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| Amiga Software Issues and Discussion This forum exists for the discussion of the use, issues with, and fun brought about by classic and next generation Amiga software. |
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#1 | ||||||||
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Too much caffeine
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Join Date: Apr 2005
Posts: 90
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Hi folks, can anyone tell me where in memory the mouse graphic is for WB2, or a way of changing it? Also, does anyone know where the colour data is stored? I'm thinking of customizing the mouse (and WB), like the old Amiga demo disks used to when they were used to boot the Amiga, whilst my software loads and/or when I'm doing WB FX. Oh, does anyone know where the start of the screen data for WB is? Regards, Lonewolf10 |
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#2 | ||||||||
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Kindred of Babble-on
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Join Date: Jun 2002
Posts: 2,925
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The programs to edit the mouse pointer and colors are sys refs/pointer and sys refs/palette. The changes are stored in envarc:sys/pointer.prefs and envarc:sys/palette.prefs.If you don't want to use the extended preferences system of WB 2, you can as well remove IPrefs from the startup-sequence and use the WB 1.3 preferences program to edit the prefs stored in devs:system-configuration just like in the good old days. Bye, Thomas |
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#3 | ||||||||
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Too much caffeine
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Join Date: Apr 2005
Posts: 90
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Thanks for that. I have now changed my pointer into a banana! (my art skills are limited!) Is there an easy way to change the icon that appears when a disk drive is being accessed? Regards, Lonewolf10 |
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#4 | ||||||||
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Too much caffeine
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Join Date: Apr 2005
Posts: 90
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I have been studying the "win.pat" and "wb.pat" files located in "ENV:Sys/". Both files follow this format: 16 bytes - unknown 1 byte - for total size of pattern 1 byte - unknown 1 byte - for bitplane count + byte arrays for each bit-plane (32 bytes each) 1 byte - unknown Does anyone know what the first 16 bytes are for? Is it possible to create a template, for either the window or workbench background, that is larger than 16x32 for WB2? Regards, Lonewolf10 |
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| changing , colours , mouse , wb2 |
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