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| Amiga Desktop Audio and Video Discuss Amiga related Audio and Video creation & manipulation here. post links to your songs, videos, hardware/software reviews etc..... |
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#1 | ||||||||
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Too much caffeine
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Join Date: Jul 2005
Posts: 73
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Hello fellow Amigans,
I was wondering if anyone knows how to convert Octamed Soundstudio songs to MP3 which will include MIDI as part of the songs. I've managed to convert my protracker Mods by importing them into Madtracker. But since I sold my Yamaha PSR, I've not been able to get the MIDI running in sync when I use standard GM Midi sounds from the computer instead of my Yamaha GM sounds. It would be nice to get this all in sync and then convert it from my PC to into MP3. Unfortanatly, my real Amiga is in England in the garage! and all I have to work with is the data from my Emulated Octamed Soundstudio on the PC. Any tips, greatly appreciated. |
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#2 | |||||||||
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Sockologist
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For the second stage, use OMSS to control your MIDI device and use a separate tool to record the output, say on your PC. Make sure you use the same recording rate as you used for the first step, or mixing becomes complicated. Finally, you will need to mix the two tracks together, before converting them to mp3. There are plenty of tools for this, LAME always gives decent results. There is a knack to doing this well. What I would recommend is inserting an empty block at the start of your song. Then, on the first line, add a short sample and likewise a short MIDI sound, such as a drum or something else with a very rapid attack. These will indicate the start of your audio. This step will help you synchronize the start of the two files, since when you capture the live MIDI performance, you'll probably already have started your recording tool for the audio and will have an otherwise difficult to estimate range of silence before it really starts. Before mixing, you can crop the second file to the start of your marker sound and then mix them both together confident that they align up properly. Once you've mixed them properly, you can cut off the synchronising tick and silence that follows until the start of your track proper. Another way of doing this is to just use a mixer to mix your live OMSS sample replay and the MIDI device's output and then capture the whole lot. I prefer the former since it gives me more options for post-production during the final mixdown. Sometimes, I record several components of a track in isolation, purely for this reason.
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OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#3 | ||||||||
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Too much caffeine
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Join Date: Jul 2005
Posts: 73
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Thanks for the advice
I'll probably do as you said and mix down the midi and sample based sounds separately. Or even do away with the midi by converting them into samples and then record the whole lot as MP3 or Ogg. Thanks again for the useful tips.
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#4 | |||||||||
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Sockologist
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Furthermore, any effects controllers you've set up, such as reverb, chorus etc. just aren't going to be easily reproduced either.
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#5 | ||||||||
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Alien Breeder
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KarlOS: The last time I messed with hard drive recording, the end result sounded nothing at all like the song I had just composed. Just noise in fact, and not the noise I was going for.
![]() You think 16-bit samples might have caused this?
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Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs |
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#6 | |||||||||
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Sockologist
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Also, what did you use to replay the rendered audio?
__________________
OCA This isn't SCSI... This is SATA!!! I have CDO. It's like OCD except all the letters are in ascending order. The way they should be. Core2 Quad Q9450 2.66GHz / X48T / 4GB DDR3 / nVidia GTX275 / Linux x64, AROS, Win64 A1XE 800MHz / 512MB / Radeon 9200 / OS4.1 A1200T BPPC 240MHz / 256MB / Permedia 2 / OS 3.1 - OS3.9, OS4 A1200T Apollo 1240 28MHz / 32MB / Mediator1200 / Voodoo 3000 / OS3.9 A1200D Apollo 1240 25MHz (ejector seat ROM edition) / 32MB |
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#7 | |||||||||
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Cult Member
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Join Date: Jan 2003
Posts: 572
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Did you record with smoothing on? All this 16 bit and 44KHz mixing makes for better quality recordings but remove the "Amiga-ness" of the sound. If that was part of the original you may have inadvertently removed it. |
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#8 | |||||||||
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Too much caffeine
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Join Date: Jul 2005
Posts: 73
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Quote:
I'm going to try save the the midi sounds as a MIDI file, and then import this onto a PC music tracker which can also playback Amiga .mod file and combine the two and see how this works. As long as the playback routine is in sync I should be able record it as one file. The GMmidi sounds on my PC don't sound as good as the one from Keyboard, but I'm sure I can find us an FM synth as a plugin and use this instead of sampled sounds for the MIDI. |
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#9 | |||||||||
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Defender of the Faith
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Join Date: Feb 2006
Location: Ontario, Canada
Posts: 1,621
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So, yes, either hook up a hardware MIDI keyboard or sound module, or find some way to delay the audio track in a DAW by the same amount that the MIDI track is delayed. i.e. render the MOD audio to a 16-bit WAV file in OctaMEDSS, save out the MIDI data as well to a MID file. Load both the audio and MIDI file into a multitrack daw (each on a separate track) then drag the audio slightly to introduce a slight delay that matches up with the latency of the software GM sounds. The methods above, outlined by others, will also work. |
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