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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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Premium Member
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#2 | ||||||||
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Too much caffeine
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Join Date: Sep 2007
Location: Sweden
Posts: 107
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AWESOME!! Really cool!! I wish i had a 060
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Technoid
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Join Date: Jan 2007
Posts: 363
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Fantastic !
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Visit my Blog : http://leblogdecosmos.blogspot.fr/ |
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Alien Breeder
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Defender of the Faith
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Join Date: Apr 2002
Location: Denmark
Posts: 1,092
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I WANT!
![]() That is very very cool
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A1200 as main amiga, with 060/scsi/256mb fast/Fast-ata/Keyboard adaptor/3COM NIC/ www.yssing.org/html5 Alien Air Attack html5 version. Working on amiga version |
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Sockologist
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Cool stuff.
I got Quake3 running on my A1200, but alas not on AGA
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#8 | |||||||||
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Desperately needs a life
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Join Date: Aug 2009
Location: Delaware
Posts: 3,073
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Quote:
![]() How'd you get Quake3 running on your machine, Karlos?
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Epic fail on donation - guess I will have to look for a good cause - Power mac FW800 MDD with dual 1.33 GHz Xserve processors , 1.5 GB memory, Radeon 9800XT video card, SoundBlaster Live card, and an NEC USB 2.0 card running MorphOS 3.1 and OSX And, now, a Powerbook G4 15" 1.67 Ghz notebook with MorphOS 3.1 (still under construction). "MorphOS isn't Amiga, its better" Whiskey woman don't you know that you are driving me insane? |
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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He cheated and used a PC gfx card
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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I am curious to know how your AmiQuake2 AGA compares with AmiQuake2 RTG?
How does the frame rate compare? Colors? Resolution? Its all very interesting! I am also interested in what percent of time AmiQuake2 spends doing C2P? And how much faster framerate could be on Replay+060 Daughtercard.
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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Premium Member
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Quote:
I think it will be faster than the old RTG version @ the target resolution of 320x240 in 8bit color, my port is based on the awesome Yamagi Quake 2 Port. With my port of Quake I've discovered that RTG is not really much quicker than AGA, it seems that the C2P/AGA is only slowing it down by about 3% at 320x200 vs RTG direct fame buffer writes. |
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Premium Member
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#13 | ||||||||
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Premium Member
Join Date: Nov 2003
Location: Houston, Texas
Posts: 2,257
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In my gamecoding, which is 100% 2D, RTG is actually slower than AGA.
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Wanna try a wonderfull strategy game with lots of handdrawn anims, Magic Spells and Monsters, Incredible playability and lastability, English speech, etc. Total Chaos AGA |
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#14 | |||||||||
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Alien Breeder
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Quote:
It's interesting seeing it under a 256 color palette. I'm really starting to think that PrBOOM could still happen some day. |
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#15 | ||||||||
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Premium Member
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Yeah don't give up on PrBOOM, my BOOM port is now at 'end-of-life' and it would be nice to have a more advanced port on my 1200 one of these days
![]() What happened to your Apollo 1260 btw, ever get it to run BOOM properly? |
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| 68k , amiquake , port , quake |
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