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Amiga community support ideas This forum is for the open discussion of new thoughts and ideas intended to help the Amiga community. What do we need? What do we want?

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Old 08-15-2011, 08:58 AM   #1
Cammy
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Default Our Amiga Office (Photos)

Here are some photos of our office, where we develop and test new Amiga games and software.











All PCs are running Aros and Linux, some also run Haiku. Efika is running MorphOS 2.7, Amigas are running AmigaOS 1.3 and 3.1, some also running MacOS 7.6.1.
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Old 08-15-2011, 09:05 AM   #2
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Default Re: Our Amiga Office (Photos)

Very nice!
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Old 08-15-2011, 09:10 AM   #3
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Default Re: Our Amiga Office (Photos)

What is the name of the company?
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Old 08-15-2011, 09:15 AM   #4
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Default Re: Our Amiga Office (Photos)

Underground Arcade!
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Old 08-15-2011, 09:28 AM   #5
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Default Re: Our Amiga Office (Photos)

How many people work there at a time, looks to be like you have a rather small workspace?

EDIT: Whats your primary coding language?
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Last edited by dreamcast270mhz; 08-15-2011 at 09:31 AM..
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Old 08-15-2011, 09:29 AM   #6
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Default Re: Our Amiga Office (Photos)

Is underground arcade making games cammy.

I would be interested in helping if so.
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Old 08-15-2011, 09:32 AM   #7
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Default Re: Our Amiga Office (Photos)

Hot diggity damn! Nice setup.

...I need to get cracking on my MSXDev project so's I can get finished and get on to one of my planned Amiga projects...
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Old 08-15-2011, 09:57 AM   #8
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Default Re: Our Amiga Office (Photos)

We're really only just starting up, but we want to get serious about this. Currently only two to four people "work" here at a time, myself, a pixel artist and a digital artist and another girl who is a casual artist, playtester and will be helping with packaging when we start producing something. It can get a little cramped, but it's all we've got for now!

I'm the only programmer who works here, and I code in AmigaE, which I believe is the best all-round language for classic Amiga applications and games, it has excellent inline Assembly and object-oriented programming. I still think the other languages all have their advantages too, but I like E because it's good for just about anything, compiles fast and creates small, quick binaries.

A few of us here and around the world online have been trying to get some games made for years, but so far nothing is really finished. We need to get our act together, and hopefully now with our newly set up office some of us here will be able to be more productive.

Apart from software, we're trying to also start an Amiga help and rescue team, where we can provide necessary boot disks, drives, cables and other essential hardware and software get new and returning Amiga users the help they need to make their old Amigas usable again. For this we'd like to start an online "Amiga Disk Swapping Network" or something, where other helpful Amiga users around the world who have the spare floppy disks can provide them on request when someone they are closest to is in need. This way we hope to get representatives in each continent at least, to provide quick and cheap delivery. We'll probably try and set up a website for this if anyone is interested in volunteering.

So here is some of the stock we have acquired to use for our help and rescue team, as well as some other hardware donated to use from FitzSteve and ElPolloDiabl.





We'd like to try and get a forum started for all Amiga developers and creative people, where we can collaborate on games, programs and hardware projects. We used to have a forum for Underground Arcade years ago but it's gone, and our team kind of broke up. There are a few of us left, and we'd still like to get our games finished. One of our first ideas was Halloween Nightmare, which we made a small, single level demo of a few years ago using Backbone and rushed it out in a couple of weeks (from concept to upload) so it was on Aminet by Halloween. The game will be far different to this crappy old demo, but it might give you a bit of an idea of the kind of games we'd like to make for Amigas (I'm really sorry to anyone who has already played this): http://aminet.net/package/game/demo/...nNightmareDemo
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Last edited by Cammy; 08-15-2011 at 10:45 AM..
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Old 08-15-2011, 10:00 AM   #9
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Default Re: Our Amiga Office (Photos)

Holy crap! Colour me impressed!!

Cammy you've done a great job getting all that setup and I look forward to seeing what your studio produces.

Best of luck,

Mark
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Old 08-15-2011, 10:10 AM   #10
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Default Re: Our Amiga Office (Photos)

Impressive Cammy. As far as spare floppies go, I can help with that as I get in a ton of old DD floppies, 880K and 1MB I currently have about 20 of each, and can get much more (I have a friend who gets them in for free). Once I get another Amiga in a few months, I can make discs for new and returning users who need applications, I will be archiving a bunch of them in my set of PCs.
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Old 08-15-2011, 11:04 AM   #11
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Default Re: Our Amiga Office (Photos)

Very cool. But man, someone is going to trip over those cords!
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Old 08-15-2011, 11:39 AM   #12
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Default Re: Our Amiga Office (Photos)

Wow Cammy, that is a serious endeavor you got going on, looks like fun. I don't think I would get any work done there though.

But maybe that's the point, if you get to do what you love it's not work, or so I'm told by some lucky bastards.
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Old 08-15-2011, 12:00 PM   #13
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Default Re: Our Amiga Office (Photos)

nice office but where are the workers?
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Old 08-15-2011, 12:08 PM   #14
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Default Re: Our Amiga Office (Photos)

Looks great Cammy. If you need any extra persons to help I would be glad to lend my services. I don't program, but I do graphics art and animation and also could help on the "rescue" end you are trying to put together as I am a network engineer.
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Old 08-15-2011, 12:46 PM   #15
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Default Re: Our Amiga Office (Photos)

You are in Coff's?
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