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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#1 | ||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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I see a fair bit of 8bit coding that technically improved over 80s/90s games.
Most Amiga games shown in CU Amiga etc in late 90s had the smell of 99pence PD crap. Any new OCS/AGA homebrew games as funky as Beast 1, Super Stardust, Lionheart, Sword of Sodan or Lotus 2? Anybody working on replacing all those horrible arcade conversions in 80s/90s like Outrun etc? Or did Amiga peak in early 90s? |
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#2 | ||||||||
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Cult Member
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I guess the problem is that for the 8-bit games there is a lot less required to master the computer, and also due to constraints the full game including graphics and audio can be done by one or two people in their spare time.
Pushing the Amiga and creating something worthwhile could take one or two people over a year (unless there is a site for Amiga code samples (hitting the hardware in assembler) that could speed up development) to get something done. Also the level of graphics the Amiga can achieve means that "programmer graphics" often won't be good enough! I think Cammy has plans to get some games going, but it's probably early days. But yeah, it requires a few people dedicating some time to getting it done, and it helps if one or two are already experienced with the Amiga hardware. |
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#3 | |||||||||
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Cult Member
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Quote:
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Games, programs, reviews |
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#4 | ||||||||
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Master Sock Abuser
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Hmmm... It's not too hard to push the custom hardware... Most the the demo scene stuff I've seen seem to be using clever code to ge the CPU to perform well...
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My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#5 | ||||||||
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Cult Member
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Join Date: Feb 2002
Location: Northampton, UK
Posts: 600
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When PD writers did something cool, it generally became a full release, a lot of demo crews got into professional game dev this way.
Unlike the 8 bits, doing very high quality work on the Amiga, requires lots of time, and/or a team of people, two things which are difficult to get. I would love to do some Amiga games, I do game graphics for a living, but I just can't find the time ![]() If Amos had taken proper advantage of AGA, or if SEUCK had an updated indepth sequel, maybe we would see more cutting edge Amiga one man (or woman) titles. Babenoid is very cool, and the work of one man. http://hem.fyristorg.com/dawnbringer/z-babe-f.html Trick or treat was a very cool wolf engine split screen shooter. http://hol.abime.net/5410 Deluxe galaga was very professional, and has great playability http://www.lemonamiga.com/games/details.php?id=1298 Total chaos, a great strategy game http://hol.abime.net/3861 Slipstream A demo of a wipeout clone http://eager.back2roots.org/DATA/S/SLISM.html It might be worth looking on here: http://www.amigapd.com |
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#6 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#7 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 561
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I was about to mention that demo. heh weird. probably on my mind as it was mentioned on irc earlier.
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#8 | ||||||||
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Master Sock Abuser
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I've just seen it, and I'm still not sure a CPC can do it!!! :-D
__________________
My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#9 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Me neither , Though I have always manintained the CPC was the best of the 8bit computers, <Jamie puts on his flame proof coat> I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
I could see it running on an emulator sped up, but they reckon runds on standard hardware
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#10 | |||||||||
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Cult Member
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Join Date: Feb 2002
Location: Northampton, UK
Posts: 600
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Quote:
http://www.youtube.com/watch?v=-NN2g...eature=related I would love to something like this for OCS/AGA but using HAM/HAM8 in a dungeonmaster style. Render all the graphics in 3D studiomax, with normal mapping, global illumination etc. |
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#11 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Operation Wolf , the game, was really good on the Amstrad.
I used to be able to code the cpc, had rom boxes, with maxim and protext , a mouse. etc etc Still got all the firmware manuals somewhere.
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#12 | |||||||||
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Master Sock Abuser
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heheheWhat this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/
__________________
My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#13 | |||||||||
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Cult Member
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Quote:
I had a project to write SAM Coupe emulator for classic Amigas but I abandoned it in favour of the Sim Coupe on Amiga.
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Games, programs, reviews |
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#14 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 561
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while offtopic - I really enjoy the Amiga 500 demo from Batman group released in 1995 - I'm sure you are all familiar, but just in case
http://www.youtube.com/watch?v=DvqXVAo5WZY |
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#15 | |||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Quote:
Is it running on the 6128+ , I can't remember. The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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