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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#1 | ||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Anyone care to explain how bobs and sprite color palettes relate to definition of the two separately defined 16 colour palette of each playfield? Still any of the 32 colours can be used or just either one pair of each 16 colour palette per playfield?
A good web link for these kind of questions welcome too. |
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#3 | |||||||||
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Merely Curious
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Join Date: Feb 2006
Posts: 19
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#4 | |||||||||
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Defender of the Faith
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Join Date: May 2010
Posts: 1,045
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Quote:
Thanks people. So I can use sprites with 16 independent colours? OK I think it will work fine. For those wondering why? I want to write a simple little game to get back into coding. So then look at the stage from 2:00 to 3:20 in this video ![]() http://www.youtube.com/watch?v=S9P3Lq8g7ck I'm going to code that up as a 100% accurate conversion. |
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#5 | ||||||||
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Technoid
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Join Date: Sep 2011
Location: Edinburgh, Scotland
Posts: 342
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also bear in mind that when you start the display data fetch 16 pixels early in order to allow fine sideways scrolling, you lose the last hardware sprite, because the sprite data is fetched during this horizontal blanking period. Some games avoid this by having a slightly narrower playing screen.
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