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Old 06-30-2009, 10:45 PM   #1321
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Default Re: PC still playing Amiga catchup

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Originally Posted by jkirk View Post
roflmao so my machines don't prove anything nor does the the motherboards i linked but your 10-12 do??????? seriously your idea of proof is lost somewhere.

...
Okay, great they may have gone back to serial ports, but they did produce machines with parallel ports w/o serial ports.

>yea because someone cared about keyboard interfaces more. besides ps2 ports were still compatible with AT ports(with a pin adapter) so really all that changed was the packaging.

AT keyboards with DIN5 are gone for good and they went a long time before joysticks for gameports or gameports. Joysticks for gameports are still being sold.

>what is that supposed to mean??

They got rid of the gameport knowing people can still use USB so they had some thought about it but still playing catch-up to Amiga with its superior joystick interface.
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Old 06-30-2009, 10:56 PM   #1322
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Default Re: PC still playing Amiga catchup

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i see so efficiency = hogging the hardware. sorry but in the world of multitasking this don't have a place. the os determines what software gets priority but does not let anything hog the hardware.
...
No, there's no multitasking needed if application runs going directly to hardware. Application can take over the timer interrupt that OS is using for multitasking so OS won't be multitasking. As I stated, see Amiga as an example of a computer that does this. OS supports multitasking applications but it also supports single tasking applications that can use hardware fully to get the task done most efficiently.

>the programmers chose the version of the api they are going to program to. as such if they decide to progran to 9.0c then that is what they state as the required version. microsoft also includes compatibility for all versions in the latest version. well except windows 7. windows 7 comes with directx 11 but dx9 is not included that i can tell but it can be installed seperately tho.

But normally, there's conflict when people have newer versions verses older versions of some software. I know there some DLLs (for borland C++) where fixing things made some older applications non-functional.

>look if the app directly controls the hw. This when this app crashes an os friendly app will try to access the same hw it might lock the os. or if two programs attempt to access the same hw they may cause a crash. instability abounds in this situation.

As I said, there's no multitasking when application takes over hardware but even in multitasking, you can have applications go directly to hardware as long as they know they're the only ones accessing it. You can corrupt things even using API. A good application that goes directly to hardware should be able to restore hardware to its normal state. I do it for parallel ports-- I use them directly and then restore them to the state they were in.
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Old 07-01-2009, 05:04 AM   #1323
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Default Re: PC still playing Amiga catchup

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Originally Posted by amigaksi View Post
No, there's no multitasking needed if application runs going directly to hardware.
.
Audio devices usually needs to be shared e.g. browser (e.g. multiple Flash FLV), Mediaplayer/DivX/WinAMP (e.g. MP3, AVI, WMV), PowerDVD (e.g. Blu-Ray), system alerts/effects, Game for Windows, Skype, WinUAE, VirtualBox, Windows Remote Desktop and 'etc'.

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Originally Posted by amigaksi View Post
Application can take over the timer interrupt that OS is using for multitasking so OS won't be multitasking. As I stated, see Amiga as an example of a computer that does this. OS supports multitasking applications but it also supports single tasking applications that can use hardware fully to get the task done most efficiently.
.
Hit-the-metal applications breaks on Windows Remote Desktop or Windows Terminal environment.
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Old 07-01-2009, 06:34 AM   #1324
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Default Re: PC still playing Amiga catchup

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Originally Posted by Fanscale View Post
Hi, you may or may not know about DisplayPort, it is designed to replace the DVI and the analogue VGA display interface. Here is a link to an article explaining it:

http://www.bit-tech.net/bits/2007/10..._look_inside/5

The best part is, it allows you to do picture-in-picture and split screen displays.
If Amiga was still running things we would have had that ability from the get go.

It makes you wonder what other things we missed out on in a PC (and console) dominated world...
If Amiga were still running things , we'd all be on Ibm.org wondering what could have been... I love the Amiga but sometimes I take off my rose coloured glasses to rest my eyes. ;-)
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Old 07-01-2009, 06:25 PM   #1325
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Default Re: PC still playing Amiga catchup

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Old 07-01-2009, 09:53 PM   #1326
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Default Re: PC still playing Amiga catchup

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Originally Posted by amigaksi View Post
AT keyboards with DIN5 are gone for good and they went a long time before joysticks for gameports or gameports. Joysticks for gameports are still being sold.
I'm sure that gameport joysticks are being sold, look hard enough and you'll probably find niche venders supplying AT keyboards too. Hell, you can still buy megadrive 9 pin pads if you look around. That does not however change the fact that no PC has shipped with such a port for the better part of half a decade or more.

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Originally Posted by amigaksi View Post
They got rid of the gameport knowing people can still use USB so they had some thought about it but still playing catch-up to Amiga with its superior joystick interface.
Oh lawdy, where to start...

First off, you have yet to prove your own claims about the Amiga's 9pin port. I'm sorry to say, but until you do that, everything else is null and void.

Second off, USB is more flexable, faster in every sense of the word then the Amigas joystick ports (not withstanding your claims thus far) and more capable then all of the Amiga's expansion ports combined - none offer the flexability that USB does.

And finally: You have been shown how to provide the backup to your speed claims, are you going to actually test them or just keep on repeating the same old debunked rubbish?
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Old 07-02-2009, 06:08 AM   #1327
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Default Re: PC still playing Amiga catchup

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C'est un Cochon?
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Old 07-02-2009, 07:56 AM   #1328
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Default Re: PC still playing Amiga catchup

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Originally Posted by amigaksi View Post
Okay, great they may have gone back to serial ports, but they did produce machines with parallel ports w/o serial ports.
so what? i never claimed that serial or paralel ports didn't exist anymore-you said serial didn't. what i did say was that the joyport was the easiest to replace and as such is not included in the vast majority on motherboards available. there are some people who like you believe the joyport is the ultimat interface for the pc so they will pay for an adapter to use the joysticks they currently have. despite this the joyport is a dead technology and has been for a loooooong time.(aka i bought a microsoft sidewinder2 force feedback joystick USB circa late 90's and 3 gamepads USB)


Quote:
AT keyboards with DIN5 are gone for good and they went a long time before joysticks for gameports or gameports. Joysticks for gameports are still being sold.
you give joyports too much credit.

http://www.newegg.com/Product/Produc...%20Controllers
yep joyports are really dominating. :P

Quote:
They got rid of the gameport knowing people can still use USB so they had some thought about it but still playing catch-up to Amiga with its superior joystick interface.
/facepalm
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Old 07-02-2009, 08:49 AM   #1329
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Default Re: PC still playing Amiga catchup

I'm starting to think this guy spends a little too much time playing with his joystick and inserting objects into his joyport......... o_O
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Old 07-02-2009, 09:03 AM   #1330
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Default Re: PC still playing Amiga catchup

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Originally Posted by amigaksi View Post
No, there's no multitasking needed if application runs going directly to hardware. Application can take over the timer interrupt that OS is using for multitasking so OS won't be multitasking. As I stated, see Amiga as an example of a computer that does this. OS supports multitasking applications but it also supports single tasking applications that can use hardware fully to get the task done most efficiently.
you you want to go back to the dark ages of single tasking huh? let's see how far this gets us today. load ie to browse web. plugins won't work since they are additional tasks. k also while ie is running you can't listen to music since that is not the primary task either. single tasking has not only broken windows but also amiga os,linux, and any other os that employs multitasking. single tasking died a long time ago. i propose we leave it there.

Quote:
But normally, there's conflict when people have newer versions verses older versions of some software. I know there some DLLs (for borland C++) where fixing things made some older applications non-functional.
?? we are talking api not programming languages. get back on track.

Quote:
As I said, there's no multitasking when application takes over hardware but even in multitasking, you can have applications go directly to hardware as long as they know they're the only ones accessing it. You can corrupt things even using API. A good application that goes directly to hardware should be able to restore hardware to its normal state. I do it for parallel ports-- I use them directly and then restore them to the state they were in.
and as i said previously this is a multitasking os environment NOT a single tasking environment. an api allows multiple programs to play nice with the hardware.
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Last edited by jkirk; 07-02-2009 at 09:08 AM..
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Old 07-02-2009, 09:26 AM   #1331
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Default Re: PC still playing Amiga catchup

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A good application that goes directly to hardware.....
Am I the only person who thinks that this is an oxymoron?

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Old 07-02-2009, 09:44 AM   #1332
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Default Re: PC still playing Amiga catchup

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Am I the only person who thinks that this is an oxymoron?
I think it's bloody hilarious Please feed the troll.
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Old 07-02-2009, 10:30 AM   #1333
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Default Re: PC still playing Amiga catchup

It's a metaphor for banging the hardware whilst multitasking...

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Old 07-02-2009, 10:50 AM   #1334
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Default Re: PC still playing Amiga catchup

OMG.. this thread is STILL going on ? lol
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Old 07-10-2009, 09:37 AM   #1335
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Default Re: PC still playing Amiga catchup

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Originally Posted by amigaksi View Post
Yeah, you can build customized hardware on PC or Amiga or Minimig, but we were talking about using standard PC (what most people have out there). So that if you wrote a game, you can estimate that joystick reading will take 1.8 microseconds or something like that.
But your whole argument is that the PC does NOT have the necessary standard hardware and that the Amiga does, so it is better. Therefore you cannot argue against customised hardware as according to you, its the only way the PC can compare to the Amiga.

I fail to see how any of this applies to modern game programming. Your whole argument has been that the Amiga joyport is good because it can do things that are completely useless for game programming. Why would a game need to record EXACT joystick actions? It doesn't. If it was any use, PCs would still be able to do it. Games consoles use Bluetooth and other variable latency inputs which are perfectly fine for gaming. Arguing that having lower latency, being able to probe them quicker, would actually be of any benefit at all, is silly.

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Originally Posted by amigaksi View Post
No, there's no multitasking needed if application runs going directly to hardware. Application can take over the timer interrupt that OS is using for multitasking so OS won't be multitasking. As I stated, see Amiga as an example of a computer that does this. OS supports multitasking applications but it also supports single tasking applications that can use hardware fully to get the task done most efficiently.
Now you are talking about single tasking? Guess what, even games consoles are multitasking, multi-threaded computers. Surely the kind of hardware banging you are talking about makes even DMA really tricky - how would you ever pull those textures in? The whole point of modern programming is you have different helper threads which can deal with various parts of your game, be written by different developers, but all interact with each other for the end product. So again, I fail to see how your arguments have any bearing in reality.
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