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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#16 | ||||||||
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Too much caffeine
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Join Date: Apr 2002
Posts: 128
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Here's a really short review:
Great packaging Great game Great fun Works great on Linux with Wine with none of the usual Linux-y fiddling around. For goodness' sake buy this game! |
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#17 | ||||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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Quote:
Quote:
saimo |
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#18 | ||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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@yoodoo
Short as it can be, but still delightful to me :cheers: saimo |
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#19 | |||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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@German, French and Spanish people
Quote:
Thanks in advance! saimo |
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#20 | ||||||||
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Technoid
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Join Date: Apr 2005
Posts: 183
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@saimo
After reading the review and looking at your website it looks like BOH is a must have to play on my same but my finances are a bit tight at the moment so sadly purchase may have to wait until next month, But I defiantly plan to buy a copy. Do you plan to add network play to a future version as I am a big Alien Breed fan, but Alien breed was best played as a co-op multi player game and BOH looks like it has the possibility to take that to a new level by doing that networked with puzzles were 2 or more players have to split up while working together to open doors and complete puzzles.
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Sam440ep 667mhz 512megs OS4.1 Minimig, 4MB RAM, ARM add-on board Amiga 1200 Eyetech mk4 Tower, Blizzard 1240 040/40 32MB Fast ram, IDEFix Express mk2, mediatorSX pci, Voodoo3 PCI, PCI network card, OS3.9 BB2. |
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#21 | ||||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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Quote:
Quote:
saimo |
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#22 | |||||||||
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Premium Member
Join Date: Nov 2005
Posts: 8,666
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Quote:
I like the idea of the Evil Player attempting to sabotage the other player throughout the level, but I also think a co-op mode with special co-op missions would be awesome. Like Dwyloc suggested, forcing the players to split up to, maybe, simultaneously stand on two switches in different parts of the level which must be pressed together to open a passage. Or maybe some passages are only accessible to the "red player" and others only to the "blue player" to force them to take separate paths. Come on people, get your orders in so we get BOH 2 ;-) -- moto
__________________
Code:
10 IT'S THE FINAL COUNTDOWN 20 FOR C = 1 TO 2 30 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA 40 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA 50 NEXT C 60 NA-NA-NAAAA 70 NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA 80 GOTO 10 |
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#23 | |||||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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Quote:
Quote:
Quote:
saimo |
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#24 | ||||||||||
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Technoid
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Join Date: Jan 2003
Posts: 300
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@motorollin
Quote:
Ah, and by the way... BOH already runs natively on MacOS X now -> see here ;-) saimo |
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#25 | ||||||||||
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Premium Member
Join Date: Nov 2005
Posts: 8,666
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Quote:
Quote:
Well done! You have an email from me ;-)-- moto
__________________
Code:
10 IT'S THE FINAL COUNTDOWN 20 FOR C = 1 TO 2 30 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA 40 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA 50 NEXT C 60 NA-NA-NAAAA 70 NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA 80 GOTO 10 |
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