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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#76 | |||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#77 | |||||||||
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Master Sock Abuser
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My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#78 | |||||||||
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VIP / Donor
Join Date: Mar 2002
Location: NSW, Oz
Posts: 1,992
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#79 | ||||||||
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Banned
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The Amiga.org Music Production Group Join the Google Amiga Map!! Click Here: Online petition - Support for whistleblowing nurse struck off by NMC |
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#80 | |||||||||
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Defender of the Faith
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Join Date: Mar 2002
Posts: 1,724
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Using AmigaOS functions instead of using the miggy like a dumb framebuffer would bring advantages, e.g. screenshake can be done without problems with AmigaOS functions like ScrollVPort(), there's no need to copy memory as that slows down the system without any need.
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The only spanish amiga news web page/club: Club de Usuarios de Amiga de Zaragoza (CUAZ) |
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#81 | ||||||||
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Kindred of Babble-on
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#83 | ||||||||
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Master Sock Abuser
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True, but you would still probably want to render to fast ram and then copy the entire frame to chip ram in one go...
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My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#84 | |||||||||
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Defender of the Faith
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Join Date: Aug 2009
Posts: 1,134
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If would have to have been introduced in 1990 instead of the a500+ to stop the snes, by 1995 it would have been time to do something much better. In the meantime games like Wolfenstein & doom would have come out on the Amiga first. Add a cheap cd drive (like the cdtv cr or cd32) and they would have been unbeatable. Piracy wouldn't have been so widespread so the developers wouldn't have jumped ship. The Amiga was cutting edge for 1985, but they milked it for far too long. On the A1000 launch day they should have been working on the chips that would come out in 5 years time (ECS was aiming too low and AAA was aiming too high). The A1000 went from nothing to launch in three years, it then took a futher seven years to add 2 bitplanes & some higher resolution modes. Everyone then tried to fix the aging architecture with fast ram and accelerators, that wasn't ever the Amiga way. Last edited by psxphill; 11-04-2011 at 03:06 PM.. |
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#85 | |||||||||
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Technoid
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Join Date: Feb 2008
Posts: 208
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#86 | ||||||||
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Kindred of Babble-on
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100% ack - the 3000 should've had AGA and possibly some intermediate AAA by 1994 before adopting the other world's chips (on a PCI platform). But that didn't happen.
Apple did it that way (mostly).
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#87 | ||||||||
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Beginner
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Join Date: Feb 2011
Posts: 31
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On the subject of Akiko Chunky-to-Planar, Toni Wilen released a new beta of WinUAE today which incorporated an optimised Akiko C2P algorithm I submitted in C code for WinUAE/PUAE.
Although it tested twice as fast as the old WinUAE algorithm in isolation, it's unclear whether due to CPU caching this will actually be any faster in practical use than the old algorithm (it makes for a very tiny difference anyway in overall CD32 emulation), but Toni's source code did say the original algorithm was, quote, a "piece of crap", and he decided to switch to my version instead, so I guess this is a small improvement. At least it works when I tried it with CD32 Wing Commander and Microcosm.
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#88 | |||||||||
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Defender of the Faith
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Join Date: Jun 2005
Posts: 1,247
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__________________
Falling into a dark and red rage. |
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#89 | |||||||||
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Technoid
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Join Date: Jun 2002
Posts: 263
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I hate to dabble in "What if" but I have always wondered "what if" Commodore would have kept Jay Miner, et al, on the payroll and let them continue to upgrade the chipset. From my understanding, Jay and others were working on the Ranger chipset when Commodore shot them down. I think that the Ranger chipset was a year or so away from release after the Amiga 1000 which would have kept the technology in an upgrade cycle. I also believe that Jay would have pushed to keep the technology moving where Commodore left it to stagnate. I have always loved the Amiga 3000 and felt it was the last product Commodore truly put to market with polish and effort. That was also a pivotal moment in the market when Apple and IBM hadn't quite caught up with the Amiga chipset. Sadly, the 3000 lacked any significant upgrade to the chipset which was an opportunity missed by Commodore. A path that led to the 1994 closing. I think if the Amiga 3000 would have had something along the lines of AGA and the 4000 a much more powerful chipset things would have gone different. Atlas, it is only conjecture and speculation but I think it would have been interesting to see what Jay Miner et al would have done for the line if they would have remained full-time. -P
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15" Macbook Pro Retina * 2.7 GHz QCore * 16 GB RAM, 512 GB SSD * Windows 7 Ultimate 64bit via Boot Camp * 3rd Gen 32 GB iPod Touch *Amiga via Emulation (WinUAE in WINE) |
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