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| Amiga Software Issues and Discussion This forum exists for the discussion of the use, issues with, and fun brought about by classic and next generation Amiga software. |
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#1 | ||||||||
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Kindred of Babble-on
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Join Date: Sep 2004
Location: Ioannina , Greece
Posts: 2,466
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Ok, I always wanted to try this port of Quake , but NEVER actually succeded to run it, not with my BPPC and not with my current CS-PPC!
![]() It looks great, Requires: PPC, 64MB RAM, WarpOS, Warp3D v4.2 Architecture: ppc-warpup BlitzQuake - GLQuake and GLQwcl ports by Christian Michael GLqwcl/GLquake for WarpOS (v1.0 - first Aminet-Release) Changes since beta4 (was 68k-only): WarpOS versions of GLquake/GLqwcl - compiled with GCC IMPORTANT: needs at least 600K stack set manually - Scripts for launching from quakedir: are included I suppose it supports warp3D , so it looks better... but I always get a ppc exception when running it, I changed the stack tooltype to 650000 , also did assign quakedir: [install dir] (I cannot see any scripts!) but nothing works! Has anyone ever run this? I tried all the ports I could find on aminet, no other seems to have warp3D support! any suggestions? |
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#2 | ||||||||
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Cult Member
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Join Date: Oct 2005
Posts: 959
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Not sure if I remember correctly, but didn't the Warp3D-version from Christian Michael only support Voodoo3?
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#3 | ||||||||
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Kindred of Babble-on
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Join Date: Sep 2004
Location: Ioannina , Greece
Posts: 2,466
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good, because I am using and trying it with a voodoo3/3000 on the G-Rex4000D ...
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#4 | ||||||||
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Defender of the Faith
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The I have to
this threadC'mon...has all knowledge about what can be wrong at mine and Keropi's setup to get the game going be lost lost among the members here??? We have different setups but still get the same error, first a WarpOS crash and then after trying to launch the game again it fails to open audio.device Is this BlitzQuake just a lame thing which works on 1 computer out of 20? GLQuakeWOS from the Quake you get on cd2 on the game Nightlong works perfectly and other Warp3D/PPC stuff |
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#5 | ||||||||
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Cult Member
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I have had troubles with Blitzquake_WOS also, however, Blitzquake 68k works on the very same machine, so I think my Warp3D is setup correctly. Another Sidenote is Blitzquake 68k qorks quite nicely on a CVPPC with an 060.
Robert |
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#6 | |||||||||
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Defender of the Faith
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Quote:
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#7 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Location: finland
Posts: 2,131
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I think I have the same issue - must check as I have a bunch of executables in my Quake drawer. At least the earlier versions of GLQuake did work. But tinkering with all kinds of addons has mixed the whole setup and I don't remember which executable works from whichever script I created years ago, launched from an icon. And there lies executables without icons, perhaps renamed and whatever - a mess!
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#8 | |||||||||
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Defender of the Faith
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Quote:
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#9 | ||||||||
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Technoid
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Well I just tried and while glquakewos works fine, same can't be said about BlizQuake_wos - crash. I didn't have time to test it more throughly.
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#10 | ||||||||
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Kindred of Babble-on
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Join Date: Sep 2004
Location: Ioannina , Greece
Posts: 2,466
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I am angry as hell because right now I cannot use my 4000. I miss vital scsi terms/cable... :-x :-x
those soft3dev ports look great, good job AmigaZ!
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#11 | ||||||||
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Defender of the Faith
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You can try to run them under MOS PUP with the right start parameters.
__________________
Keep the Faith ! VG 5000/A1000/500/500+/600/2000/CDTV/1200PPC-GREX/1200PPC -ATEO-BV/4060D/CD32/Aone/Peg 1/Peg2 G4/ various funny machines too :-) http://www.mo5.com/collection/index.php?pseudo=CLS2086 I also repair drives of our old beloved Amiga |
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#12 | ||||||||
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Kindred of Babble-on
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Join Date: Sep 2003
Location: Toronto, ON, Canada
Posts: 2,903
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Run the 68k W3D version of GLQuake (preferably Soft3Dev version) first and let it extract all the files into ID1 folders (this happens by default when you run the game). Exit the game. Move the ID1 folders (which should now contain the extracted files as well) to the folder which contains BlitzQuakeWOS or preferably GLQuakeWOS and try running the PPC version then (after setting appropriate stack size, of course).
I've never successfully ran BlitzQuakeWOS, but I've managed to make GLQuakeWOS (the Soft3Dev version) by using the above mentioned trick. |
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#13 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Location: finland
Posts: 2,131
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I checked my Quake folder and first tried BlitzQuake again - just Warp exception. It may be the same thing that happens with ADescentPPCW3D version, it doesn't work either. It stopped to work after the latest WarpUp update but works with the earlier version - perhaps the same is true with BlitzQuake. The 68k Blitz worked OK - 8+ fps with 800x600... I found at least 4 different GLQuake beta versions, but the version numbers are lost as are the dates, too. Beta 2, Beta 10 and two other. 2 versions have the bug that the control panel down on the screen is corrupted (I think I reported it to Massimiliano back then). 800x600 gave some 19+ fps on 800x600 on timedemo1 (Mediator is a couple of fps faster).
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#14 | ||||||||
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Defender of the Faith
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it's werid that it first does a WarpOS exception and launching again it gived an IO error about can't open audio.device
Maybe the the error comes from that it want's to use the cd audio? |
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#15 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Location: finland
Posts: 2,131
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Launching again is futile - after exception it stays stuck grabbing almost 90 MB memory by me and freezing audio.device so a reboot is needed.
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| blitzquakewoslha , crash , glquake , glqwcl , minigl or warp3d , wos , warp3d |
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