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Old 05-31-2012, 09:42 AM   #16
paul1981
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Default Re: games i finalley got to see ..

And there's Payback (released 2001)...

http://www.lemonamiga.com/?game_id=2347

Demo can be downloaded here:
http://www.apex-designs.net/payback_demo_amiga.html

Works on my 1200/060@66 in AGA mode and is playable. I wouldn't play it on anything slower though.
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Old 06-03-2012, 01:43 AM   #17
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Default Re: games i finalley got to see ..

Quote:
Originally Posted by paul1981 View Post
And there's Payback (released 2001)...

http://www.lemonamiga.com/?game_id=2347

Demo can be downloaded here:
http://www.apex-designs.net/payback_demo_amiga.html

Works on my 1200/060@66 in AGA mode and is playable. I wouldn't play it on anything slower though.
quick question ..the payback demo ..downloading now...has a warp3d add on for 68k ?? ..thought warp was a ppc thing ..
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Old 06-03-2012, 02:53 AM   #18
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Default Re: games i finalley got to see ..

WarpUp = PPC; Warp3D both 68k and PPC - of course 68k wasn't too fast.
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Old 06-03-2012, 12:15 PM   #19
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Default Re: games i finalley got to see ..

I actually managed to get Payback running with Warp3D on an A2000 with a CV64/3D installed. Unfortunately, the game would randomly speed up/slow down and of course frequently crash. I bet it would work great with an '060 and Voodoo or CVPPC.
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Old 06-03-2012, 01:24 PM   #20
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Default Re: games i finalley got to see ..

The only playable game with CV64/3D and 68k is (A)Descent, upto 320x400 resolution. All other games I tried did crawl. Payback was bad.
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Old 06-03-2012, 05:12 PM   #21
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Default Re: games i finalley got to see ..

I patched a few things in the 68k version of Warp3D.library. It fixes some bugs and probably introduces some other bugs . It should be a little faster but it may not be noticeable in some cases.

http://www.heywheel.com/matthey/Amiga/Warp3D.lha

Warp3D.library should work well on any 68020+ CPU with FPU but won't provide much speedup by itself. The Avenger libs are for the Voodoo 3+ but are not optimal for the 040 because of missing FINT and FINTRZ FPU instructions. I can assemble an 040 version if anyone is interested. The Avenger libs fix some nasty Z buffer bugs that trashed memory and adds 020/030+68881/68882 FPU support (previously crashed). Make a backup of your current Warp3D libs before installing. Much is not tested so let me know what works or doesn't and any visible speedups. I have tested with QuakeGL, ADescent, Payback demo and Descent Freespace demo. I hear it works with Quake 2 as well (the queue size should be set way up for speed).

Last edited by matthey; 06-03-2012 at 05:14 PM..
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