Welcome, Guest. Please login or register.

Author Topic: Why we dont have GAME development contests  (Read 11746 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline hbarcellosTopic starter

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show only replies by hbarcellos
Why we dont have GAME development contests
« on: December 04, 2009, 05:52:51 PM »
Just to take the other communities that I participate, the MSX community have at least three contests each year:

Passion MSX
Konamito Basic Game Contest
And finally MSXDEV

For MSXDEV (http://msxdev.msxblue.com/), community produce several new games every year. Just for this contest, the total number of entries (for all years) is an amazing 83! (http://msxdev.msxblue.com/gameindex.htm)

Any ideas about why that's not too common in the Amiga Community?
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline Cammy

Re: Why we dont have GAME development contests
« Reply #1 on: December 05, 2009, 12:00:05 AM »
It takes a very long time to make a game worth playing on the Amiga, much of the time people give up after offering to help, lose motivation, or their Amigas blow up and they never find a replacement.

I wish the Amiga had a super active game making scene, I've been trying to motivate people to help out with the Amiga games that are currently being worked on, but so far no one has offered any real help, or they offer to help then never speak to you again.

Here's the current state of the Amiga games development scene - http://www.amiga.org/forums/showthread.php?t=41556

:(
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Why we dont have GAME development contests
« Reply #2 on: December 05, 2009, 12:15:03 AM »
Could it simply be a case of the MSX scene being much bigger?

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show only replies by itix
Re: Why we dont have GAME development contests
« Reply #3 on: December 05, 2009, 12:23:58 AM »
Quote from: odin;532660
Could it simply be a case of the MSX scene being much bigger?


Not only that. Amiga scene has splitted into small groups. Bang HW directly or use OS calls? OCS or AGA or CGX? Paula or AHI? 3D or not 3D and if so, which 3D API? OS1, OS2, OS3, OS4, MorphOS, AROS? The target HW can be anything from Amiga 500 to WinUAE...
My Amigas: A500, Mac Mini and PowerBook
 

Offline Tempest

  • Sr. Member
  • ****
  • Join Date: Aug 2004
  • Posts: 290
    • Show only replies by Tempest
Re: Why we dont have GAME development contests
« Reply #4 on: December 05, 2009, 12:36:24 AM »
Quote from: odin;532660
Could it simply be a case of the MSX scene being much bigger?


Probably, the 8-bit scene (Atari, Spectrum, C64, MSX and others) has been a lot more fun and interesting than the Amiga scene over the last couple of years and it's still growing. They all have game and demo contests, lots of interesting hardware projects and they don't fight among each other. People just have fun with their old hardware and software.

8-bit power forever :)
 

Offline ami_junki

  • Sr. Member
  • ****
  • Join Date: Dec 2007
  • Posts: 267
    • Show only replies by ami_junki
    • http://www.cd32gamer.info
Re: Why we dont have GAME development contests
« Reply #5 on: December 05, 2009, 03:35:03 AM »
I think if there was a real competition with maybe some kind of prize people would join in, there maybe the difficultly of making a game for an OCS, AGA or OS4 machine but you could always just create 3 different competitions within the same competition.  If somebody could really organise an event like this each year perhaps with help from companies like AmigaKit I am sure people would entry.  Just need to get organised. :D

Offline drHirudo

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 539
    • Show only replies by drHirudo
    • http://hirudov.com
Re: Why we dont have GAME development contests
« Reply #6 on: December 05, 2009, 04:32:20 AM »
It is much easier to create playable and decent looking game for the 8 bit machines, than for Amiga for more than obvious reasons. It is the same as it is much easier to create decent looking game for Amiga 500 than for Playstation. That is why they have competitions for 8 bits and many entries received. The 8 bit gamemakers easily use crossdevelopment tools and test rapidly their result, or even directly type in the BASIC prompt. For the 8 bits it is very easy to create graphics (in low color, low resolution and it is okay if your graphic is not made by graphic artist), the music is not requiring lots of effort like on the Amiga, where finetunning is must.

I remember when I first released new versions of my games, I got slammed because of the graphics (made by me) and lack of music, then I contacted graphic artists and they created better graphics with which I replaced the old ones, then I found music, but I got slammed again that my graphics were OCS quality, no matter that the A500 was my target for the games.

On the 8 bits, the playability is the goal, the graphics and the music are not that important, so I can easily create game for 8 bit computer or console and release it, without being slammed about the result.

The Amiga had very big indy gaming developing scene in the 1990ies. Much bigger than all the current retrogaming development scenes together. I remember in Amiga Format they announced a AMOS game coding competition that they received thousands of floppies full with games of all sorts.  Wasn't Worms one of these games? Aminet is a good indicator how active the bedrooms programmers were in the past years.

Offline countzero

  • Hero Member
  • *****
  • Join Date: Mar 2005
  • Posts: 1938
    • Show only replies by countzero
    • http://blog.coze.org
Re: Why we dont have GAME development contests
« Reply #7 on: December 05, 2009, 04:49:43 AM »
yes, this is a good idea I think ! How about amigakit organising such a contest ? the great prize being something like an indivision ? (or a gift coupon from amigakit ?) and the winner gives distribution rights to amigakit so that they sell or bundle the game with their products ...
I believe in mt. Fuji
 

Offline Cammy

Re: Why we dont have GAME development contests
« Reply #8 on: December 05, 2009, 05:37:15 AM »
I don't know if it's such a good idea to host a competition. There might not be enough entries. I'm sure the people who actually want to make Amiga games will want to make them without needing to be offered the chance of a reward from a competition. If someone makes a decent game for an Amiga system these days, we just need to promote and digitally distribute it successfully to earn the authors enough money to buy themselves an Indivision or a RAM expansion or whatever they need for their Amiga. This is why we've been working hard to build Underground Arcade, it will be a place for any Amiga games makers to hook up with artists, musicians, coders and playtesters, then promote and distribute their game from the one united site.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline Cammy

Re: Why we dont have GAME development contests
« Reply #9 on: December 05, 2009, 05:38:42 AM »
I forgot to mention, there HAVE been Amiga games comptitions held over the last few years, and as far as I know no one entered them. What ever happened to the competition to win $1000 for simply creating a single-level demo of a platform game featuring DiscreetFX's character Hottie? I'm pretty sure that's what the deal was, if you won they'd turn it into a full game or something.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline ami_junki

  • Sr. Member
  • ****
  • Join Date: Dec 2007
  • Posts: 267
    • Show only replies by ami_junki
    • http://www.cd32gamer.info
Re: Why we dont have GAME development contests
« Reply #10 on: December 05, 2009, 08:05:14 AM »
I think CountZero is onto something there, sometimes to get individuals going there needs to be an incentive and I for one would give it a go for an Indivision, even though I don`t have the experience.  A bit of friendly competition would probably be a boost to the Amiga community, it wouldn`t have to be limited to individuals, how about like the demoscene where you have groups, get groups together to make a game and have it submitted,  BUT it would need to be advertised properly on the right websites and publications.  Anyone game?

Offline amigadave

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 3836
    • Show only replies by amigadave
    • http://www.EfficientByDesign.org
Re: Why we dont have GAME development contests
« Reply #11 on: December 05, 2009, 08:27:07 AM »
Quote from: Cammy;532684
I don't know if it's such a good idea to host a competition. There might not be enough entries. I'm sure the people who actually want to make Amiga games will want to make them without needing to be offered the chance of a reward from a competition. If someone makes a decent game for an Amiga system these days, we just need to promote and digitally distribute it successfully to earn the authors enough money to buy themselves an Indivision or a RAM expansion or whatever they need for their Amiga. This is why we've been working hard to build Underground Arcade, it will be a place for any Amiga games makers to hook up with artists, musicians, coders and playtesters, then promote and distribute their game from the one united site.

I agree with Cammy's logic and reasons.  If anyone wants to promote an Amiga game competition, do it for the fun of it, not for a reward of some prize or amount of money.  If the programmers want to code for money or to get a prize, let them sell the game when it is done and buy their own prizes.  Maybe Cammy's group, the Underground Arcade, can start a game "idea" contest that the Underground Arcade programmers and artists will judge and pick the winner.  The winner would then get an equal share of any money made from the sale of the completed game after it was coded by the Underground Arcade programmers and all the art and music were created for it.  Each programmer and artist and music creator would count as one equal share, plus the contest winner as one additional equal share holder of any profits made from selling the game.  That way, after nine weeks of hard work, they would each get $5.72 from the 3 copies of the game that got sold for $29.95 each. :roflmao:

Seriously, I do like the idea of the Underground Arcade and I hope that more people will use it to get more Amiga apps and games produced and published.  It is a great idea and a great service to those who might otherwise not be able to complete an entire programming project by themselves.
How are you helping the Amiga community? :)
 

Offline amigadave

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 3836
    • Show only replies by amigadave
    • http://www.EfficientByDesign.org
Re: Why we dont have GAME development contests
« Reply #12 on: December 05, 2009, 08:56:00 AM »
Quote from: hbarcellos;532618
Just to take the other communities that I participate, the MSX community have at least three contests each year:

Passion MSX
Konamito Basic Game Contest
And finally MSXDEV

For MSXDEV (http://msxdev.msxblue.com/), community produce several new games every year. Just for this contest, the total number of entries (for all years) is an amazing 83! (http://msxdev.msxblue.com/gameindex.htm)

Any ideas about why that's not too common in the Amiga Community?

Because there are hardly any Amiga developers left in our community.  In fact, with the split of the Amiga community into three, or more separate directions, I think the number of developers has dropped dangerously low and threatens to be a potentially life ending cause to all Amiga variants if we can't turn things around very soon.

With such low numbers of developers left, it is only a matter of time before the low number of new apps and games leads to a steady decline of users too, which will then lead to THE END!  We have been on life support for several years already (some would say that it is already over and the Amiga community has been dead for years).
How are you helping the Amiga community? :)
 

Offline Cammy

Re: Why we dont have GAME development contests
« Reply #13 on: December 05, 2009, 09:42:49 AM »
If anyone wants to make an Amiga game quickly but doesn't know how to code, you should check out Backbone on Aminet (provided you have a hard drive set up). With it you can make platform games like Turrican and overhead shooters like Alien Breed. It has an easy to use interface, you make the games with your mouse!

It's so easy, a small group of us made a single level demo of a game in less than a month. Check it out here if you want to see the results - http://aminet.net/package/game/demo/HalloweenNightmareDemo

So maybe a Backbone competition would be easier for people to join in on. You can easily download sprite sheets from thousands of Sega, Nintendo and arcade games on the net and use those to make a quick game. Same thing goes for music (Backbone uses soundtracker mods) and sound samples (convert wavs or mp3 sound effects to iff, it's easy).
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline persia

  • Hero Member
  • *****
  • Join Date: Sep 2006
  • Posts: 3753
    • Show only replies by persia
Re: Why we dont have GAME development contests
« Reply #14 on: December 05, 2009, 03:40:53 PM »
The problem with writing games for the Amiga is the great variation in hardware and the small community there is to use it.  I've recently started writing software again and decided to work with the iPhone, their development support is phenomenal and even a completely unsuccessful program that actually makes it into the App store pays far more and is seen by more people that an wildly successful Amiga app.

So bottom line, it's a very hard slog compared to other platforms and when you succeed the rewards aren't there...
[SIGPIC][/SIGPIC]

What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.