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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#1 | ||||||||
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Alien Breeder
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I didn't see one on Aminet...
Is there a tool to extract textures, sprites, and or sounds from alien Breed 3D 2? I kinda need one for a little something something...
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#2 | ||||||||
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Premium Member
Join Date: Feb 2002
Posts: 889
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Might be easier to get them from the source.
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#3 | ||||||||
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Ninja Fruit Slasher
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Name one thing AB3D2 can do better or even as good as Doom.
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Be safe, be well, eat fruit and touch as many people as you can. |
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#4 | ||||||||
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It's Amiga time!
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I thought it had decent atmosphere, interesting weapons and the various areas looked great.
I do think it's predecessor was a better game overall but Killing Grounds had a lot of potential.
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Amiga AND Linux fan. Zealots are people that lack faith ![]() I blog..a lot. http://doctorwhoretrospec.blogspot.com/ http://redleftperspective.blogspot.com/ http://theamigablog.blogspot.com/ |
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#5 | ||||||||
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Alien Breeder
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The idea behind Alien Breed 3D 2 was to create a DOOM clone within the confines of very limited resources. The enemies weren't nearly as impressive, but the level design behind it became interesting as you went on. An artistic style that has been lost in most modern FPS'.
Fish suggested an Alien Breed clone for BOOM and PrBoomGL... I can't shake the idea from my mind! Progress reports to come. Last edited by XDelusion; 05-17-2012 at 06:27 PM.. |
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#6 | ||||||||
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Lifetime Member
Join Date: Aug 2011
Location: San Antonio, TX
Posts: 540
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I have a full source code for AB3D2 on one of my Amiga Format CDs.
The textures could be there.
__________________
A500 KS 2.1, 1MB Chip, 68000 A600 KS 3.1, 2MB Chip, ACA630 32MB RAM A1000 KS 1.3, 2MB RAM A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM A2000 KS 2.1, 68030 25MHz, 6MB RAM A3000 KS 3.1, 68030 25MHz, 16MB RAM A4000 KS 3.0, 68040 25MHz, 16MB RAM CDTV KS 3.1, 4MB RAM CD32 AROS BOX Last edited by amiman99; 05-17-2012 at 05:04 PM.. |
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#7 | ||||||||
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Alien Breeder
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#8 | ||||||||
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Lifetime Member
Join Date: Aug 2011
Location: San Antonio, TX
Posts: 540
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Looks like all the textures are on my CD.
I wonder if the game can be ported to AROS or MorphOS to run natively.
__________________
A500 KS 2.1, 1MB Chip, 68000 A600 KS 3.1, 2MB Chip, ACA630 32MB RAM A1000 KS 1.3, 2MB RAM A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM A2000 KS 2.1, 68030 25MHz, 6MB RAM A3000 KS 3.1, 68030 25MHz, 16MB RAM A4000 KS 3.0, 68040 25MHz, 16MB RAM CDTV KS 3.1, 4MB RAM CD32 AROS BOX |
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#9 | ||||||||
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Sockologist
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Here's a few for starters, none of which the standard DooM engine was ever capable of:
Player jump and crouch Look up/down Vertically overlapping zones for split levels, bridges etc. Realtime Gouraud shaded zone lighting with multiple light sources Textured and Gouraud shaded polygon models for weapons, various pickups and some enemies Lightsourced sprites via bumpmapping for almost all other enemies Additive and alpha blended transparency effects for explosions and water Refraction effects for water Dithering Examples of some of these effects below: http://www.amiga.org/gallery/images/...ntage1_256.png http://www.amiga.org/gallery/images/...ntage2_256.png What AB3D2 lacked was polish and had some unfortunate limitations imposed on the finished product.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB Last edited by Karlos; 05-17-2012 at 06:20 PM.. |
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#10 | |||||||||
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Alien Breeder
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The description I should have given, though...
With Boom I can synthesize 3D bridges and room over room. Also translucent textures, enemies, etc. are possible. With Pr-Boom Plus, free look would also be possible. For jumping, crouching, scripting, and everything else we'd need Zdoom, redoom, or Odamex, though I think Zdoom is the only one to feature crouching. Of course there are Doom source ports that can do Doom 3 models and and plethora of other crazy stuff, but for the moment we have Boom. ![]() Quote:
Last edited by XDelusion; 05-17-2012 at 06:30 PM.. |
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#11 | |||||||||
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Ninja Fruit Slasher
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Quote:
I wasn't talking about standard Doom. To be honest i can't even remember what it is. Free doom all the way!
__________________
Be safe, be well, eat fruit and touch as many people as you can. |
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#12 | |||||||||
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Alien Breeder
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Quote:
![]() But ya, if you want to look at things that way, you can now think of many of the Windows based DOOM Source ports (which I hope we get some day) as on par (in many ways but A.I.) with modern FPS'. |
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#13 | ||||||||
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Alien Breeder
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Well I tinkered with the source packs for a bit last night. Thus far I've found some sprites, but the textures seem to be contained in some sort of custom WAD format...
I'll test to see if a Doom tool can open them tonight, if not I'll write to a couple guys I know and see if they can write me an extraction tool. Edit: Animan: are your textures in WAD files or are they in a folder on their own? Last edited by XDelusion; 05-19-2012 at 08:20 AM.. |
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#14 | ||||||||
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Lifetime Member
Join Date: Aug 2011
Location: San Antonio, TX
Posts: 540
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The sprites and textures are in iff format.
The whole AB3D2 zipped folder with all source and graphics is a 24MB. I can post it somewhere so you can get it.
__________________
A500 KS 2.1, 1MB Chip, 68000 A600 KS 3.1, 2MB Chip, ACA630 32MB RAM A1000 KS 1.3, 2MB RAM A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM A2000 KS 2.1, 68030 25MHz, 6MB RAM A3000 KS 3.1, 68030 25MHz, 16MB RAM A4000 KS 3.0, 68040 25MHz, 16MB RAM CDTV KS 3.1, 4MB RAM CD32 AROS BOX |
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#15 | |||||||||
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Alien Breeder
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Quote:
Hmm, that's about 2Mb larger than what I got... Can you search the folders and tell me if there are a lot of files ending with the WAD extension? If so then we probably have the same set, if not then I might just bother you to upload that somewhere. Thank you for the offer. In the mean time, I did manage to find some textures, but not many... ...though I do not think Alien Breed 3D II had many textures. It's part of how they managed to get such an advanced piece of software to run so well on a humble 1200. Still, I do believe there should be more than what I'm seeing in my set. On a side note, I did manage to get the audio files to load up in Goldwave sound editor, so I will have no problems converting them to WAV. The sprites and textures on the other hand are going to take some work. I'll have no problem converting them to BMP, but the next trick is converting the DOOM palette to match that of AB3D. Getting the textures and sprites right will be easy, but getting the damage and item pick up colors changed will require a bit of research on my end. I know InkWorks has a bug that prevents it from covering all these bases (see video), but DeepSea should have no problems pulling it off. After all I began research into this a while back, but got distracted before I finished my crash course education, so it shouldn't take too terribly much effort. ![]() |
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