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#91 | |||||||||
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Technoid
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Join Date: Apr 2002
Posts: 443
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Quote:
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Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139. |
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#92 |
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Defender of the Faith
![]() Join Date: Jun 2004
Posts: 1,749
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Hmmm, maybe it's to do with the CPU then?
I think I tried Zool 2 AGA on '030 but it may well have been standard A1200 '020. Syndicate behaved strangely even on the highly compatible Blizzard 1230-IV, everything seemed turbo-charged. The demo of Elite went berserk on '030, I'm going to try it on '060 soon. :-D It's a shame TFX won't run on '060. The best it could make use of was '040 for some reason. One thing I found very annoying with games (particularly Mortal Kombat 2) was that some came on 4 disks and required swapping between every round. Loading at 10k/s didn't help either! ;-) |
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#93 | ||||||||
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Defender of the Faith
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Join Date: Aug 2002
Location: USA
Posts: 1,503
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yeah floppy swapping was an annoying feature all right. some games didnt even seem to sort stuff so it was in order, insert disk 1 then 3 then 4 then 2 then 4 bah
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Oh yeah?!? Well your stupid bit is set, and its read only! (my best geek putdown) |
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#94 |
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Defender of the Faith
![]() Join Date: Jun 2004
Posts: 1,749
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I bet if you bought yourself a few extra disk drives to get DF1: DF2: DF3: it would still say "Insert disk into DF0:"...
DOH! :-D |
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#95 | |||||||||
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Too much caffeine
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Join Date: Mar 2006
Posts: 74
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I might add that I live in Holland, and that's somewhere in Europe, and 8 years ago when I still played on my Amiga 600, I had my own small TV (Still have it, and I still can't afford a bigger one ), and the weird thing is that that thing can't display NTSC (like most can), so I never bothered using it. Only some years later when I only had an Amiga 2000, I somehow found out that the 1084S IS capable of displaying NTSC, and then found out that some games played faster (or in the case of SotB 2, at the speed it was probably ment). Never bothered to check on Chaos Engine though.
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#96 | |||||||||
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Too much caffeine
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Join Date: Mar 2006
Posts: 74
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#97 |
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Defender of the Faith
![]() Join Date: Jun 2004
Posts: 1,749
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Someone has mentioned this before that when you use Screenmode Prefs or the Early Startup Menu to switch into NTSC mode on a PAL machine it is outputting 60Hz PAL and not 60Hz NTSC.
I'm not totally sure what the difference is as I've mainly used RGB (which is bypassing PAL/NTSC transmission). |
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#98 | ||||||||||
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Technoid
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Join Date: Apr 2002
Posts: 443
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Furthermore, in many cases, if running a game which looks like it was designed for NTSC but actually wasn't, in NTSC mode can make things behave really odd. Jerkyness in the scroll can appear, if the game uses long samples in their modules (if modules is used for the music) the music can sound really bad... and so on... I have no clue as of why they did it this way, but when talking about games like Eye Of The Beholder and such, it was probably not more complicated than the fact they were ported from a system which used 320*200 as default resolution. Another theory can be that only using that part of the screen could speed things up... Quote:
But, then I must admit that I am curious as of how to get Amigas running on a TV in the US? Are there true NTSC-based Amigas out there? (Besides the A1000)?
__________________
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139. |
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#99 |
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Defender of the Faith
![]() Join Date: Jun 2004
Posts: 1,749
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The Sega Dreamcast games usually allowed you to use 60Hz from the software's main menu, probably in response to half the Saturn users getting a 60Hz switch!
:-) I think maybe all Amigas could be modded to switch between 50/60Hz PAL and 59.98Hz NTSC with a hardware dongle on the rear. This would be the best method for people in North America/Japan who wish to play PAL Amiga games. That or getting a Philips/Commodore/Microvitec monitor. Although an LCD panel might be a good option to avoid the more flickery 50Hz PAL screenmodes... without needing to buy a less-than-perfect scandoubler/flickerfixer. |
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#100 | ||||||||
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Cult Member
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Join Date: Dec 2005
Posts: 713
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"Are there true NTSC-based Amigas out there? (Besides the A1000)?"
All if not most of the Amigas sold in Canada and the USA were NTSC machines. If you wanted to play Pal games you had to force it to do so in the boot menu. (for example a Video Toaster that was made only for the NTSC Amigas will not even run on a pal machine) You have to remember that true Pal is 50 Hz not 60 and NTSC is 60 Hz you are thinking of the frames per seconds in NTSC its 29.97 Pal draws more lines on the screen but slower at 50 times per second then NTSC so whan you play a pal game on a true NTSC Amiga you usualy cut off a small portion of the screen on the bottum and it will run at a different speed because the refresh rate is faster (60 times per second but less lines to draw).
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Amiga 4000D towerised OS 3.5 Video Toaster 4000 Flyer v4.3 Millenium. 202gig of video drive space & 5gig audio. |
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#101 | |||||||||
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Too much caffeine
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Join Date: Mar 2006
Posts: 74
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By the way is the Amiga the only computer which has those differences in resolution between PAL (320/640x256) and NTSC (320/640x200)? Because other machines and consoles seem to have the same height in both the display modes... And to add I indeed noticed that some games switched to NTSC to speed up things (in emulation though, but my PC is fast enough, so it could easy have been on a real Amiga), Those games seem to be jerkier in points when a lot of action goes on at the same time, then when played in PAL. Also the music and/or sound skipped a bit sometimes. |
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#102 | ||||||||
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Defender of the Faith
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Join Date: Oct 2002
Posts: 1,874
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@Morax
By using 320x200 instead of 320x256 you could make software faster. Less pixels simply meant less work for the blitter and CPU. Although it is not always significant it reduced design problems when games had to be usable for NTSC users too. Some games (Settlers IIRC) could use an advantage of PAL machines and use all 256 lines but for example for games like Xenon II it is lot more complicated. For NTSC jerkyness... it could be because there are less CPU cycles per frame and if the game was finetuned for PAL refresh it could skip every 2nd frame then. (I guess...)
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Only MorphOS makes it possible \o_ |
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#103 | |||||||||
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Defender of the Faith
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Join Date: Aug 2002
Location: USA
Posts: 1,503
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timing really gets messed up between systems because so much of the amiga is based of the timings of the video system. pal if 50hz ntsc is 60hz so pal has more lines of res but slower speed. and it is more than just screen refresh that is affected by this. i use fellow for games alot v3.6 thats the old dos version. it seems to do a really good job of syncronizing everything a bit better than even the newest versions of winuae. although screen smoothing is nice.
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Oh yeah?!? Well your stupid bit is set, and its read only! (my best geek putdown) |
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#104 | ||||||||
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Too much caffeine
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Join Date: Mar 2006
Posts: 74
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@KThunder: You're right ofcourse, I know emulation isn't exactly the real thing (Happy I still have good two amiga's :-) )
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#105 | |||||||||
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Technoid
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Join Date: Apr 2002
Posts: 443
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Quote:
Yes, I know that 'true' PAL is 50 Hz and not 60 Hz. Yes, I know that PAL 50 Hz draws more lines on the screen but at a lower pace than NTSC. Yes, I do know that running a PAL game on an NTSC Amiga means cutting off a bit of the bottom of the screen. And, in my post I did never state otherwise, rather, I did state exactly the same as in your post. That leaves us with the FPS. You say that the FPS in NTSC is 29.97? Odd. On my TV running the Amiga and/or other consoles in what often is refered to here as 'NTSC-resolution' (or, to be correct, PAL 60 Hz) means getting an FPS of 60.0. I am pretty confident that the FPS in the US on an NTSC television set isn't half of that. So, what am I not understanding here?
__________________
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139. |
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