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| Amiga Hardware Issues and discussion This forum is dedicated to the discussion and resolution of issues related to Classic and Next Generation Amiga hardware. Got a problem with a piece of hardware? Click to speak. |
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Thread Tools | Display Modes |
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#1 | ||||||||
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Technoid
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Join Date: Jan 2009
Location: Ohio, USA
Posts: 346
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I have the Indivision for my A1200 and I don't see any options for more than 256 colors... I only want more than 256 colors for paint and image applications, not Workbench.... I have a accelerated A1200, with Apollo 1240 and 32 meg RAM.
How do I get screen modes with more than 256 colors?
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A1000 A1200 - Indivision. Apollo 1240. A2000 - GVP 040-16 meg, 2 meg chip, CD-RW, Flicker Fixer, Picasso II, 8 Up, 286 Bridgecard, OS 3.9 A2000HD #2 - 8 meg RAM, Genlock, Tower case |
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#2 | ||||||||
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Desperately needs a life
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Join Date: May 2002
Location: Nevada, USA
Posts: 3,448
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Displayable colors is the same as before with Indivision, it just affects the scanrate.
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#3 | ||||||||
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sad moaning faced git
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You'll probably need to make sure the application you're using supports AGA.
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#4 | ||||||||
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Sockologist
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Wasn't there some old hack that allowed you to use HAM modes for Workbench?
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#5 | |||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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Quote:
Select a HAM8 gfx mode in your paint program.
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#6 | ||||||||
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Banned
Join Date: Oct 2009
Location: St.Helens, oop north, England
Posts: 490
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#7 | |||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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Quote:
Misleading? Perhaps. The only way to get more than 256 colours with this setup is to use HAM6 or HAM8 screenmodes. Last edited by Piru; 01-30-2010 at 05:14 AM.. |
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#8 | ||||||||
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Technoid
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Join Date: Mar 2004
Posts: 320
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On a similar note, I've always wondered if it wouldn't be able to do chunky->planar conversion. Like a graffiti compatible device.
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#9 | ||||||||
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Sockologist
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Like this chap :-)
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#10 | ||||||||
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Too much caffeine
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Join Date: Jan 2010
Posts: 134
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What would be the speed with 060/50Mhz and Workbench in 256 colors via Indivision Aga? I was trying to find some movies on YT but there is non with that config..
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#11 | ||||||||
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sad moaning faced git
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Sluggish, but not entirely unusable if all those colors really were required.
32 color was always the most usable one for me. |
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#12 | |||||||||
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Sockologist
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Quote:
Now, phase5 shipped an AGA driver with CyberGraphX. It allowed applications that relied on CGX calls to work on AGA screenmodes, provided they would work with 256 colour modes. However, it wasn't really much of a display driver, but it did show that you could use the native display as a CGX back end, albeit only in 8-bit modes. My idea, although I've never seriously made a feasibility study of it, was to design an RTG driver that used Fast RAM for chunky bitmaps in 8/16/24/32 bit depths and passing that back as the BitMap whenever a CGX compatible one is asked for. So, when opening, say, a 16-bit screen, what you'd actually get was an 8-bit screen opened and a 16-bit chunky buffer in fast ram. Using a blanking interrupt, the PPC would kick in and do any required RGB->HAM conversion and C2P on the areas of the screen that appear to have changed in a manner similar to the SavagePPC EVD. If it could be made to work, then you could also implement basic blitter routines (block move, fill, scale etc) that would also use the PPC when processing areas of the chunky buffer large enough to mask the context-switch time (and simply doing it on the 68K when the areas are too small to be worth it). The idea pretty much died when I got a graphics card, though I still wonder about it from time to time, especially with the IndivisionAGA HighGFX stuff. The notion of a 15 bit RTG display running at 1024x768 on AGA makes me smile.
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#13 | ||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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#14 | |||||||||
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VIP / Donor
Join Date: Mar 2003
Location: Boston, MA, United States
Posts: 4,989
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Quote:
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#15 | ||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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| >256 , indivision , colors , a1200 |
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