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| Amiga Hardware News This is the news feed forum for Amiga related Hardware news and announcements. |
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#16 | ||||||||
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Defender of the Faith
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Join Date: Aug 2002
Posts: 1,271
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While i think it is great to see games ported to MorphOS but why really old games?
You need a KILLER game for 2003 instead of a old 90`s game. |
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#17 | ||||||||
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Banned
Join Date: Nov 2002
Posts: 796
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Paul, you are *absolutely* right! We think the way to go is online-mass-multiplayer-games and that is where we are headed! :-D
Thanks greenboy for the "approval" -- we appreciate it! :-) R&B |
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#18 | ||||||||
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Defender of the Faith
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Join Date: Apr 2002
Location: Denmark
Posts: 1,092
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I don't really think that it is to expensive...
Just lookat the prizes Clickboom charge.. Need I mention NightLong PPC ??? |
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#19 | |||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Posts: 2,116
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Quote:
package from a deserted carpark with lots of mexicans with hand-cannons around, run! |
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#20 | |||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 612
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Quote:
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#21 | ||||||||
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Cult Member
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Join Date: Apr 2002
Posts: 781
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Can I just say that I have nothing against MOS or the PEG, in fact if I could afford both systems I would get both, hell I may even get a PEG to run MOS on and use my BlizzPPC for OS4 (after I get back from Oz!).
I happen to prefure the idea of OS4 over MOS, but having played with MOS at WoASE it is a nice system (even if it did crash when I tried to resize a window ;-)). The main reason is because I can understand how OS4 will work (as I understand how AOS works in general), but I am sooo confused by all this A-BOX and Q-BOX with MOS that I steer away from it. Plus I can't use it on my BlizzPPC (that is a hint there ;-) hehe)
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#22 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 553
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>Plus I can't use it on my BlizzPPC
Maybe you mixed OS4 and MOS here? MorphOS runs without problems on BlizzPPC (since the very first public version). |
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#23 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Posts: 2,116
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@zacman
Nicholas and BillB have been very clear on this that MorphOS as shipped with the Pegasos is not currently available for the Blizzard or the Cyberstorm because of the support issues involved. It might *run* but as no-one can get a shrink-wrapped version of MOS for the BPPC/CPPC cards he is absolutely correct. |
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#24 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 553
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>Nicholas and BillB have been very clear on this that
>MorphOS as shipped with the Pegasos is not >currently available for the Blizzard or the >Cyberstorm because of the support issues >involved. Sure but that doesn't mean that it won't be available later. The only difference between the BlizzPPC/CybPPC version and the Pegasos MorphOS version is that the Pegasos version is a public beta while the CybPPC/BlizzPPC beta is an internal beta. |
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#25 | |||||||||
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Cult Member
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Join Date: Apr 2002
Posts: 781
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Quote:
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#26 | ||||||||
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Technoid
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Join Date: Mar 2002
Location: Rennes, France
Posts: 207
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Oh, how old is the original PC version of this game BTW ? I don't think it's that important to have "state of the art 3d engines" but at least amiga/MOS specific games, good in their style... (like Crossfire 2 released recently)...
I'll buy Knights&Merchants as soon as possible. |
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#27 | |||||||||
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Resident blue troll
Join Date: Feb 2002
Posts: 3,871
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Quote:
mass-multiplay like TalesOfTamar rules. @DaveP I haven't tested it yet, but looking at the title it will probaraly not excite me like something similar does another Bill ...... ;-) |
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#28 | ||||||||
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Banned
Join Date: Nov 2002
Posts: 796
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Kronos, hehehe.
R&B :-D |
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#29 | ||||||||
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Technoid
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Join Date: Mar 2002
Posts: 362
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So, what should Amiga programmer do? Just wait for AmigaOS4 to be released (or at least some development material for it) doing NOTHING? C'mon...
I'm not 100% sure about this, but Weren't Epic working simultaneously on Macintosh & Amiga version of that particular game, at the same time developing SDL-like a system, that allows game to be compiled either for Macintosh or MorphOS with very minor modifications to source code? So, if it was that easy, why shouldn't it have been done? And should AOS4 ever become ready, it shouldn't be that hard to "adapt" that system for it aswell, and (maybe) be able to compile all games ported that far to AOS4 aswell... |
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