22 | |||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Quote:
I would have expected this game in 640x512 on AGA by now..... http://www.youtube.com/watch?v=3O0U1QGmi4I Last edited by Digiman; 10-28-2011 at 01:03 PM.. |
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#23 | ||||||||
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Defender of the Faith
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Join Date: Sep 2005
Location: Los Angeles CA area
Posts: 1,581
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In a sense, Cinemaware was pushing the envelope quite early.
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Amiga 3000D UP and running! Hear that clicking. 8) Amiga 3000D & 4000D in storage sadly. |
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#24 | ||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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#25 | |||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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You can count all the Amiga's playable animated 640x512x256 AGA games on your thumbs.
Quote:
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#26 | |||||||||
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Defender of the Faith
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The fluidity of movement, amount of large animated graphics, parallax, great sound (bot technically and to listen to), etc. are what makes those games impressive. Care to point out even one game that's running in 640x512 that pushes the aga hardware better? |
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#27 | ||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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I can name 5000 Animated Amiga games that play on AGA in 320x256.
Can you name 5000 Animated Amiga games that play on AGA in 640x512?
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#28 | ||||||||
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Defender of the Faith
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No, I cant because there wasnt many. Still doesnt make what I said any less true. Running at a higher resolution doesnt automatically make a game use hardware any better. Yes, it can choke the machine easier, but it all depends on whats going on screen.
You can run Napalm in 640x512 and Foundation in 640x512 for example, but neither use the hardware better than something like super stardust or Elfmania for example. Neither move as many graphics around, or nearly as smoothly, nor in a way that "realtime" quick responses are required (and influence onscreen action in "realtime"). Show me something like them in a higher resolution and then sure, the fact theyre in 640x512 is something to give credit to, but as things stand I still dont think there's anything available in anything but standard low res that really pushes the hardware in an impressive way. Good games in 640x512 or higher, sure, there's some, but none that impress technically in the same way as things like LionHeart, Super Stardust, Elfmania, Brian The Lion and so on. Or if you care to offer some games that show otherwise Id be happy to hear about them. |
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#29 | ||||||||
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Desperately needs a life
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Join Date: Aug 2009
Location: Delaware
Posts: 3,073
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Regardless of memories, 8 bit was never that good.
Usually the processors were something lame like the Z80 or a 6502 (or its derivitives). A few machines had good VDGs and sound, but processors were just weak (personally I would have liked a Hitachi 63C09E). Flame on...
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Epic fail on donation - guess I will have to look for a good cause - Power mac FW800 MDD with dual 1.33 GHz Xserve processors , 1.5 GB memory, Radeon 9800XT video card, SoundBlaster Live card, and an NEC USB 2.0 card running MorphOS 3.1 and OSX And, now, a Powerbook G4 15" 1.67 Ghz notebook with MorphOS 3.1 (still under construction). "MorphOS isn't Amiga, its better" Whiskey woman don't you know that you are driving me insane? |
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#30 | ||||||||
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Too much caffeine
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Join Date: May 2003
Posts: 93
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