When PD writers did something cool, it generally became a full release, a lot of demo crews got into professional game dev this way.
Unlike the 8 bits, doing very high quality work on the Amiga, requires lots of time, and/or a team of people, two things which are difficult to get. I would love to do some Amiga games, I do game graphics for a living, but I just can't find the time
If Amos had taken proper advantage of AGA, or if SEUCK had an updated indepth sequel, maybe we would see more cutting edge Amiga one man (or woman) titles.
Babenoid is very cool, and the work of one man.
http://hem.fyristorg.com/dawnbringer/z-babe-f.htmlTrick or treat was a very cool wolf engine split screen shooter.
http://hol.abime.net/5410Deluxe galaga was very professional, and has great playability
http://www.lemonamiga.com/games/details.php?id=1298Total chaos, a great strategy game
http://hol.abime.net/3861Slipstream A demo of a wipeout clone
http://eager.back2roots.org/DATA/S/SLISM.htmlIt might be worth looking on here:
http://www.amigapd.com