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Author Topic: Guitar Hero on C=64 Wake the Heck up Coders!  (Read 3272 times)

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Offline leirbag28Topic starter

Guitar Hero on C=64 Wake the Heck up Coders!
« on: March 11, 2008, 06:45:00 PM »

Man oh man am I jealous!

Why oh why oh why is this not out for the Amiga?

Dang dudes.......doesnt anyone see theres money to be made here?  heck Imagine these Guitar interfaces being sold for Amiga and C=64.



Here is the link............check out the 2 Videos

http://www.engadget.com/2008/03/10/shredz64-is-very-real-and-very-shredding/


its called the Shredz64

Some one create this for Amiga! Just imagine.......ohhhhh man.

All we need is the Guitar notes screen running with a SuperStardust like Tunnel behind it and it will look Darn Cool!

We dont need the anyway stupid looking 3D animaded dancing rockers.  Just the notes scrolling table with an animated tunnel behind it, and MODS or even MP3's (prefer Mods though for compatibility on All Amigas (AGA at least)
CD32 is actually the best Amiga ever made by Commodore!...
 

Offline Flashlab

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #1 on: March 11, 2008, 06:49:09 PM »
Amiga 4000D Cyberstorm PPC 060@50 604@200 SCSI 130Mb Ram G-Rex Voodoo3 PicassoIV Paloma Ariadne Delfina Lite

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Offline Piru

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #2 on: March 11, 2008, 06:49:10 PM »
Quote
Just the notes scrolling table with an animated tunnel behind it, and MODS or even MP3's (prefer Mods though for compatibility on All Amigas (AGA at least)

And you just volunteered to generate the note data for all those tracks?
 

Offline B00tDisk

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #3 on: March 11, 2008, 07:19:34 PM »
Quote

leirbag28 wrote:
 heck Imagine these Guitar interfaces being sold for Amiga and C=64.


Yeah, they'd sell tens of them.   :roll:
Back away from the EU-SSR!
 

Offline motorollin

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #4 on: March 11, 2008, 07:41:02 PM »
I have never been interested in this game, but I do think it's a cool project :-)

--
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Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline redrumloa

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #5 on: March 11, 2008, 07:58:40 PM »
Quote

B00tDisk wrote:
Quote

leirbag28 wrote:
 heck Imagine these Guitar interfaces being sold for Amiga and C=64.


Yeah, they'd sell tens of them.   :roll:


Who knows. When Jens makes a new hardware, he sells in the thousands.
Someone has to state the obvious and that someone is me!
 

Offline Sig999

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #6 on: March 11, 2008, 09:53:51 PM »
Quote

B00tDisk wrote:
Quote

leirbag28 wrote:
 heck Imagine these Guitar interfaces being sold for Amiga and C=64.


Yeah, they'd sell tens of them.   :roll:


 :lol:  :lol:  :lol:

My boss is gonna wonder what I'm laughing about.

Although I honestly don't like Guitar Hero (there's something about seeing my 30ish, pattern balding, semi-overweight brother-in-law, in his underwear while 'thrashing out a riff' on a plastic guitar at 6am that makes my bile rise just thinking about it) - TECHNICALLY what would be involved here?

This is a gross oversimplification:

Could you mod the inners of an Ami joystick (5 micro switches) for 4 buttons and a 'strum'?

(Pro/Sound/Ad Nauseum)Tracker uses 4 channels - they often have those funky rising bars going across the board too.  Couldn't a similar system be used to 'track' (selected) notes down a tunnel?

A gross oversimplification - but something to think about as far as 'start ideas' go.

As for 'guitars' - those dollar stores and walmart have cheap plastic toys that could be modded for a prototype.

*shrug* not a project for me - but interesting nonetheless.
 

Offline Hodgkinson

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #7 on: March 11, 2008, 10:08:49 PM »
I'd go and build all the hardware and go buy a second hand controller just so I could go and annoy all my mates with PS's and XBoxes ;-) And im not overly keen on that kinda game anyway...

EDIT: Diddn't he say on the videos that the controller adaptor will also work with Amigas?

Moderator edit: Ah Ha. OK ;-)
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Offline Krusher

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #8 on: March 11, 2008, 10:13:02 PM »
good lord.. smiley overload  :-o

I like it because of the sid tune in the 2nd vid  :-D

Posted that link to the worlds largest Dutch IT related forum (over 200k users!) , so maybe some interest could come from that.
 

Offline Hattig

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #9 on: March 11, 2008, 10:42:25 PM »
Heh, good work there by that guy.

Well, if anyone has a Mod player, tweak it to stop playing lead notes and play a "duff note" sample upon request, some form of analysis tool that will generate notes for the game from the audio file, and then a Sanity Arte style note scrolly thing ...

The guy said in the video that his adapter should work in an Amiga...
 

Offline Krusher

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #10 on: March 11, 2008, 11:05:55 PM »
Quote

Hattig wrote:
...

The guy said in the video that his adapter should work on an Amiga...


And more classic platforms  ;-)
 

Offline Sig999

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #11 on: March 12, 2008, 12:10:16 AM »
Quote

Hattig wrote:
Heh, good work there by that guy.

Well, if anyone has a Mod player, tweak it to stop playing lead notes and play a "duff note" sample upon request, some form of analysis tool that will generate notes for the game from the audio file, and then a Sanity Arte style note scrolly thing ...

The guy said in the video that his adapter should work in an Amiga...


Not even stop playing. I mean my example was simplified, but it gets you thinking.  All a tracker is is a program that runs through a list of samples and plays them at a certain time at a certain frequency.

I imagine the hardest part of these games is getting all that music and writing data to run alongside it - and here we are with literally thousands (though not all would be suitable) of songs, laid out in lists with all the information on what instruments are played at what notes...

I mean given an appropriate song, how hard would it be to listen to it and determine what the main 'guitar samples' would be on a mod basis - or even a pattern by pattern basis - read ahead that data, look at the frequency to determine a n 'acceptable frequency' to see what button would be pressed - have it return a mask of which ones should be held down when the note hits?

Again - overly simplified - but in this 'thought programming' example it seems a lot of the existing groundwork and elbowwork exists already in Amiga Software.

Given the source code for demos out there - theres no lack of 'eye candy' either. If you wanted to get complex you could look at the sample effects to glean more 'bells and whistles'

I'm not saying it would be a 'super easy' project - but on the surface it seems a lot of the 'super hard' work is already done without putting a single keystroke of asm down.
 

Offline mikrucio

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #12 on: March 12, 2008, 12:37:42 AM »
Well actually guitar hero (ps2,xbox) runs standard Midi files as the note generators that trigger sampled sections that you hear. There is a hack for the ps2 and xbox versions to introduce your own songs.

Actually I dont like playing this game with the guitar controller. ITS WAY more fun with just the standard ps2 controller using the shoulder buttons and X. I dont see any real reason to use it.
 

Offline Sig999

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #13 on: March 12, 2008, 12:51:17 AM »
Imagine how mental it would look if you hooked up a DDR pad to Guitar Hero :P

As for me - I'm waiting for 'Dance Dance Old White Boy Revolution' where you get bonus points for being 1/16 off beat.

 

Offline B00tDisk

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #14 on: March 12, 2008, 04:08:04 AM »
Quote

redrumloa wrote:
Quote

B00tDisk wrote:
Quote

leirbag28 wrote:
 heck Imagine these Guitar interfaces being sold for Amiga and C=64.


Yeah, they'd sell tens of them.   :roll:


Who knows. When Jens makes a new hardware, he sells in the thousands.


Yet he won't release the A600 turbo card he built! :-/

Ah well. (note that's neither a dig at you nor jens)
Back away from the EU-SSR!