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| General chat about Amiga topics This forum is for conversations which are specifically "Amiga" related, but don't fit into other categories. Contents of this forum do appear on the main page, unlike Talk About. If a subject appears to be non-related, it will be moved to Talk About. |
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#16 | |||||||||
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Defender of the Faith
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Join Date: Aug 2009
Posts: 1,133
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It wouldn't have had meaningful backwards compatibility, just like the C65. In 1989 they should have had an 020 machine with chunky graphics. I'm not sure that the 20mhz 65816 used by CMD was available that early either. Last edited by psxphill; 08-06-2012 at 12:15 PM.. |
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#17 | ||||||||||
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Defender of the Faith
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Join Date: Oct 2009
Location: Oregon
Posts: 1,139
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Quote:
http://www.1000bit.it/support/artico...erview_woz.asp Quote:
With the Mac, it was doing everything, so that 7Mhz 68k did feel really slow.... desiv
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Amiga 1200 w/ ACA1230/28 - 4G CF, MAS Player, ext floppy, and 1084S. Amiga 500 w/ 2M CHIP and 8M FAST RAM, DCTV, AEHD floppy, and 1084S. Amiga 1000 w/ 4M FAST RAM, DUAL CF hard drives, external floppy. |
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#18 | |||||||||
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Technoid
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Join Date: Sep 2010
Posts: 345
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Compatibility can be improved thru emulation. |
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#19 | |||||||||
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Technoid
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Join Date: Sep 2010
Posts: 345
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#20 | |||||||||
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Defender of the Faith
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Join Date: Aug 2009
Posts: 1,133
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By 1990 the amiga was underpowered, spending money on developing another underpowered computer doesn't make sense. Last edited by psxphill; 08-06-2012 at 01:34 PM.. |
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#21 | |||||||||
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Technoid
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Join Date: Sep 2010
Posts: 345
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You're missing the point... yes, it wouldn't be the fastest machine around, but that's not what it's for. It would be dirt cheap and plenty fast. A early 90's C64... Another bonus would be for WDC that would allow them to maybe introduce 65832 and 65032 chips eventually. |
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#22 | |||||||||
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Defender of the Faith
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Join Date: Aug 2009
Posts: 1,133
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To make it faster than an a500 would require faster memory than an a500. It wouldn't have been cost effective enough. To achieve the price you wanted would require you to aim around the same speed as the c65/snes/iigs. |
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#23 | |||||||||
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Technoid
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Join Date: Feb 2003
Location: Germany
Posts: 457
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The C64 was still selling like crazy in 1990, while the A500 had dropped below the 1000 DM/350 UKP mark by then. Between these two, there was simply no space for another machine. The C128 had been discontinued for that very reason, despite selling better than the A500. Introducing another machine between these two would have just hurt sales of the existing two options. It would have made an A500 look to expensive or the C64 to slow. Not to mention that a third incompatible platform would have been extremely stupid, especially as late as 1990. As somebody already said: the C64, the A500 and (to a lesser extent) the C128 were handled properly. The real problems were the lack of focus, the lack of advertising and the number of crappy computers (+4/C16/C116, A500+, A600) Commodore released, apparently to stop their best sellers from becoming too successful. |
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#24 | ||||||||
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Technoid
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Join Date: Feb 2003
Location: Germany
Posts: 457
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I used to have a SuperCPU, and it was pretty compatible, AFAIR. The official 6502 instruction set was fully supported, it just didn't handle illegal opcodes. But that was more of a problem when watching demos, most games and especially applications worked fine.
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#25 | ||||||||
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Premium Member
Join Date: Oct 2009
Posts: 128
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The reason is probably similar to why the C65 was cancelled before consumer production. They would have competed too closely with the 500, which the C65 was already positioned to do, and the IIGS did with the lower end Mac.
I think everyone knew these machines were dead ends so having them cannibalize sales of the 16/32 bit machines would have been shortsighted and really wasted development time. Think, if Commodore didnt 'waste' time, money and talent on the C65 and instead put that effort into Amiga how much better the 500/2000 might have been. I think Commodore also probably felt that with 64 Emulator 2 for the Amiga, 8bit Commodore folks had an upgrade path in the 500. Why they chose the chip they chose for the C65 development instead of that one is probably the usual, Commodore would rather use their own chip instead of someone elses. Last edited by pwermonger; 08-06-2012 at 03:43 PM.. |
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#26 | |||||||||
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Defender of the Faith
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Join Date: Mar 2009
Posts: 1,266
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#27 | |||||||||
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Technoid
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Join Date: Jun 2002
Posts: 262
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Hattig, I could not agree with you more that CBM could not manage their way out of a hat but I do not agree with the rest of your argument. The Commodore 64 was their bread winner for a long time and while they did stupid things like the Commodore 16 and Plus/4, the Commodore 128 was a worthy successor to the 64 with some nice features. I've heard others complain that the 8 bit line should have evolved but I'm not sure where you go from the 128? I too loved the 64 and I also loved the 128. I'm not trying to give you a hard time but I pose this question to you: If you try to evolve the 8bit line, don't you start running into serious problems? For example: 1. When you start adding a more powerful CPU, graphics, etc..., when do you run into the Amiga 500? 2. Cost. Again you start upgrading the CPU/Graphics and don't you run into the Amiga 500 price point? 3. Performance. Again, doesn't the Amiga 500 make more sense given the above? If Commodore could have done a hardware/software emulator like Apple did for the Apple II to Mac folks that might have been better. We all know how poorly the software only emulators ran on a stock 500. Also, do people care? I remember people wanting to run GEOS on the Commodore 64 emulator for their Amiga 500/2000. Does that make sense? Does using Paperclip make sense on an Amiga with an emulator? 4. In a world of 16/32 bit goodness, would the market support another 8/16 bit machine even turbo-ized? I'm not sure... Lastly, isn't the Commodore 65 the embodiment of the above issues? Where does the Commodore 65 live? It's cost was close to a 500, not fully compatible with the 64, and not as powerful as an Amiga. How do you sell that to the public in the 90's. Hattig, I think you ask a great question. Cheers! -P
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15" Macbook Pro Retina * 2.7 GHz QCore * 16 GB RAM, 512 GB SSD * Windows 7 Ultimate 64bit via Boot Camp * 3rd Gen 32 GB iPod Touch *Amiga via Emulation (WinUAE in WINE) Last edited by Pentad; 08-06-2012 at 03:55 PM.. |
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#28 | ||||||||||||
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Technoid
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Join Date: Sep 2010
Posts: 345
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#29 | ||||||||
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Hobbyist
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Join Date: Sep 2002
Location: New Zealand
Posts: 61
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they talked about the reasons for this in the book "ON THE EDGE The spectacular rise & fall of commodore" but I cannot find the page ATM, cant remember the exact details.
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#30 | ||||||||
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Lifetime Member
Join Date: Oct 2010
Posts: 191
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I often wonder what would have happened had Atari and Commodore merged instead of both dying off around the same time. Atari lasted a little longer than Commodore, but not a whole lot. Atari had basically announced the Falcon, then shortly after said "well screw computers, we're going back to Consoles, here's the Jaguar, behold it's awesomeness!" then afterward faded away into obscurity.
Commodore tried the same thing with the CD32, but much like the Jaguar, there weren't a whole lot of software titles that you couldn't already get for whatever 16/32 bit computer you had. Remember what Sega did with the Genesis? They released a converter for Sega Master System games. That's exactly what Atari and Commodore should have done for their 16/32 bit machines. Just supply some 5.25" floppy drive that had some hardware in it for emulation. Would have been a killer product and allowed established software categories to be utilized on newer systems. Of course the problem with this is that it's too 'nice' to the consumers, and management figures most people wouldn't part with the cash to get the newer versions of conversions. But honestly, would you stay with the crappy version of Double Dragon for the C64, when you could get the far better version for the Amiga? slaapliedje |
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