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Old 01-25-2008, 11:42 AM   #41
motorollin
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Default Re: Burning CD32 games

Ok mounted the image in Daemon Tools, configured WinUAE according to that guide, but WinUAE doesn't just "pick up and boot" the virtual CD as the guide said. Is there anything else I need to do do make it boot?

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Code:
10  IT'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
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Old 01-25-2008, 12:13 PM   #42
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Default Re: Burning CD32 games

in WinUAE, under harddrives, did you check the following:

Add pc drives at startup
Include cd/dvd drives
Automount removable drives

?

Did you see the CD32 startup screen btw?
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Old 01-25-2008, 12:25 PM   #43
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Default Re: Burning CD32 games

Just tried and none of those options make a difference. Also tried burning a know working game (Alien Breed Tower Assault) to CD and testing that in the emulator and that won't start either.

Losing patience with this now. If anyone has SSD CD32 on a working CD, could they PM me please so we can try to arrange to get a working ISO?

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Code:
10  IT'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
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Old 01-25-2008, 12:35 PM   #44
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Default Re: Burning CD32 games

I'm puzzled. The only thing I can think of is that the iso you have is not in the right cdfs mode, I recall problems with Aminet cd's and the cd32.

Oh well.
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Old 01-25-2008, 12:50 PM   #45
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Default Re: Burning CD32 games

Well, it turns out I'm an idiot. Since I was wasting so many CDs trying to find a working burn method, I switched to a CDRW. When I burned the new version I downloaded to a CD-R it booted up on the CD32 :-D



The original version with the fixed cuesheet may or may not work. I haven't tested it on a CD-R, only the CDRW.

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Code:
10  IT'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
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Old 01-25-2008, 12:53 PM   #46
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Default Re: Burning CD32 games

Have fun with the game :-D
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Old 01-25-2008, 12:55 PM   #47
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Default Re: Burning CD32 games

moto,

In case it helps, here is the full contents of my SuperStardust CD32 disc:-

The SND drawer in this screengrab is ANIM/SND




The SND drawer in this screengrab is CDDATA/SND and the RAW drawer is CDDATA/RAW




This screengrab shows T/RAW and T/SND





My SuperStardust CD32 disc is showing as 23.1MB in use and the Startup-Sequence reads:-

c:CD_DOUBLESPEED
c:FREEANIM
LOADER



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Old 01-25-2008, 01:43 PM   #48
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Default Re: Burning CD32 games

Thanks A4000_Mad. That is consistent with what I've got on my copy. Thanks also to everyone else for suggestions.

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Code:
10  IT'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
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Old 01-25-2008, 01:52 PM   #49
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Default Re: Burning CD32 games

I think the problem is that cdrw are less reflective and some older cd drives will just not play them.

Also sometimes burning images at too high speed canc ause problems with older systems. I know it takes longer but when burning images for older systems always try and use good quality CDRs and burn at x2 max
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Old 01-25-2008, 02:21 PM   #50
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Default Re: Burning CD32 games

what image did you use? i have time to fiddle around too this weekend.
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Old 01-26-2008, 03:05 AM   #51
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Default Re: Burning CD32 games

@ zyphoid

Did you particularly want an ISO image or would an LHA file be ok? The contents of the SuperStardust CD32 disc convert into a 16MB LHA file.



To fully test it I've just unpacked the LHA file to give a drawer called SSD, and then written the contents of the drawer to a CD-R with help from a great little MakeCD tutorial I found here :-D :-D :-D
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Old 01-26-2008, 08:59 AM   #52
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Default Re: Burning CD32 games

@A4000_Mad

I wanted to duplicate Moto's triumph, with the iso, but this will also work for now :-)
thanks!!
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Old 01-27-2008, 11:43 AM   #53
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Default Re: Burning CD32 games

Quote:
motorollin wrote:
I can burn the ISO without problems. But I want to burn using the cue sheet so I can include the audio tracks. It's a shame the games weren't dumped as an ISO only with the audio tracks inside it.

I suppose a workaround would be to recreate the original CD. Does anyone know how to create a CD using the contents and boot sector of an ISO as track 1 (data) and MP3s/WAVs as the remaining tracks (audio)?

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I have changed the audio tracks on the pc from mp3 to wav (using CDex), made myself a cue sheet with sega cue maker, using that cue sheet I burned the cd's. No problem, but it takes a long time to load a game, maybe I should use another type of cdr's. Can't burn the cd lower than 4x speed.
And, the Worms CD32 game demands a copy protection code, which is not delivered with it...
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Old 02-02-2008, 10:08 AM   #54
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Default Re: Burning CD32 games

I just found out TDK cd-rs are the disks needed to burn the images on. Works like a treat now 8-)
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Old 02-02-2008, 10:19 AM   #55
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Default Re: Burning CD32 games

@zyphoid
Sorry I didn't see your reply to this thread. I can't provide a link to the ISO which worked but PM me your email address if you want to know how to find it.

@A4000_Mad
LHA archiving the contents of the CD and then burning it to a CD won't boot on a CD32. You would have to have the CDTV boot sector file thing (whatever it actually is). The best way is to burn a known working ISO which already contains a working CD32 boot sector.


In the case of SSD, I think there were two problems. First of all the cue sheet was dodgy, which stopped it working. Then I tried a different cue sheet, but I switched to a CDRW, which didn't work. The fixed cue sheet with the original ISO from Dream17 might actually work, but I haven't tested it.

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__________________
Code:
10  IT'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
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