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Old 06-10-2011, 03:17 PM   #61
OldB0y
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Default Re: Duke Nukem 3D for amiga

Dunno about a youtube video - may do if I get time. As for MuRedox - it requires the MMUlibs to work, take a look in the docs:

http://aminet.net/package/util/boot/MuRedox

"Therefore, installation of the "MuLib" libraries is *required*.
Please see the "MMULib.lha" package on Aminet how to install them."

As for stability, I run quite a few patches without any major issues. I run AmigaSYS4, with OS3.9 and both official 'boing bags' installed and have tweaked it with a few additional patches, FBlit, Ftext, BlazeWCP, Stackattack, CMQ060, MuRedox and WBCtrl. Some of those may have already been used by AmigaSYS4, but I can't remember.

This saves a *lot* of chipram, and even a 256 colour WB runs pretty fast. It does occasionally crash but no more than it ever has.

Its been a while since I set it up, but a lot of info re patches to use came from a guide NovaCoder made:

http://www.amiga.org/forums/showthread.php?t=50414

the rest came from google searches and experimenting etc.
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Old 06-10-2011, 04:18 PM   #62
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Default Re: Duke Nukem 3D for amiga

I have just checked my A1200 and i have indeed installed the mmulibs at some point as i have mmu.library, MuMove4k (for Shapeshifter and Fusion) and MuFast something. But my 68060 lib is the latest phase 5 one.
I have tried to replace it with the 68060.library from the MuRedox package, as it is this libs that give the resource that MuRedox needs, but i only get a computer crash when booting the WB. I had to remove it, and then of course MuRedox complains of the missing something.ressource.
Seems i can't install that for now.
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Old 06-10-2011, 05:23 PM   #63
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Default Re: Duke Nukem 3D for amiga

Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).

Heres a quick youtube vid:

http://www.youtube.com/watch?v=HTPWqEcjjds

sorry for dodgy picture etc
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Amigas owned:
1) A1200 Power Tower, Blizzard PPC 603+040 128Mb, BVision
2) A1200 Desktop with an ugly looking hole hacked out of the trap door cover to accommodate a DCE built Blizzard 1260 with 64Mb (angled SIMM slot).
not in use:
3) A4000/040 - has an Emplant card installed. Sadly no video output:-( current location: loft
4) A1000 - owned it since about 1988, current location: loft (AFAIK it still works though)
Sundry bits:
Blizzard 1230/50 mk2, 32Mb. GVP 1230/40, 8Mb GVP SIMM.
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Old 06-10-2011, 07:23 PM   #64
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Lightbulb Re: Duke Nukem 3D for amiga

Quote:
Originally Posted by Cammy View Post
I'm sure they have their reasons, but I don't find it funny. I wanted to help with advice and bug reports from testing software on my extensive range of Amiga systems but I can't do that if I'm being ignored.

I post on these forums to try and be helpful, not to socialise and pick on people like some of you do...
Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway

As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite..
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Old 06-10-2011, 07:42 PM   #65
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Default Re: Duke Nukem 3D for amiga

Quote:
Originally Posted by Kesa View Post
Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway

As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite..
Speak for your self. I do bite!
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Old 06-11-2011, 03:12 AM   #66
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Default Re: Duke Nukem 3D for amiga

Quote:
Originally Posted by OldB0y View Post
Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).

Heres a quick youtube vid:

http://www.youtube.com/watch?v=HTPWqEcjjds

sorry for dodgy picture etc
Thanks for the vid. Indeed that looks quite playable!!
I have OS 3.1 but i think i am using the setpatch from 3.5. I will look into it.
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Old 06-17-2011, 08:11 PM   #67
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Default Re: Duke Nukem 3D for amiga

Quote:
Originally Posted by Kesa View Post
Bollocks. I challenge any wanker to Deathmatch anyday

Huh? Do people always just block you for no reason? Too funny!
Did you just call me a wanker, and then gloat about how funny it is that people ignore me?

Quote:
Originally Posted by Kesa View Post
Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway

As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite..
Kesa, I think NovaCoder has been ignoring me for years. I don't know if he ever had me blocked, but several times he treated a thread as if I had no input at all, even if I was offering help, a suggestion or solution to a problem he was having. I suspected his attitude with me went sour when everything we had tried to do with Underground Arcade fell apart and he was left with the domain until it expired.

And I was not criticising anyone for socialising, but I am critical of people who have nothing better to do than be nasty to other members of the forum. I was only stating that I post here to help, so I don't understand why anyone would ignore me. I could understand if I was ignored because I never had any valuable input.

And I feel guilty every time I reply to another off-topic post, further derailing an important thread. So I hope the next post is about Duke Nukem 3D again.
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Old 06-17-2011, 08:22 PM   #68
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Default Re: Duke Nukem 3D for amiga

Would this work with the Graffiti card?
(also Cammy does offer help and advice all the time)
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Old 06-17-2011, 09:51 PM   #69
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Default Re: Duke Nukem 3D for amiga

Shapeshifter works with the Graffiti card so I guess it would help out by skipping hefty C2P routines. You need to use it with an AGA Amiga to get the full 640x480 256 colour output though.
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Old 06-18-2011, 02:22 AM   #70
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Default Re: Duke Nukem 3D for amiga

Quote:
Originally Posted by OldB0y View Post
Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).
There's no real reason to switch off the setpatch rom updates while using the muredox package. Both my A2000 run with the mu package for many, many years now including a full setpatch command with all needed rom updates. No problem. I admit that it might be some work to fine tune the setup - but afterwards you don't have to disclaim from any rom update.
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