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| Alternative Operating Systems This forum is dedicated to discussions of alternatives to the Commodore Amiga Platform, such as Linux distributions, FreeBSD, OpenBSD, and others. |
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#16 | ||||||||
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Cult Member
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Join Date: Feb 2002
Posts: 501
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Yes and no. Think: "using my NVidia 3D board as a computer", and you'll get pretty close to reality. Note that all 3D boards are based on modified MIPS processors.
It's like the X-Box without the P3 and the bottleneck. It won't give you faster 3D graphics, but everything else runs MUCH faster (the extra load on the MIPS plugs is negible).
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*Zap! Zap!* Ha! Take that! *Kabooom!* Hey, that's not fair! |
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#17 | ||||||||||||
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Defender of the Faith
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Join Date: Jun 2002
Posts: 1,380
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#18 | |
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#19 | ||||||||
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Cult Member
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Join Date: Mar 2002
Posts: 632
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Well, there is a Gamecube with DVD drive called the SL-GC10 by Matsu****a/Panasonic. There is even a Gamecube keyboard produced by ASCII :-o All you need is a mouse, a hard drive, Nintendo GC dev kit and you're in business..roll in the new Amiga CD128
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#20 | ||||||||
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Hobbyist
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Join Date: Apr 2002
Posts: 52
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Lando My Main Man..
You know your #### ;-) At last some one who Walks the Talk. Keep it up Dude ! Do you know the Game Cube PPC & GFX Spec ? :-D
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7 x A500 in various states & mods, 1 x 1000 perfect order 1 x 2000 in perfect order, 4 x 3000 all working not all perfectly ![]() 1 x 3000 T thats \"T\" for TOWER, Sould be 3000BFT ![]() 1 x 4000XE thats \"XE\" for Exstinct, Dead, Deceased. & last but n... |
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#21 | ||||||||||||
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Defender of the Faith
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Join Date: Jun 2002
Posts: 1,380
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It also has an MDEC decompression engine for movies. Quote:
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PS1 games are nearly all in 16bit colour. Textures in PS1 games are usually 64x64 pixels in 16 colours (4 bit CLUT) as this happens to fit exactly in the texture cache (and also the amount of VRAM is very limited). |
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#22 | |||||||||
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Defender of the Faith
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Join Date: Jun 2002
Posts: 1,380
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Cube has a 485 MHz custom IBM PPC CPU and a custom ATI "Flipper" (in keeping with the dolphin theme) graphics chipset. The graphics chipset can't be equated to anything on ATI's PC graphics cards - it was designed specially. It was actually designed by a group of ex-SGI employees (many of the same people who worked on the N64) who founded their own company called ArtX, which was later acquired by ATI. Not sure if I can go into detailed specs as much of it is under NDA but it is very powerful. |
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#23 | ||||||||
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Cult Member
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Join Date: Feb 2002
Posts: 501
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Lando: I don't think there's a single accurate statement in your post. I've actually opened and checked the contense of my PS1. And read information from both MIPS and Sony. Where did you get that faulty information from? MIPS does not make single processor chips. Multi-processor chips are sometimes refered to as a "X-stage pipeline". Multi-stage pipelines is what makes the processors work together in paralel. GPU's are modified MIPS processors (the geometry and blabla added). On the other hand you may be half right; the PS1 may be using one MIPS strictly as a CPU and the other strictly as a GPU. I'm not 100% shure about the MHz figure of PS2, but you wasn't right about the PS1. Both PS1 oscillator and chips are stamped with the 25MHz figure.
The terms CPU and processor are kind of misleading. It's no a big secret. There's a grey area when it comes to what's a multi-processor CPU and what's "paralell" processor (as in executing many instructions per cycle). In MIPS case it leans towards multi-processor simply because that's their original purpose (enpowering SGI monsters). I wrote that the PS1 has about the same performance as an A1 without hardware 3D support. What I didn't wrote was: exactly the same performance of a 600MHz PPC A1 with the hottest 3D board.
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*Zap! Zap!* Ha! Take that! *Kabooom!* Hey, that's not fair! |
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#24 | |||||||||
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VIP / Donor
Join Date: Mar 2002
Location: NSW, Oz
Posts: 1,992
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#25 | |
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I think you need to get a clue... spouting nonsense is stupid. The A1/Pegasos/GameCube/Xbox are all an order of magnitude faster and more capable then the PS2. The PS1 you can forget about... it's a pathetic little joke by todays standerds. The 'design' of the emotion engine is intrigueing and efficent but in it's current iteration it's no more capable then a GeForce2. |
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#27 | ||||||||
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Merely Curious
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Join Date: Feb 2002
Posts: 7
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check this link out..has specs for gamecube
http://www.nintendo.com/systems/gcn/specifications.jsp |
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#28 | |
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Guest
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here are some 'real' (e.g not made up) specs on the PS1 and PS2
http://www.ngemu.com/psx/psxinfos.php PS1 http://www.gamedude.com/psx-specs.html http://www.vidgames.com/ps/hardware/techspec.html PS2 http://www.techtv.com/extendedplay/v...225141,00.html http://www.psx2central.com/misc/psx2info.htm]http://www.psx2central.com/misc/psx2info.htm[/url] (remember people that there are 'MIPS" processors and the term 'MIPS" they are not the same it's a term used 'Millions of Instructions Per Second' and then 'MIPS Processor' ) http://www.planetxbox.com/hardware/system/ comparison One note I'd like to make is that I own an SGI Octane dual R10K 250mhz machine... with a gig of ram... booting from a scsi drive... running IRIX (pretty lite unix) and it dosent come 'close' to beating even a P3 1ghz in terms of raw power.. I dont see how anyone can even argue a Playstation with its processors can beat an octane...let alone a well outfitted modern PC. granted it's got the emotion engine.. but it's not that big a deal when it cant pump the polys and isnt fully programmable. I did find a site with a Linux benchmark here is a highlight... and the site (the Amiga beat the Linux/PS2 combo apperantly) Quote:
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#29 | ||||||||
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Cult Member
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Join Date: Feb 2002
Posts: 501
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Damn. You got me there (I'd nearly prefer suicide than to admit that to you 'proc ;-).
After checking around abit it seems like you are right (not only your links (before you say it)). It's only later MIPS CPU's that are designed the way I was talking about, and the PS1 and PS2 processors are basicly redundant crap licensed away cheaply. Sorry folks, my mistake. mips_proc wrote: One note I'd like to make is that I own an SGI Octane dual R10K 250mhz machine... with a gig of ram... booting from a scsi drive... running IRIX (pretty lite unix) and it dosent come 'close' to beating even a P3 1ghz in terms of raw power.. Me: How the h**l is that possib... ...no, wait, Both AMD and Intel x86 execute about four instructions per cycle, right? Which means the 250MHz R10K suck, even compared to my own x86. ... I'll just blame it on temporary brain defunct.
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*Zap! Zap!* Ha! Take that! *Kabooom!* Hey, that's not fair! |
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#30 | ||||||||
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Forums Moderator
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Join Date: Nov 2002
Posts: 3,393
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@ Al_B
... or maybe people buy PlayStations because they want a console, to play games on, so therefore not a computer. What percentage of PlayStation owners do you honestly think are interested in Linux even slightly? And AmigaOS 4 will soon run on PPC only. Is 18 months work for a load of developers really worth it to get very slim pickings of potential PS2/AOS converts? I think Hyperion will need a bit of good fortune to break any profit on AOS4, let alone deciding to port it to another platform after that... and wouldn't porting x86 be a far wiser choice, from a business point of view? (No, I'm not saying I think AOS4 should run on x86) PS - would people stop these 'apple and orange' comparisons of processors please? Someone might design a processor that's especially good at adding 1 to any number given to it, faster than any other processor can, that doesn't mean it's better than any other processor. Processors are made to do specific jobs. Processors designed for desktop computers have to be able to do a lot more various tasks than most processors do (that doesn't make them "better" either, that's just a statement of fact). Infact, most of the comparisons going on here are like comparing the companies Apple and Orange and arguing about "which one is better"! |
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