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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#1 | ||||||||
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Too much caffeine
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Join Date: Apr 2007
Posts: 120
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Reading the thread 3 worst idea in amiga developemt it came the idea of how some chips like the akiko were used.
I dont know of any (except one game that was wing commander ?) that used it. If someone made a doom port for cd32 (like the many doom or quake ports that are out there),how fast could the akiko do the chunky to planar? Can someone write a benchmark program with a custom c2p routine and test akiko on a cd32? How much bandwidth does it use?How much data can it really handle?Is it faster with or without fast memory? I always had this question.... |
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#2 | ||||||||
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Desperately needs a life
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5V * 0.8A = 4 Watts.
Oh not that power... you mean processing power? The Akiko is ****e. Should never have been made. A CD32 with fast memory can do C2P much faster using the CPU (in addition to all other tasks) than using the Akiko Doom written to use the Akiko would be slower than an A1200 with fast memory and much much slower than an 030. Quake would be impossible. Not enough RAM, not enough CPU power. Last edited by alexh; 02-21-2010 at 06:39 AM.. |
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#3 | |||||||||
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Too much caffeine
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Join Date: Apr 2007
Posts: 120
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Quote:
Would it help a stock 1200 have 256 color games ported from pc with no slowdowns? |
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#4 | ||||||||
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VIP / Donor
Join Date: Mar 2003
Location: Boston, MA, United States
Posts: 5,017
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Ah, but the CD32 didn't have fast RAM out-of-the-box. Given that the Akiko's never really been used, I think some empirical testing is in order:
1. Akiko vs. no Akiko 2. Akiko + fast RAM vs. no Akiko + fast RAM 3. Akiko vs. no Akiko + fast RAM |
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#5 | ||||||||
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Sockologist
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The figures I remember being quoted suggested that the akiko could do c2p at "copy speed". In other words, it could perform the c2p operation in the same amount of time that it would take to just copy the data to chip ram without any operations being performed on it. Once you hit that limit, no amount of "doing it faster" on the CPU is going to help, it'll just end up waiting to write the transformed data.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#6 | |||||||||
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Too much caffeine
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Join Date: Apr 2007
Posts: 120
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Quote:
I can't understand some of Commodore's desicion's.Use a chunky to planar convertor while not giving any fast ram at all. I think there is wing commander cd32 that uses akiko.What is the speed of it? I know there is a special patch for accelerated amigas with fast ram for that game. But back in the cd32 area with only 2mbytes did wing commander cd32 play the same speed as a fast equiped pc? |
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#7 | ||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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#8 | ||||||||
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Defender of the Faith
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Has anyone ever tried running benchmark tests to compare the performance? I HAVE!
I have here an A1200 with an 8MB/FPU card, an A1200 with 32MB/030/FPU, and a CD32 with SX32 and 8MB/FPU. I ran the Doom benchmark test using DoomAttack, which seems to be the best DOOM port for lower-end machines. It needs more than 2MB RAM so I can't test it on an unexpanded CD32. To run the test yourself, use this command line: DoomAttack -forcedemo -timedemo demo3 Here are the results I got: A1200 030/50Mhz 32Mb (Optimised 020 C2P) - 8481 realtics (8.8 fps) Amiga CD32 68020/14Mhz 8Mb (Optimised 020 C2P) - 18971 realtics (3.9 fps) Amiga CD32 68020/14Mhz 8Mb (Optimised Akiko C2P) - 12872 realtics (5.8 fps) So there you go, Akiko DOES work.
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#9 | ||||||||
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Defender of the Faith
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Here's more information about the Doom benchmark if anyone wants to give it a go: http://www.complang.tuwien.ac.at/misc/doombench.html
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A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video Get AmigaOS for your PC, it's FREE and comes in two flavours! www.icarosdesktop.org www.aros-broadway.de |
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#10 | ||||||||
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Too much caffeine
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Join Date: Apr 2007
Posts: 120
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Cammy this is very interesting.I am going to the link you posted and read it.So it seems akiko can do something after all.!
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#11 | ||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,320
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__________________
Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#12 | ||||||||
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Technoid
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Join Date: Feb 2010
Posts: 262
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Did'nt microcosm and gloom deluxe make use of it as well?
Full Hardware details of Akiko are here http://www.amiga-hardware.com/showha...gi?HARDID=1449 and so technically you could say, every game made on the CD32 use it. Last edited by AmigaNG; 02-21-2010 at 10:15 AM.. |
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#13 | |||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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Quote:
Also, when the actual game gets more complicated the amount of time spent on c2p conversion lets smaller and smaller, and so does the performance boost given by Akiko. In short: Having akiko on existing A1200 systems would give no benefit whatsoever, except maybe in case of an 030 accelerator. If your system doesn't have an accelerator it is really too slow to run the game anyway. If your system does have an 040/060 accelerator it's as fast to use optimized c2p (they reach copyspeed) anyway. |
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#14 | ||||||||
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Kindred of Babble-on
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Given the very simple way Akiko works (write chunky words to its registers and then read back/copy the planar converted data) it's no surprise the speed up is rather moderate. AFAIR there was some space left on the gate array that was to become Akiko and the developers tried to think up something useful. Well, they did, given the budget.
Something that would really have made a change: - adding a c2p converter in front of Lisa's bus interface with on-the-fly conversion - no waste of bandwidth here or better: - adding a chunky mode to Lisa - was missing from AGA from the start |
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#15 | |||||||||
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Kindred of Babble-on
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Join Date: Jul 2006
Location: Tallahassee, FL
Posts: 2,128
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Quote:
Better to be integrated, as you say, in the existing custom chipset. Very sad, indeed. |
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