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| Amiga OS -- Development This particular forum deals with issues regarding development for all versions of AmigaOS. |
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#1 | ||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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Plain Jane AmigaOS has no support for Alphablended Gadgets.
But I am wondering if P96 or CGX does support that? I can't imagine that it would be possible since the alphablending would alter the background in unpredictable ways. My GfxMage wants my AmigaOS Gadgets to cast shadows on 16M Color Screens. To this end he has added several pixels of Alphablendiness to the gadgets. I already told him that I didn't think it could work. But I wanted to get a definitive answer from one of the experts lurking about on the org
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#2 | ||||||||
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Hobbyist
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Join Date: Jul 2006
Posts: 60
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Morphos and Aros and OS4 has WritePixelArrayAlpha(), You can try afaos + zune on OS3.x. Probably it will work.
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#3 | ||||||||
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Defender of the Faith
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Join Date: Oct 2002
Posts: 1,874
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If you mean vanilla Intuition struct Gadget you are out of luck. They only support 8-bit planar bitmap graphics.
If you use GUI engine you can use WritePixelArrayAlpha() or write your own alpha blending routine. |
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| alphablending , amigaos , gadgets , support |
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