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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#16 | |||||||||
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Sockologist
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Quote:
...;-)
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#17 | ||||||||||
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Master Sock Abuser
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Quote:
__________________
My iPhone Game: Puny Humans - http://itunes.apple.com/gb/app/puny-...362230281?mt=8 |
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#18 | |||||||||
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Sockologist
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Quote:
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#19 | ||||||||
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Energizer Bunny of Babble
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Join Date: Feb 2002
Posts: 4,517
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By the sounds of it, SDL is not that useful if you're interested in 3D, correct?
- Mike
__________________
YOU ARE NOT IMMUNE |
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#20 | |||||||||
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Sockologist
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Quote:
I just wanted something similar for C++, using OOP paragdims in the design, so I've been working that way instead.
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#21 | ||||||||
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Defender of the Faith
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Join Date: Mar 2002
Posts: 1,724
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"You do not have Direct Access to the Video RAM"
I think that for 2D games that's a big limitation. You can double the speed writting directly to the gfx ram... |
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#22 | |||||||||
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Sockologist
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Quote:
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#23 | ||||||||
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Merely Curious
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Join Date: Feb 2004
Posts: 8
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Thanks to everyone, You guys know your ####!
So just to clarify the stuff that has been posted. SDL can be used in conjunction with OpenGL, but there is only the cut down miniGL version available for the Amiga? The GCC compiler is a tried and proven compiler for the Amiga? The SDL is good because it provides an API that interacts with all aspects of hardware: I/O, sound, and graphics, where as OpenGL provides the API for graphics programming? Thanks again fellas, by the way is any of you guys currently developing a game/games for the Amiga at the mo? |
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