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| Amiga community support ideas This forum is for the open discussion of new thoughts and ideas intended to help the Amiga community. What do we need? What do we want? |
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#1 | ||||||||
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Defender of the Faith
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I'm posting this on several forums to reach the largest audience possible. I've been developing this idea for a while, and I think it's something we really need for the Amiga community. My idea is for a new Amiga games company/developer/producer/publisher made up of anyone who wants to join. At first it will most likely be non-profit, but there's always the potential to earn money down the track if we manage to put out some good games.
I'll call it a team rather than a company from now on. So the team will be run through a website and forum where Amiga games coders, artists, musicians, playtesters and anyone else interested in developing games can come to discuss the games they're working on and help each other out. There are plenty of Amiga users out there with talents in a certain field but who don't know how or where to apply their skills. There's no use being an artist if you can't think of anything to draw, or a good coder whose game may go unrecognised because they couldn't find someone to draw some good graphics for his game. And I'm sure there are plenty of people out there who may not have the time or skills to make games at all, but who have lots of ideas for cool new games or just like to play and test them out. The forum would be a part of the site itself, and themed the same way. It wouldn't be a part of Amiga.org or any other Amiga forum. I think it's best this way because it allows the group to be a little bit more private, but isn't biased towards or against any Amiga sites (because there are too many wars and rivalries going on in the Amiga community now). The forum will be private, so people can only read it if they've signed up, but anyone who is genuinely interested in helping out is welcome to join. The main site will have a main page with news and updates on upcoming games, as well as separate pages for each game in progress, complete with screenshots, demos and any other downloads we want to share. As well as a page for each game, we could have a profile page for each member of the team, listing their skills, talents, and other portfolio information for any team member wanting to advertise themselves. And also we would have a guest book, for people to comment on the games or whatever. Underground Arcade is the name we've chosen. We'll have our own logo and intro screens, as well as a set of standards that games must require to be published under the Underground Arcade label. It's just a way of keeping some quality control in the games, and making sure nothing is released until it's finished and nicely polished. Hopefully with all the help from a large, international team of Amiga enthusiasts, the developers of the game will have the backup and support to push them forward and finish their games properly, rather than releasing them half-finished. We will need lots of playtesters to sign up! If anyone out there has a game they're already developing, we're very interested in bringing you onboard. I myself have been trying to help out with a few games for a few different people, and find it sometimes hard to come up with new ideas (I've been pixelling graphics, but can't always come up with ideas for characters to draw) and can't draw fast enough to keep up with the demand, and I know other people are trying to get their games made but really just need a bit more help and support before they can go any further with their games. The more people we have onboard, the faster we can get these games out there. Ultimately we would be releasing full commercial quality games with an assortment of payment and delivery options, including printed, boxed games with extras as well as immediate downloads. We'll have PayPal payment options as well, and people can donate towards games in development if they want to encourage us to finish them (we could even offer discounts to people who prepaid or donated towards games). We would also offer freeware games as well. Here is an idea of the kind of people we need to join the team: Coders (Any language, as long as you can make an Amiga game with it) Pixel Artists (For sprites, blocks and anything else in pixels) 3D Artists (Game intros, rendered graphics, or 3D polygonal games) Real Artists (Box artwork, backgrounds, character designs) Mod Musicians (For most ingame music) Other Musicians (For CD32 versions of the games) Dreamers (For some good ideas of what to put in a game) Gamers (To test our games and tell us how crap they are) Designers (If anyone can help out with designing a website, for example) Wealthy Investors (Why not?) Amiga Games That Weren't (And someone to finish them so we can release them) We hope to have our first game demo available by the end of this month. It will be a simple, freeware platform game, and a Halloween present to the Amiga community. |
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#2 | ||||||||
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Technoid
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I accidently just posted that without logging out of Cammy's account first, so just pretend Optimus Prime said everything above and not Cammy.
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Amiga user forever. |
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#3 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Have you got two accounts or do you share a computer or something
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#4 | ||||||||
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Technoid
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Join Date: Jun 2002
Posts: 290
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Well, judging by your user pix, I'd rather talk to Cammy!
![]() Sounds like a cool idea - just wish I was more of an Amiga coder. Speaking of games - anyone remember an old Commie64 games that you had to type in...top down view,low-res screen, each player controlled a diamond shaped thingy, you picked up a red ball and shot it towards the other player. There were pryamidal shapes, some were hills, others were holes. There was a sinlge portal to jump to another part of the screen. Spheroids! (Just remembered the name!) I'd love to see that on the Amiga. The most basic shoot 'em up, I had hours playing that with my oldest son. |
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#5 | ||||||||
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Technoid
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We share a computer, and usually I would be posting with Opera and Cammy with IE, but the board isn't working in Opera anymore.
That game sounds famiiar, I might have played it on the C64. Ports of older games are more than welcome too.
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Amiga user forever. |
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#6 | ||||||||
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Technoid
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The board works fine in Opera here? :-? v 9.23 if that's any help.
As for the idea, I think it'd be great if it happened. I don't like the odds of it working (anything Amiga related has poor odds these days) but I guess if the right people got together it would work. :-)
__________________
A1200 (Blizzard) - 060/50/256mb/SCSI/Mediator/Subway USB/Voodoo/SB 4.1 Digital A1200 (Magnum) - 030/40/34mb/2gb/IDEFix/3.9 A1200 (Apollo) - 020/28/6mb/800mb/3.1 A2000 - 030/40/16mb A500, A600, A2000 x 4, A1200 x 3 |
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#7 | ||||||||
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Cult Member
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Join Date: Dec 2006
Posts: 929
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Sounds great! I'd love to join, but unfortunately I don't have time to take care of my family, code demos *and* games.
I'd love to help on some small parts, though. Just a thought: If you get a good idea for a game, split the project into as many small parts as possible. Let people assign tasks to self and see how it works out. For example, if you were to make a simple version of tic-tac-toe, I'd probably split it up like so: - Graphics: X and O, 16x16 pixels, 16 colors max. One red, one blue, no palette restrictions. - Graphics: Background/board. Checkerboard-ish, 5x5 rows/cols with 16x16 gaps. - Music: Short, laid-back, "thinking" tune. Minimum 1 minute, loops forever. - Coding: Graphics initialization, system friendly. Must work on all chipsets/cards. - Coding: Tic-tac-toe logic. Create a "map" in memory, let users place X or O on it, check for tie/winner. - Coding: Graphics frontend. Use init+logic+map from above, keep track of who's turn it is, and place X or O's with mouse. Or something like that - maybe this only works on small projects, I have no idea. All I know is that if I had a few hours to kill, I'd maybe stop by to see if there were anything I could do.
__________________
Code 6502 asm or... DIE!! [C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1 |
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#8 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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Sounds a lot like flying paper. What ever happened to that group. I remeber doing a logo for them at the beggining but because of life commitments I dropped off the radar
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#9 | ||||||||
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Hobbyist
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Join Date: Feb 2007
Posts: 64
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great Idea, I Love programming in AMOS, am currently working on a racing game - like super hang on.
- do you see AMOS as upto the job????? Thanks, Rick. (UK) |
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#10 | ||||||||
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Technoid
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Join Date: Mar 2003
Location: Afront a computer
Posts: 223
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No fair, CHEATING!
jaminJay "Great minds think alike, Fools seldom differ." |
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#11 | ||||||||
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Premium Member
Join Date: Jan 2003
Posts: 461
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Well, we need a graphician to help out with Worm Wars...
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#12 | ||||||||
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Cult Member
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I will be glad to offer my services and see if any of my employees would care to look into it also. Cheers!!!
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#13 | ||||||||
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Cult Member
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Join Date: Jul 2006
Location: Nottingham, UK
Posts: 816
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Good luck with this.
Andy |
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#14 | |||||||||
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Defender of the Faith
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Join Date: Mar 2002
Posts: 1,520
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Quote:
The closest thing to activity was one guy who brought his 'completed' project to the group. I did a bunch of graphics for it, title-screen, cinematics, etc. But I don't think that version was ever released, I can only find the older version on Aminet. TBH, the game was crap anyway. After that activity dropped off quite a lot. Coder then used the site to host some of the articles and interviews he'd written for the aborted Amiga.org magazine. Eventually, the whole thing went completely quiet and the only thing posted to the ML was the usual viagra spam. After a while I gave up on anything ever happening and unsubscribed. flyingpaper.com still exists, but it's now all about Mattias Basic that I believe Coder was involved with some time ago. |
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#15 | ||||||||
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Cult Member
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Join Date: Oct 2007
Posts: 800
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Hi. New user here, long time lurker, this topic encouraged me to sign up.
I really like this collaborative games creation idea. One idea I'd like to add to your concept is a tutorial section, as I'm sure there are plenty of Amiga fans and users that would like to help with programming, art, etc... but don't have the necessary knowledge. Once tutorials were written on the subjects teams could assemble themselves to create simple freeware games that made use of their new knowledge. As the competence of these teams grew, the volume of quality Amiga games would increase (and hopefully the amount of new tutorials also). What do you think? Also, I'd like to know whether support of certain platforms would be encouraged, or will it be a free for all? I mean clearly games can and should be made for all Amiga platforms, but I would say to get the most benefit, support should be for OS 3.9/4 and AROS. All IMO of course. |
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