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| Amiga Hardware Issues and discussion This forum is dedicated to the discussion and resolution of issues related to Classic and Next Generation Amiga hardware. Got a problem with a piece of hardware? Click to speak. |
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#16 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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I'll check when I get home tonight.
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! |
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#17 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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OK. Something happened to my install of Quake. I reinstalled off the CD, the game launches but I still see my workbench and can hear the audio.. wtf?! Any ideas people?
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! |
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#18 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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Yeah, no I wasn't! LOL. It was 15 bit 320x200. Best I got was 14 FPS.
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! |
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#19 | ||||||||
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Technoid
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Join Date: Mar 2002
Posts: 360
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#20 | |||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Quote:
Bully for you. And this helps the discussion how ?
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#21 | |||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Quote:
From memory I had quake running on PPC with bvison at like 1024 x678 , cant remeber the fps but was very playable.
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#22 | |||||||||
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Technoid
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Join Date: Feb 2010
Posts: 312
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Quote:
Must be running in Warp3D, not possible to render at that resolution at over 1fps in software! (unless via Winuae! in JIT) Warp3D version will give 7-10fps at this res with 50mhz 060 which is very playable. Runs very nice indeed on my 72mhz 060
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#23 | |||||||||
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Defender of the Faith
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Join Date: Mar 2002
Posts: 1,724
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Quote:
I guess that games like Quake would benefit quite a lot killing the OS and writting to chipmem when there's no display and also crunching numbers while the c2p is being done.
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The only spanish amiga news web page/club: Club de Usuarios de Amiga de Zaragoza (CUAZ) |
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#24 | ||||||||
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Sockologist
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I was about to say, someone must have gone in and optimised the hell out of it since I last looked, then. In reality 800x600 at 15-bit would need 937.5KiB per frame to be transferred over the bus. So, even with an infinitely fast CPU (where rendering and game logic takes no time at all), the best you could get out of for example the BVision would be about ~15fps. A mediator 1200 based graphics card would probably max out at about 8-9fps under the same conditions.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#25 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Im probably getting confussed with running glquake on an old pc or something
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#26 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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I did find a patch on Aminet and used it. It gave me an extra 2 or 3 fps. I played around with the different screen modes, and for me, the 200X320 8bit Cybervision was slower (but not by much) to the 200X300 AGA mode. Maybe I was thinking of when I had a PPC card.. *shrug*
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! |
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#27 | ||||||||
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Defender of the Faith
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I think it's best to realize that given bus speed limitations and CPU clock issues that an Amiga with 68k (even a souped up one) can't push textured polys around at any acceptable resolution.
Now with that said, yeah, you can get some screaming speeds out of UAE+Quake, or Doom on 68k based systems. But Quake is after the Amiga's time, and "getting it to play" at tiny, tiny screensizes and tiny resolutions is an iffy prospect at best, assuming you want consistent FPS in double digits.
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Back away from the EU-SSR! |
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#28 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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Can someone explain to me the different rendering options under quake? There was c2p, double and even triple modes. Normal 3.1 routines and 040-060 routines depending on what screenmode was in use.
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! |
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#29 | ||||||||
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Cult Member
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Join Date: Nov 2004
Posts: 839
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From ClickBOOM FAQ:
So, is there anything I can do to improve speed other than to buy better hardware? Sure there is. You can use some or all of the options listed below (not in any particular order): - Reduce the size of displaying area by using "-" key. - Use odd , oddx2 , 1x2 or 2x2 screen modes. - Choose a different "blur distance" value. - Choose a different "detail" value. - If you are playing it on AGA, don't use slow Multiscan, DBLNTS or DBLPAL modes. - Choose not to display your weapon. - Turn sound off. - Play with a mouse. - Choose "always run" option. - If you have 060 be a real man and overclock it to 66MHz! - Stick to 8-bit mode. 16-bit looks better but is slower. - If you have an 060 board in your A4000 put memory simms on it rather than the motherboard. - Disable water warping. I didn't see a higher FPS rate with my Cybervision. Weird huh? Maybe if I got a faster 060 it would help. MIne is 50MHZ.
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A4K: \'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \'040, Toaster, Y/C, A1200: Apollo \'040, A1200 GVP '030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon! Last edited by pan1k; 05-25-2011 at 11:29 AM.. |
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#30 | ||||||||
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Technoid
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Join Date: Mar 2007
Posts: 280
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in my experience in 3d shooter' games ....AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card the few exceptions are of course if the game uses warp3d libraries where the 3d engine of the gfx card do all the work....for example GL quake |
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