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#1 | ||||||||
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Guru Meditator
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Is it possible to do hardware MP3 decoding with a SBLive?
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Beating the dead horse since 2002. |
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#2 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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I am not sure, I don't think so though. I have a sounblaster live 5.1 live in my pee cee and I have not seen it mentioned anywhere. If u like I can send u a copy of the manual in pdf format
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“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#3 | ||||||||
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Technoid
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yes it is I use a soundblaster live platinum in my PC and I have no problem making mp3's from 96 kbs to 320 kbs, cd rips are easy and sound capture is real easy with the soundblaster live cards, though I know that there are a number of new fangled pci cards for the Amiga, though I dont know if the amiga can take full advantage of the features the soundblaster has to offer.
here is also an excerpt from the creative website: The Sound Blaster Live! includes Creative PlayCenter™ with a full 320kbps encoder and 9X MP3 acceleration, making it fast and easy to create, customize and listen to quality MP3/WMA files. most of my MP3's are cd rips and songs I created on a keyboard (electronic piano) and then burned to cdr
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There was a time I can remember computers were fun...I miss my A1200. |
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#4 | |||||||||
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Master Sock Abuser
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Quote:
The Live! card is just a bunch of DACs and ADCs with a DSP for adding effects, it's not designed to encode mp3s I prefer to use "RightClick" it has better options. |
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#5 | |||||||||
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Technoid
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@bloodline
Quote:
there seems to be enough technology on the card to handle it Sound Blaster Live 5.1 SPECIFICATIONS Wave-Table Synthesis E-mu Systems®, Inc. EMU10K1™ music synthesis engine 64-voice hardware polyphony with E-mu's patented 8-point interpolation technology Uses SoundFont® Bank technology for user-definable wave-table sample sets which include 2MB and 4MB sets Load up to 32MB of samples into host memory for professional music reproduction Scalable PCI wave-table synthesis architecture with multi-timbre capability 48 MIDI channels with 128 GM & GS compatible instruments and 10 drum kits Effects Engine E-mu Systems, Inc. EMU10K1™ patented effects processor Support for real-time digital effects like reverb, chorus, flanger, pitch shifter, or distortion across any audio source Capable of processing, mixing and positioning audio streams using up to 131 available hardware channels Full digital mixer maintains all sound mixing in the digital domain, eliminating noise from the signal Customizable effects architecture allows new audio effects to be downloaded from the Web Full bass, treble, and effects controls available for all audio sources EAX™ and 3D Audio Technology User-selectable settings are optimized for headphones or 2, 4, or 5.1 PC speaker and home stereo systems. Dolby® Digital audio decoding to 5.1 speaker channels in analog or digital modes Upgradeable 3D audio architecture allows for improvements over time Accelerates Microsoft® DirectSound® and DirectSound® 3D Hardware acceleration of EAX™ in games Creative Multi Speaker Surround™ (CMSS) technology places any mono or stereo source in a 360º audio space EAX™ preset effects: user-selectable DSP modes that stimulate acoustic environments Hollywood-Quality, 32-Bit Digital Audio Engine Processes bit resolutions from 4-bit to 16-bit Processes sample rates from 5kHz to 48kHz All sound sources are bundled with 32-bit precision for highest quality output Analog and digital I/O modes supported Hardware full duplex support enables simultaneous record and playback at 8 standard sample rates Utilizes AC '97 Audio Codec MIDI Interface/Joystick Port Supports Sound Blaster® MIDI and MPU-401 modes IBM® compatible 15-pin joystick port with analog support Support for digital and DirectInput™ game devices On-Board Connectors Analog/Digital Out (Analog Center & Subwoofer/6-channel S-PDIF Output) Line In Microphone In Line Level Out (front) / Headphone Out Line Level Out (rear) MIDI / Joystick port Telephone Answering Device In MPC-3 Analog CD Audio In Digital CD Audio In Expansion header for Live! Drive series or Optical Digital I/O card 2 (available separately) Works with the Following Standards: Windows® 95, 98, 98SE, NT4.0, 2000, Millennium Edition and XP General MIDI MPC-3 Plug and Play Sound Blaster® PCI EAX™ Microsoft® DirectSound®, DirectSound® 3D, and derivatives PCI 2.1 compliant AC '97 compliant Dolby® Digital
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There was a time I can remember computers were fun...I miss my A1200. |
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#6 | |||||||||
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Master Sock Abuser
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Quote:
I think "LAME" MP3 encoder was ported to the Amiga, though I could be very wrong. |
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#7 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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yes lame was ported to the miggy, used it a bit, cant remeber where i got it form. on my 6o3e 175 it used to take real time to convert audio to 196mp3. by ral time a mean a 5min audio track would take 5mins to convert to mp3. wouldn't like to try it on 68k though
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#8 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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I was porbably on about the one for warpos in the contributions folder in OS3.9. Its command line only though.
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#9 | ||||||||
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' union select name,pwd--
Join Date: Aug 2002
Location: Helsinki, Finland
Posts: 6,946
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Get amiga lame port from The Amiga Alternative Audio Page or Jarmo Laakkonen's Amiga projects -page.
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#10 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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bladeenc was the one i used, its not bad
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#11 | ||||||||
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Sockologist
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Well I have a live 5.1 in my PC. I use it for audio capture only. Which I have to say its pretty damng good at.
As for musical applications, The 5.1 instrument patches are OK (8MB set), effects are fine for mucking about, but my Yamaha MU100R grinds it into the dust and spits on it for serious realtime effects / tone generation quality :-D Back on topic, I don't think the SBLive / 5.1 have hardware MP3 decode / encode but the DSP may give a degree of hardware 'assist' depending on drivers etc. Anyway, MP3 playback is not really much of a processor killer these days. Even my 'obsolete' 350MHz K6-2 is fine, requiring about 2-5% CPU time. |
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#12 | ||||||||
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Guru Meditator
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Thanks, guys!
I'm trying to tweak as much life as possible out of my old Athlon 750. I'm probably going to loose my job, so I won't be able to buy a new computer as I planned... :-(
__________________
Beating the dead horse since 2002. |
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#13 | ||||||||
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Lifetime Member
Join Date: Feb 2002
Location: Wales, UK
Posts: 3,584
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i know how u feel , i lost me job a few months back and things are looking bad on the old job front.
why u loosing ur job, redundancy?
__________________
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw Xbox Live: S0ulA55a551n2 Registered MorphsOS 2.7 user |
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#14 | ||||||||
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Guru Meditator
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Yep...
Bang! goes the IT-bubble...
__________________
Beating the dead horse since 2002. |
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#15 | |||||||||
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Master Sock Abuser
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Quote:
I'm still using my Old Athlon 600 with a TNT2, I had planned to upgrade to an Athlon64, but I've not had a steady enough income to really save that much. Fortunatelly, after a quick Email to AMD asking them to put back the launch of the A64 for a bit so I could raise the funds to buy one, they did, wasn't that nice of them :-P Ok I made that up... :-D |
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