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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 4341 times)

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Offline DigimanTopic starter

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Any recent homebrew games that push OCS/AGA technically?
« on: October 27, 2011, 08:27:44 PM »
I see a fair bit of 8bit coding that technically improved over 80s/90s games.

Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap.

Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2?

Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc?

Or did Amiga peak in early 90s?
 

Offline Hattig

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #1 on: October 28, 2011, 12:42:05 PM »
I guess the problem is that for the 8-bit games there is a lot less required to master the computer, and also due to constraints the full game including graphics and audio can be done by one or two people in their spare time.

Pushing the Amiga and creating something worthwhile could take one or two people over a year (unless there is a site for Amiga code samples (hitting the hardware in assembler) that could speed up development) to get something done. Also the level of graphics the Amiga can achieve means that "programmer graphics" often won't be good enough!

I think Cammy has plans to get some games going, but it's probably early days. But yeah, it requires a few people dedicating some time to getting it done, and it helps if one or two are already experienced with the Amiga hardware.
 

Offline drHirudo

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #2 on: October 28, 2011, 12:59:33 PM »
Quote from: Digiman;665384
I see a fair bit of 8bit coding that technically improved over 80s/90s games.

Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap.

Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2?

Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc?

Or did Amiga peak in early 90s?


If you want to watch productions pushing the OCS/AGA technically, you shall look for demoscene productions, not games. Some of the demoscene engines turned into games, but most of the routines never go outside the impressive technical demos that we see at the demo scene parties.

Offline bloodline

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #3 on: October 28, 2011, 01:15:36 PM »
Hmmm... It's not too hard to push the custom hardware... Most the the demo scene stuff I've seen seem to be using clever code to ge the CPU to perform well...

Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #4 on: October 28, 2011, 01:40:12 PM »
When PD writers did something cool, it generally became a full release, a lot of demo crews got into professional game dev this way.

Unlike the 8 bits, doing very high quality work on the Amiga, requires lots of time, and/or a  team of people, two things which are difficult to get. I would love to do some Amiga games, I do game graphics for a living, but I just can't find the time :(
If Amos had taken proper advantage of AGA, or if SEUCK had an updated indepth sequel, maybe we would see more cutting edge Amiga one man (or woman) titles.

Babenoid is very cool, and the work of one man.
http://hem.fyristorg.com/dawnbringer/z-babe-f.html

Trick or treat was a very cool wolf engine split screen shooter.
http://hol.abime.net/5410

Deluxe galaga was very professional, and has great playability
http://www.lemonamiga.com/games/details.php?id=1298

Total chaos, a great strategy game
http://hol.abime.net/3861

Slipstream A demo of a wipeout clone
http://eager.back2roots.org/DATA/S/SLISM.html

It might be worth looking on here: http://www.amigapd.com
 

Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #5 on: October 28, 2011, 01:44:51 PM »
Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
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Offline buzz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #6 on: October 28, 2011, 01:51:21 PM »
I was about to mention that demo. heh weird. probably on my mind as it was mentioned on irc earlier.
 

Offline bloodline

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #7 on: October 28, 2011, 01:55:29 PM »
Quote from: JJ;665523
Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
I've just seen it, and I'm still not sure a CPC can do it!!! :-D

Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #8 on: October 28, 2011, 01:59:21 PM »
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
 
I could see it running on an emulator sped up, but they reckon runds on standard hardware
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Offline Khephren

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #9 on: October 28, 2011, 02:02:19 PM »
Quote from: JJ;665523
Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor


The CPC was chronically underused. I really love the look of Orion Prime, probably the sort of thing the OP was talking about.

http://www.youtube.com/watch?v=-NN2gC_SVLQ&feature=related

I would love to something like this for OCS/AGA but using HAM/HAM8 in a dungeonmaster style.
Render all the graphics in 3D studiomax, with normal mapping, global illumination etc.
 

Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #10 on: October 28, 2011, 02:04:11 PM »
Operation Wolf , the game, was really good on the Amstrad.
 
I used to be able to code the cpc, had rom boxes, with maxim and protext , a mouse. etc etc
 
Still got all the firmware manuals somewhere.
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Offline bloodline

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #11 on: October 28, 2011, 02:07:09 PM »
Quote from: JJ;665529
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
 
I could see it running on an emulator sped up, but they reckon runds on standard hardware
Ok, they do need one of the later models of CPC so I guess it is less impossible ;) hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/

Offline drHirudo

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #12 on: October 28, 2011, 02:10:16 PM »
Quote from: JJ;665529
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
 
I could see it running on an emulator sped up, but they reckon runds on standard hardware


The best 8-bit computer is the SAM Coupe. I really love emulating the SAM on my AmigaOS 4 machine. Too bad the SAMs are pretty expensive on E-bay that I can not justify buying one of them.

I had a project to write SAM Coupe emulator for classic Amigas but I abandoned it in favour of the Sim Coupe on Amiga.

Offline buzz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #13 on: October 28, 2011, 02:28:38 PM »
while offtopic - I really enjoy the Amiga 500 demo from Batman group released in 1995 - I'm sure you are all familiar, but just in case

http://www.youtube.com/watch?v=DvqXVAo5WZY
 

Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #14 on: October 28, 2011, 02:31:30 PM »
Quote from: bloodline;665532
Ok, they do need one of the later models of CPC so I guess it is less impossible ;) hehehe
 
What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/

 
Is it running on the 6128+ , I can't remember.
 
The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
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