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Old 10-27-2011, 01:27 PM   #1
Digiman
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Default Any recent homebrew games that push OCS/AGA technically?

I see a fair bit of 8bit coding that technically improved over 80s/90s games.

Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap.

Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2?

Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc?

Or did Amiga peak in early 90s?
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Old 10-28-2011, 05:42 AM   #2
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Default Re: Any recent homebrew games that push OCS/AGA technically?

I guess the problem is that for the 8-bit games there is a lot less required to master the computer, and also due to constraints the full game including graphics and audio can be done by one or two people in their spare time.

Pushing the Amiga and creating something worthwhile could take one or two people over a year (unless there is a site for Amiga code samples (hitting the hardware in assembler) that could speed up development) to get something done. Also the level of graphics the Amiga can achieve means that "programmer graphics" often won't be good enough!

I think Cammy has plans to get some games going, but it's probably early days. But yeah, it requires a few people dedicating some time to getting it done, and it helps if one or two are already experienced with the Amiga hardware.
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Old 10-28-2011, 05:59 AM   #3
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Quote:
Originally Posted by Digiman View Post
I see a fair bit of 8bit coding that technically improved over 80s/90s games.

Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap.

Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2?

Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc?

Or did Amiga peak in early 90s?
If you want to watch productions pushing the OCS/AGA technically, you shall look for demoscene productions, not games. Some of the demoscene engines turned into games, but most of the routines never go outside the impressive technical demos that we see at the demo scene parties.
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Old 10-28-2011, 06:15 AM   #4
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Hmmm... It's not too hard to push the custom hardware... Most the the demo scene stuff I've seen seem to be using clever code to ge the CPU to perform well...
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Old 10-28-2011, 06:40 AM   #5
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Default Re: Any recent homebrew games that push OCS/AGA technically?

When PD writers did something cool, it generally became a full release, a lot of demo crews got into professional game dev this way.

Unlike the 8 bits, doing very high quality work on the Amiga, requires lots of time, and/or a team of people, two things which are difficult to get. I would love to do some Amiga games, I do game graphics for a living, but I just can't find the time
If Amos had taken proper advantage of AGA, or if SEUCK had an updated indepth sequel, maybe we would see more cutting edge Amiga one man (or woman) titles.

Babenoid is very cool, and the work of one man.
http://hem.fyristorg.com/dawnbringer/z-babe-f.html

Trick or treat was a very cool wolf engine split screen shooter.
http://hol.abime.net/5410

Deluxe galaga was very professional, and has great playability
http://www.lemonamiga.com/games/details.php?id=1298

Total chaos, a great strategy game
http://hol.abime.net/3861

Slipstream A demo of a wipeout clone
http://eager.back2roots.org/DATA/S/SLISM.html

It might be worth looking on here: http://www.amigapd.com
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Old 10-28-2011, 06:44 AM   #6
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
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Old 10-28-2011, 06:51 AM   #7
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Default Re: Any recent homebrew games that push OCS/AGA technically?

I was about to mention that demo. heh weird. probably on my mind as it was mentioned on irc earlier.
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Old 10-28-2011, 06:55 AM   #8
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
I've just seen it, and I'm still not sure a CPC can do it!!! :-D
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Old 10-28-2011, 06:59 AM   #9
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Me neither , Though I have always manintained the CPC was the best of the 8bit computers, <Jamie puts on his flame proof coat> I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.

I could see it running on an emulator sped up, but they reckon runds on standard hardware
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Old 10-28-2011, 07:02 AM   #10
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
The CPC was chronically underused. I really love the look of Orion Prime, probably the sort of thing the OP was talking about.

http://www.youtube.com/watch?v=-NN2g...eature=related

I would love to something like this for OCS/AGA but using HAM/HAM8 in a dungeonmaster style.
Render all the graphics in 3D studiomax, with normal mapping, global illumination etc.
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Old 10-28-2011, 07:04 AM   #11
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Operation Wolf , the game, was really good on the Amstrad.

I used to be able to code the cpc, had rom boxes, with maxim and protext , a mouse. etc etc

Still got all the firmware manuals somewhere.
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Old 10-28-2011, 07:07 AM   #12
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Me neither , Though I have always manintained the CPC was the best of the 8bit computers, <Jamie puts on his flame proof coat> I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.

I could see it running on an emulator sped up, but they reckon runds on standard hardware
Ok, they do need one of the later models of CPC so I guess it is less impossible hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/
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Old 10-28-2011, 07:10 AM   #13
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Originally Posted by JJ View Post
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, <Jamie puts on his flame proof coat> I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.

I could see it running on an emulator sped up, but they reckon runds on standard hardware
The best 8-bit computer is the SAM Coupe. I really love emulating the SAM on my AmigaOS 4 machine. Too bad the SAMs are pretty expensive on E-bay that I can not justify buying one of them.

I had a project to write SAM Coupe emulator for classic Amigas but I abandoned it in favour of the Sim Coupe on Amiga.
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Old 10-28-2011, 07:28 AM   #14
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Default Re: Any recent homebrew games that push OCS/AGA technically?

while offtopic - I really enjoy the Amiga 500 demo from Batman group released in 1995 - I'm sure you are all familiar, but just in case

http://www.youtube.com/watch?v=DvqXVAo5WZY
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Old 10-28-2011, 07:31 AM   #15
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Ok, they do need one of the later models of CPC so I guess it is less impossible hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/

Is it running on the 6128+ , I can't remember.

The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
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Old 10-28-2011, 07:37 AM   #16
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Default Re: Any recent homebrew games that push OCS/AGA technically?

Just watched the Amiga demo... And order returns to the universe, that is better than the CPC demo, as one would expect only difference is that I can see how they did all the effects on this one
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Old 10-28-2011, 07:58 AM   #17
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Ok, they do need one of the later models of CPC so I guess it is less impossible hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/
It's not the previous generation though. The CPC was 1984, and this won't run on stock. I'd say it's the same generation- which shows how powerful the Amiga was in 1985.
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Old 10-28-2011, 08:00 AM   #18
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Is it running on the 6128+ , I can't remember.

The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
I think that demo was for 464 with some extra ram. unsure though. I have a 464/6128 in the loft I think. or something like that, i should get it down and see if I can get this running.

Last edited by buzz; 10-28-2011 at 08:05 AM..
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Old 10-28-2011, 09:52 AM   #19
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Default Re: Any recent homebrew games that push OCS/AGA technically?

I had the ram expansion for my 6128 bringing the ram up to a massive 256k. IT used bank switching to add the extra ram.

Cost a small forturne as well
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Old 10-28-2011, 12:35 PM   #20
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Default Re: Any recent homebrew games that push OCS/AGA technically?

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Originally Posted by JJ View Post
Is it running on the 6128+ , I can't remember.

The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
Same as the GX4000 console. CPC+ = Hardware sprites, pixel scrolling, 4096 palette and 3.5mhz Z80 IIRC, got one but need monitor to power it. But NEC PC ENGINE with custom chips + 6502 doing Outrun and R-TYPE justice seems more impressive IMO


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Ok, they do need one of the later models of CPC so I guess it is less impossible hehehe

What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/
ST is true successor to CPC really. Good colour, fast screen memory access. Z80 in CPC is nothing cutting edge, 1982 Sinclair job. C64 was the finest IMO for pre ST/Amiga launch day. Then Atari 800 (check out Rescue on Fractalus/Koronis Rift).

Amiga was very much Atari 8bit on steroids....also inherited its weak hardware sprites too sadly, blitter has to do everything due to that weakness. Still if you think like tat CPC & ST is evolution of Sinclair Zx80 or Commodore PET and Atari 400/800, C64 & Amiga just evolution of Atari 2600 VCS. But this is gross exaggeration

@ all CPC fans in thread
Anyway look for the CPC Shadow of the Beast overground demo too.....for a machine without hardware pixel scroll it's mighty impressive. BUT demo code <> feasible game engine which this a prime example of.

Last edited by Digiman; 10-28-2011 at 12:42 PM..
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