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Old 04-18-2008, 07:33 AM   #16
jmbattle
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Default Re: Mega lo Mania

A truly excellent game - and what fantastic speech too!

A little trivia for you, the blue character 'Madcap' actually says 'No way sh*thead!', however the sample is cut short.

Cheers,
James
x
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Old 04-18-2008, 10:35 AM   #17
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Default Re: Mega lo Mania

Quote:
bloodline wrote:
Anyway, what's the deal with the last island? It's pointlessly easy, the "mother of all battles"? I think not... :-/
Hi,
so how do you prevent the game from using all you men at the last level, and forcing you to enter the "mother of all battles" without any men.?? Its been buggin me for some 10 years...
Greets
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Old 04-20-2008, 05:19 AM   #18
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Default Re: Mega lo Mania

I've just found an interesting project called Gigalomania. Some guy has re-created Mega-lo-mania, using the original data from the Amiga version of Megalomania, and it runs on PC.

I've played a little of it and it seems pretty cool, though it still needs some work. It runs a bit too fast, some of the in-game features don't work correctly. Example, when a new design idea comes up, you don't get any indication that it's ready to be researched. You just have to keep checking regularly.

The cool thing is it's open source so anyone can tinker with it to get it working correctly. I have no experience with CPP so I can't really do anything with it yet. The makers intent with the game is to add new features to the game. A level editor would be a cool thing. Maybe even a head to head multiplayer mode could be created.

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Old 04-20-2008, 05:32 AM   #19
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Default Re: Mega lo Mania

Quote:
peesz wrote:
Quote:
bloodline wrote:
Anyway, what's the deal with the last island? It's pointlessly easy, the "mother of all battles"? I think not... :-/
Hi,
so how do you prevent the game from using all you men at the last level, and forcing you to enter the "mother of all battles" without any men.?? Its been buggin me for some 10 years...
Greets
On the later epochs, when you reach 2001 tech level you can put castles into suspended animation, when you do this the men in that castle will be available for the last island :-) I'm pretty sure that was in the manual ;-)
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Old 04-22-2008, 07:26 AM   #20
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Default Re: Mega lo Mania

"We've Nuked Them"



Damn I love this game.
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Old 04-22-2008, 08:21 AM   #21
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Default Re: Mega lo Mania

Clocked it on the megadrive, never played the amiga version as couldnt get it to work on my A1200 at the time, though I expect there is a WHDLOAD slave now.

I had to work all that out as had no manual, but do agree the last level was easier than all the others
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Old 04-22-2008, 08:41 AM   #22
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Default Re: Mega lo Mania

I've found that the only Amiga I could ever get Mega Lo Mania to work on was a stock Amiga 500 with a 512k RAM expansion. I've even tried the WHDLoad version and couldn't get it to work.

I've got the Megadrive version too. I hear it said that the SNES even had a version of it. I'd kill to get that in my cart collection. The MD version was my first experience with the game back in about '93. Of course the Amiga version is the best. Having a mouse makes it much easier to play I think.
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