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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#31 | ||||||||
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Cult Member
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Join Date: Aug 2006
Location: Finland
Posts: 768
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@novacoder
Nice work... maybe on a 50mhz 060 runs smooth too.
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A1200,BLIZZARD1260@50MHz |
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#32 | |||||||||
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Sockologist
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I'd love to see that!
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#33 | |||||||||
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Sockologist
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If, on the other hand, you are doing a trap-and-emulate every time you do a perspective correction inside your texture mapping loop, it's going to suck abominably. Ideally, there'd be no emulated instructions but in practise, context is everything.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#34 | |||||||||
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Defender of the Faith
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Back away from the EU-SSR! |
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#35 | ||||||||
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Sockologist
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I was thinking more of the sort of 18-bit C2P routines that you can find on aminet, but even HAM6 would be neat.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#36 | ||||||||
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Premium Member
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No, not quite there yet, I'll keep hacking away in my spare time to make it faster. I have other more interesting projects waiting to be started so I can't spend all my time on it
![]() I did have a look a doing HAM8 C2P for my ScummVM port but could never get it to render properly ![]() A more interesting update would be Graffiti, when Jens eventually updates the Indivision AGA Mrk2 with Graffiti support (maybe even 16bit chunky support) then we can have some fun. Last edited by NovaCoder; 09-17-2012 at 05:44 PM.. |
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#37 | ||||||||
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Sockologist
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Seriously, that would be a really nice touch.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#38 | |||||||||
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Defender of the Faith
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Quote:
![]() Tell me more of these 18-bit routines, though. I'm a coding newborn and didn't touch anything on the Amiga post AmigaBasic though so be gentle.
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Back away from the EU-SSR! |
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#39 | ||||||||||
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Sockologist
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The reason being that although the textures are 8 bit, they are shaded with light maps to produce the end result which results in many more shades than can be displayed. These are quantized back to the game palette, resulting in a loss in fidelity. Quote:
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#40 | ||||||||
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Premium Member
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I thought I'd do some videos of recordings of myself playing the game this time which gives a better idea of how it actually runs on my machine with the latest release.
NovaCoder vs Chthon Amiga AGA Quake - Citadel |
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#41 | ||||||||
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It's Amiga time!
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Wow, thats quite playable. Nice to see
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Amiga AND Linux fan. Zealots are people that lack faith ![]() I blog..a lot. http://doctorwhoretrospec.blogspot.com/ http://redleftperspective.blogspot.com/ http://theamigablog.blogspot.com/ |
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#42 | ||||||||
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Premium Member
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Yep still could do with a little fps but it's getting harder to get any more speed out of it now
Last edited by NovaCoder; 10-14-2012 at 02:21 AM.. |
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#43 | ||||||||
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Cult Member
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Join Date: Mar 2004
Posts: 941
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It would be nice to see a 16bit PPC version.
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------------- power is nothing without control |
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#44 | ||||||||
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Technoid
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Join Date: Jan 2007
Posts: 363
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Have you included the asm parts of the Frank Wille Quake version ?
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#45 | ||||||||
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Premium Member
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No not yet but I might do it in the future if I can get it working
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