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Author Topic: The State of OpenGL on AmigaOS  (Read 3511 times)

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Offline ArgoTopic starter

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The State of OpenGL on AmigaOS
« on: April 05, 2011, 01:51:44 PM »
From Hans Joerg Frieden's latest blog entry:
Quote
Since a while now I have been working on OpenGL on AmigaOS. Progress has been slow so far - there have been a good number of fundamental issues to be cleared up.  For starters, let me summarize the goals:

1. Provide a hardware-accelerated OpenGL for applications, games, and the operating system.

2. Provide a driver interface with maximum flexibility. We do not want to count exclusively on Gallium3D as a basis for drivers, although it will be a fundamental one.

3. Provide a low-level API that does not depend on high-level constructs like Windows or Screens. While it should be possible to render to these, it should not depend on any of them.

4. Be able to upgrade to the latest OpenGL version, depending on driver support.

5. Support multi-threading and multiple CPU's.

Let's look at these goals. We want to provide a hardware-accelerated OpenGL that can be readily used by applications and games alike. We would also like the operating system to be able to take advantage of this. Workbench should be able to draw its stuff with OpenGL hardware-acceleration, and even Intuition should be able to use it. There is no point in restricting such an important part to a mere application/game interface. It has to become an integral part of the system.

Read More...
« Last Edit: April 05, 2011, 10:19:11 PM by Karlos »
 

Offline Derfs

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Re: The State of OpenGL on AmigaOS
« Reply #1 on: April 05, 2011, 10:16:52 PM »
i never knew you did all this argo well done! ;-)

seriously though, maybe it should say somewhere in this news item who actually wrote that, even if you will find out by following the link.
 

Offline Karlos

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Re: The State of OpenGL on AmigaOS
« Reply #2 on: April 05, 2011, 10:18:45 PM »
Quote from: Derf;628635
i never knew you did all this argo well done! ;-)

seriously though, maybe it should say somewhere in this news item who actually wrote that, even if you will find out by following the link.


There, I fixed it...
int p; // A
 

Offline actung_bab

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Re: The State of OpenGL on AmigaOS
« Reply #3 on: April 05, 2011, 10:31:26 PM »
Thanks hans your inpirartion my freind just awsome be best day ever to have this on are platform greaT
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Re: The State of OpenGL on AmigaOS
« Reply #4 on: April 06, 2011, 12:59:44 AM »
thanks for the update:pint:
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Offline Iggy

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Re: The State of OpenGL on AmigaOS
« Reply #5 on: April 06, 2011, 03:22:51 AM »
"Finally, multi-threading and multi-CPU support is an important factor.  If you are aiming at making a system an integral part of the OS, then  support for multithreaded operation is as much a requirement as support  of multiple CPU's"

At the end of the story (and in some ways the most interesting part).
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Offline ArgoTopic starter

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Re: The State of OpenGL on AmigaOS
« Reply #6 on: April 06, 2011, 04:13:02 AM »
Ooops, Thanks Karlos.  
This popped up on my RRS reader as I was about to step out for the evening.

Some nifty stuff.