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Old 02-15-2010, 09:39 PM   #1
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Default OK, which A1200 AGA games are not just lame conversions?

...prompted by this quote from NovaCoder on a different thread:

"Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story)."
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Old 02-15-2010, 10:22 PM   #2
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Slam Tilt - to me not just another copy of Pinball Dreams/Fantasies, but a great gameplay, awesome music and really good replay value.

Really looking forward what games might pop up on this poll.
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Old 02-15-2010, 10:27 PM   #3
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Well DOTT AGA obviously

But apart from that:

TFX, Simon the Sorcerer 2, Beneath a Steel Sky CD32, Worms Director's Cut, Super Stardust.
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Old 02-15-2010, 10:34 PM   #4
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Default Re: OK, which A1200 AGA games are not just lame conversions?

People have a lot of hate for AGA here...


Banshee and Alien Breed 3D spring to mind

Slam Tilt is a good one.

Sabre Team looks infinitely better in AGA

Roadkill

Breathless
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Old 02-15-2010, 10:54 PM   #5
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Slam Tilt is AWESOME!

PZ.
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Old 02-15-2010, 11:01 PM   #6
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Quote:
Originally Posted by runequester View Post
People have a lot of hate for AGA here...


Banshee and Alien Breed 3D spring to mind
Now Banshee was a bloody good AGA game. Beats the pants off 1942...
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Old 02-16-2010, 12:36 AM   #7
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Default Re: OK, which A1200 AGA games are not just lame conversions?

T-Zer0 was AGA only. Wicked game!

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Old 02-16-2010, 12:53 AM   #8
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Default Re: OK, which A1200 AGA games are not just lame conversions?

The CD32 version of Beneath a Steel Sky is the same as the OCS version, the Amiga never got a 256 colour version of it unfortunately.

The CD32 version of Brian the Lion not only had improved graphics and CD music, but also has extra levels and more characters to meet.
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Old 02-16-2010, 01:37 AM   #9
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Banshee was one of my fav AGA games.

It's sad that AGA was so poorly supported but is was too little to late.
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Old 02-16-2010, 02:14 AM   #10
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Quote:
Originally Posted by tokyoracer View Post
Now Banshee was a bloody good AGA game. Beats the pants off 1942...
yeah, propably one of the best scroll-shooter types to be made. Double the fun in two player
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Old 02-16-2010, 02:48 AM   #11
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS. AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php

Roadkill AGA, SlamTiltAGA, Banshee AGA,
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Old 02-16-2010, 03:02 AM   #12
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Quote:
Originally Posted by ChaosLord View Post
Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS. AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php

Roadkill AGA, SlamTiltAGA, Banshee AGA,
I've told you a trillion times, don't exaggerate

Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores

Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
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Old 02-16-2010, 05:27 AM   #13
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Default Re: OK, which A1200 AGA games are not just lame conversions?

Quote:
Originally Posted by Karlos View Post
I've told you a trillion times, don't exaggerate

Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores

Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
Total Chaos AGA vs ECS:
ECS version: 320x256
AGA version 640x512 (The ONLY playable animated AGA game to be this HIRES)
4x better

ECS version colors on main playfield at any instant: 64
AGA version colors on main playfield at any instant: 256 (some versions have 272)
4x better
4x x 4x = 16x better game.

Artistic quality is 256x better and if you saw how bad the ECS gfx were, you wouldn't be arguing

16 x 256 = 4096x better which I conveniently rounded up to the nearest 10 million

But there are many HAM8 information screens in the AGA game which have those 4096x better pallete entries @ 4x the resolution so that is 16384x better in that regard.

As to the gameplay it really is 10 million times better because there are over 10 million new levels and every level has over 10 million additional possibilities and there are over 10 million new magic spells in the game. So nyah!
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Last edited by ChaosLord; 02-16-2010 at 05:54 AM..
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Old 02-16-2010, 01:52 PM   #14
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Default Re: OK, which A1200 AGA games are not just lame conversions?

@chaoslord

Didn't burnout also run in 640x512 with 256 colours on AGA?
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Old 02-16-2010, 01:54 PM   #15
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Default Re: OK, which A1200 AGA games are not just lame conversions?

It also burnt out your eyes in the process with the flickering.
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