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Old 05-18-2012, 07:43 PM   #46
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Default Re: BOOM 68k Port

Sorry Nova, we're sort of getting this off topic. I'll start a new thread.
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Old 05-18-2012, 07:51 PM   #47
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Default Re: BOOM 68k Port

My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.
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Old 05-18-2012, 08:30 PM   #48
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Default Re: BOOM 68k Port

Quote:
Originally Posted by fishy_fiz View Post
My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.
Unless you are going to emulate the fancy texture and lighting effects, I believe we can squeeze enough out of plain old BOOM to create feature rich maps that contain enough mapping and game play elements to make it look and feel pretty much like Alien Breed, as well add in enough BOOM specific tricks to make it feel some what like a successor of sorts.

Of course if life were kind, GzDOOM would be more portable, then we could FULLY engorge our selves, but that is a Windows and Linux only venture as things stand. And beside it requires a modern gen graphics card to fully utilize all it's features, but man can GzDOOM impress!!!
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Old 05-18-2012, 11:23 PM   #49
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Default Re: BOOM 68k Port

Quote:
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Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.
Have you actually tried the current version of BOOM on your setup? I've had both CyberGFX and P96 users tell me it runs for them really well?

You just need to setup a 320x200 chunky 8bit screen and you should be good to go.
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Old 05-18-2012, 11:49 PM   #50
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Default Re: BOOM 68k Port

A WarpUP version is planned ?
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Old 05-19-2012, 01:04 AM   #51
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Default Re: BOOM 68k Port

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A WarpUP version is planned ?
No sorry. A decent 040/060 can already run it at pretty much full speed anyway so there's no point.

I might do a Graffiti mode to support the Indy Mrk2 if I can be bothered.
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Old 05-19-2012, 03:28 AM   #52
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Default Re: BOOM 68k Port

@NovaCoder

Yeah, I have. As I mentioned earlier it squashes the display in the top half of the screen (think its trying to use one of my built for mame screenmodes (336x512x8 would be my guess from the image it outputs). Also crashes the entire within 10 seconds or so.
Is it possible tospecify the screenmode. I do have a 320x200x8 mode, but Boom doesnt try to use it by default.
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Old 09-15-2012, 08:19 AM   #53
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Default Re: BOOM 68k Port

@NovaCoder

Your port is full of emulated 060 instructions (192 !!!) : that's slow down the game a loooot !

Remove them my friend !
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Old 09-15-2012, 08:49 AM   #54
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Default Re: BOOM 68k Port

Hiya,

Don't know about emulated 060 instructions but it does link to that nasty ixemul.lib, I did try and do a 'clean' build but the sucker just crashes when I do.
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Old 09-15-2012, 10:15 AM   #55
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Default Re: BOOM 68k Port

You can see the 060 emulated instructions with using OxyPatcher v3.14 during the game...
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Old 12-10-2012, 12:42 AM   #56
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Default Re: BOOM 68k Port

I give up, where do I download Boom? Even checked aminet :-)
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Old 12-10-2012, 12:59 AM   #57
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Default Re: BOOM 68k Port

BOOM 2.02 on Aminet .
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Old 12-10-2012, 01:00 AM   #58
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Default Re: BOOM 68k Port

Quote:
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BOOM 2.02 on Aminet .
LOL Why can't I get that to come up as a search result when using search? :-/

Thanks!!
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Old 12-10-2012, 01:09 AM   #59
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Default Re: BOOM 68k Port

Nice work...

The amiga community needs to clone novacoder.

We need a few hundred of him.
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Old 12-10-2012, 01:37 AM   #60
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Default Re: BOOM 68k Port

Just need commander keen ported ;-)
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