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Old 07-13-2006, 08:50 AM   #1
GreggBz
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Default Game Development (Big Pictures)

Fellow Amiga Fans, Would anyone here like to help a small indie game devlopment team? Not meaning to solicit, but this is a fairly small project for fun.

The project is Windows (.NET which is a great development environment) and freeware.

It's a Sci-Fi RPG based on the likes of Starflight and Starcontrol.

What we need is an Artist.
Simple 3d meshes for planet side life.
The meshes need to be in DirectX .X format. Milkshape, 3ds Max, will do.
Homepage
Life Form Descriptions there are about 25 life forms needed.

Mail me at brzozowskig (AT) adelphia.net if you are interested.

Here are some screenies:





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Old 07-14-2006, 06:13 AM   #2
lou_dias
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Default Re: Game Development (Big Pictures)

I'm not an artist.

Just curious, what .Net language are you using?
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Old 07-14-2006, 06:31 AM   #3
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Default Re: Game Development (Big Pictures)

The game is done in VB.NET with the DirectX 9.0 SDK. Currently, it's about 90 pages of source code.

Here's a video from a build a couple of months ago.
14Mb avi
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Old 07-31-2006, 07:38 PM   #4
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Default Re: Game Development (Big Pictures)

I'm a VB.NET 2003 business app programmer. I specialize in database work. I haven't coded a game since the C64, but I have alot of general programming knowledge incase you need some advice or have a bug in some routine.

Though game programming goes against the rules of business app programming, lol...
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Old 08-03-2006, 07:52 AM   #5
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Default Re: Game Development (Big Pictures)

We could use another developer..
I would need them to commit to 5 to 10 hours a week though.

Throwing the odd bone to someone willing to give hints has, in my experience been more managerial trouble than it's worth. (No offense ;-))

Right now it's myself and another developer.
The design is pretty modular. There's enough to do, if you're willing to give it a try let me know!
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Old 08-22-2006, 07:40 PM   #6
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Default Re: Game Development (Big Pictures)

Static meshes or animated? I'm a 3d artist, but don't have much time. I could easily whip up a few meshes.
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