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Offline motorollinTopic starter

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Burning CD32 games
« on: January 22, 2008, 10:34:02 PM »
I've downloaded Zool 2 from Back2TheRoots, and Worms and Super Stardust from Dream17. When I burn Zool 2 or Worms I get errors that it has run out of data, and the audio tracks won't play. I got the same error in Disposable Hero (from B2R) but that seems to play ok. Also, Super Stardust doesn't seem to have anything to burn - although there is an ISO and MP3 audio tracks, the size of the burn once I load the CUE file is 0 bytes.

This was when burned using an app called "Burn" on my Mac. I tried CDRWin on a PC but for some reason my burner wasn't supported.

Any ideas?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Krusher

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Re: Burning CD32 games
« Reply #1 on: January 22, 2008, 10:38:57 PM »
On the pc, mount the cd's with daemon tools and try it with WinUAE?
Also, try to burn it with PowerISO
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #2 on: January 23, 2008, 08:21:49 AM »
I don't think CD32 games work in WinUAE. I will try PowerISO, and failing that mounting with Daemon tools is a good idea as I can then use WinImage to rip it back as an ISO, and hopefully burn on my Mac.

Cheers!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #3 on: January 23, 2008, 08:32:49 AM »
Alcohol120% works for me
(using raw dao mode)
And the canary said: \'chirp\'
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #4 on: January 23, 2008, 08:40:34 AM »
I think there's something wrong with the images. When I try to open the .cue files in PowerISO I get the error "File format is invalid or unsupported". Only one of them worked (Zool 2) but it didn't include the audio tracks. I will give Alcohol 120 a try - thanks Speel.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #5 on: January 23, 2008, 09:01:14 AM »
Alcohol 120% gives me a similar error about an unsupported format. I think it might be the MP3 audio tracks it doesn't like. I might try converting them to WAVs and see if that makes a difference.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline monami

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Re: Burning CD32 games
« Reply #6 on: January 23, 2008, 09:15:37 AM »
download the nero demo. it knows what to do with foreign file systems and has good burner support.
i will bless them that bless you. i will curse them that curse you. gods promise to his chosen people the jews.
 

Offline pyrre

Re: Burning CD32 games
« Reply #7 on: January 23, 2008, 09:17:22 AM »
Nero tools has never failed me....
Could be worth trying
Amiga 1200 Tower Os 3.9
BPPC 603e+ 040-25/200, 256MBram, BVIsionPPC, Indivision AGA MK2.
Amiga 2000 (rev 4.0) Os 1.2/1.3
2088 bridgeboard, 2MB ram card, 2091 SCSI.
Amiga 500+ Os 2.1
Derringer 030, 32MBram, Buddha in sidecar, Indivision ECS.
Amiga CD32
Video decoder
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #8 on: January 23, 2008, 09:56:20 AM »
Have just converted the MP3 tracks to WAVs, manually edited the cue sheet to make it use the WAVs, and Alcohol 120% actually attempted to burn the image. It failed saying "Invalid Field In Parameter List", but I was burning under Parallels on my Mac which might be why (the error came from the drive, not the software). So I'll try installing Alcohol 120% on a real PC and try again.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #9 on: January 23, 2008, 08:36:04 PM »
Same error from Alcohol 120 and Nero on a real PC, though Nero burned Zool 2 fine. Would somebody mind downloading Super Stardust from Dream17 and try burning it? I'm starting to think the image is corrupt.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline AmigaMance

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Re: Burning CD32 games
« Reply #10 on: January 23, 2008, 09:09:57 PM »
I was intending to open a thread about this problem. I am trying to do the same but using MakeCD. Most ISOs are burned fine with it, but some fail. I think that the failing ones are ISOs which contains Data along with music tracks, although i am not sure.

Quote
I've downloaded Zool 2 from Back2TheRoots, and Worms and Super Stardust from Dream17. When I burn Zool 2 or Worms I get errors that it has run out of data

 If you mean a buffer underrun, i have the same problem. I tried to set the writing speex to x1 without success.

 Furthermore, the VirtualCD tool (it lets you access an ISO file, like it was a CD-ROM) fails to recognize these particular ISOs.

Quote
Would somebody mind downloading Super Stardust from Dream17 and try burning it? I'm starting to think the image is corrupt.

 I don't mind, but my connection is too slow to download CDs.
A1200 PPC user.
 

Offline rkauer

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Re: Burning CD32 games
« Reply #11 on: January 24, 2008, 02:50:54 AM »
 I use Nero here with any .ISO I find.

 Never lost a CD.

 Maybe the program settings are wrong. Remember the Amiga .ISO have different flags (Unix-like) than Mac & winblows.

 So, play the CD-burning options before burn a CD. Specially those who support different file systems.
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Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #12 on: January 24, 2008, 06:32:17 AM »
I can burn the ISO without problems. But I want to burn using the cue sheet so I can include the audio tracks. It's a shame the games weren't dumped as an ISO only with the audio tracks inside it.

I suppose a workaround would be to recreate the original CD. Does anyone know how to create a CD using the contents and boot sector of an ISO as track 1 (data) and MP3s/WAVs as the remaining tracks (audio)?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Trev

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Re: Burning CD32 games
« Reply #13 on: January 24, 2008, 07:52:18 AM »
There's an old but still mostly accurate MakeCD tutorial at http://acdldp.emuunlim.com/bootablecdr.shtml. You'll need a copy of CD32.TM, which you can probably rip from the ISO image. (Hint: It follows the primary volume descriptior, starts with a series of asterisks (0x2a), is 2048 bytes in length, and probably begins at offset 34816.)

If your Windows or Mac software lets you create custom volume descriptors, you can use that, too. It's not the El Torito spec, though, so that won't work.

After burning the first track with MakeCD--presumably using track-at-once--you should be able to burn additional audio tracks, assuming the disc wasn't finalized.

Trev
 

Offline pyrre

Re: Burning CD32 games
« Reply #14 on: January 24, 2008, 10:57:53 AM »
What about burning those isos on an amiga, would that make any difference?
Amiga 1200 Tower Os 3.9
BPPC 603e+ 040-25/200, 256MBram, BVIsionPPC, Indivision AGA MK2.
Amiga 2000 (rev 4.0) Os 1.2/1.3
2088 bridgeboard, 2MB ram card, 2091 SCSI.
Amiga 500+ Os 2.1
Derringer 030, 32MBram, Buddha in sidecar, Indivision ECS.
Amiga CD32
Video decoder