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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#1 | ||||||||
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Technoid
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Join Date: Jan 2006
Location: Tacoma, Wa
Posts: 312
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Hello all,
Me and a friend have developed a trivia game that is currently available for Android phones (G1), iPhone, and Windows (Linux via mono and MACOSX to follow soon), and I am interested in trying out a port to OS3.x but have a few questions before i decide to start. The game is an online game that uses webservices, is this going to be a problem on OS3.x? I haven't done much research yet, but I suppose that even if I have to construct/parse my own get/post commands to the webserver, I should be able to implement this, correct? Anyone have first hand experience? We've had to use several languages in our other ports of the game (C#, Objective-C, Java), I assume c/c++ is the only viable option for the classic Amiga? Thanks for any tips you can offer. Not trying to make too much of an advertisement out of this post, but if you are interested, the game is called: GeoTeam Pub Trivia and you can read a more detailed post (with screenshots) here: http://androidforums.com/android-gam...ub-trivia.html Thanks, CSixx |
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#2 | ||||||||
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Defender of the Faith
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Join Date: May 2009
Location: Sydney Australia
Posts: 1,051
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I think you could count the amount of OS3.x net surfers on one hand. Their may be a few more using OS4.x
The main problem is the browsers aren't updated very often. I better idea would be to make a port for AROS. Though I'm not sure which browser that supports. |
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#3 | ||||||||
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Colonization had Galleons
Join Date: Feb 2002
Location: Asker, Norway
Posts: 6,706
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There are various third party TCP/IP stacks for OS3.x: Miami, AmiTCP, TermiteTCP, Roadshow (was that ever released?). They all present themselves as bsdsocket.library. So, no, it shouldn't be a problem.
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#4 | ||||||||
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Premium Member
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Roadshow is the OS4 TCP/IP stack. It has a classic version but that was never released.
Also, C is more common than C++ on the classic Amiga since GCC is the only workable implementation of C++ on it. GDB never has worked right on the Amiga so if you use a source-level debugger in any of your coding, you may have some difficulty in C++. |
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#6 | |||||||||
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Technoid
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Quote:
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#7 | ||||||||
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Technoid
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Join Date: Aug 2007
Posts: 438
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Should be no problem if you consider the bsdsocket.library in the port. As far as compiling goes, we have gcc340 and g++ i believe, gcc433 or 440 is on the way, but those produce slower binaries then 340. Atleast when crosscompiling-
As far as i know there should be no problem, only problems i've encountered with the bsdsocket is whdload games. But im no experienced amiga developer or indeed not an experienced developer anyway so.
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C= Amiga Addict & Dendrophiliac ,,, (Oo) ⎛☮ໄ ﮑὠՀ |
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