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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#16 | ||||||||
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Cult Member
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Join Date: Nov 2009
Location: England
Posts: 610
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And there's Payback (released 2001)...
http://www.lemonamiga.com/?game_id=2347 Demo can be downloaded here: http://www.apex-designs.net/payback_demo_amiga.html Works on my 1200/060@66 in AGA mode and is playable. I wouldn't play it on anything slower though. |
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#17 | |||||||||
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Technoid
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Join Date: Mar 2010
Location: sydney australia
Posts: 180
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Quote:
__________________
A500 3.1/8meg/2gigscsi ...wants a 040 CD32/SX1/FMV/FLASHDRIVE/ wants sx32pro A1200 os3.5 030/50/fpu/mmu/2flashdrives/cd/ indivision coming ..............wants a ppc/060 ACCEL
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#18 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Location: finland
Posts: 2,126
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WarpUp = PPC; Warp3D both 68k and PPC - of course 68k wasn't too fast.
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#19 | ||||||||
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Desperately needs a life
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Join Date: May 2002
Location: Nevada, USA
Posts: 3,443
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I actually managed to get Payback running with Warp3D on an A2000 with a CV64/3D installed. Unfortunately, the game would randomly speed up/slow down and of course frequently crash. I bet it would work great with an '060 and Voodoo or CVPPC.
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#20 | ||||||||
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Kindred of Babble-on
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Join Date: Feb 2002
Location: finland
Posts: 2,126
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The only playable game with CV64/3D and 68k is (A)Descent, upto 320x400 resolution. All other games I tried did crawl. Payback was bad.
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#21 | ||||||||
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Cult Member
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Join Date: Aug 2007
Location: Kansas
Posts: 738
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I patched a few things in the 68k version of Warp3D.library. It fixes some bugs and probably introduces some other bugs
. It should be a little faster but it may not be noticeable in some cases.http://www.heywheel.com/matthey/Amiga/Warp3D.lha Warp3D.library should work well on any 68020+ CPU with FPU but won't provide much speedup by itself. The Avenger libs are for the Voodoo 3+ but are not optimal for the 040 because of missing FINT and FINTRZ FPU instructions. I can assemble an 040 version if anyone is interested. The Avenger libs fix some nasty Z buffer bugs that trashed memory and adds 020/030+68881/68882 FPU support (previously crashed). Make a backup of your current Warp3D libs before installing. Much is not tested so let me know what works or doesn't and any visible speedups. I have tested with QuakeGL, ADescent, Payback demo and Descent Freespace demo. I hear it works with Quake 2 as well (the queue size should be set way up for speed). Last edited by matthey; 06-03-2012 at 05:14 PM.. |
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