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| Amiga Gaming This forum is dedicated to games software and solutions for the Commodore Amiga computer. Need help blowing up pixels? Know of the next gaming revolution? Talk about it here. |
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#1 | ||||||||
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Kindred of Babble-on
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http://www.identicalsoftware.com/btbuilder/
Okay, Guys. if you're a coder and you liked the Bard's Tale series, this is an open sourced version of the Bard's Tale Construction Set. Currently, there's one coder who's maintaining the Linux port. I do all the art for the game currently (you can see screenshots on the page), but I can't test graphics for the game, 'cos there's no port for Windoze or Amiga and it leaves me to send the art to the coder, who then gives me bug reports. I'd like to take out the middleman. ![]() So.... Someone port the game, please. ![]() Look at it this way, it's an additional game that the Amiga has. I would prefer that it were OS3.X, as I'd be doing testing in WinUAE. Thanks in Advance.
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'Using no way as way. Having no limitation as limitation.' - Bruce Lee 'No, sorry. I don't get my tits out. They're not actually real, you know? Just two halves of a grapefruit...' - Miki Berenyi 'Evil will always triumph because good is dumb.' - Dark Helmet ![]() 'And for future reference, it might be polite to ask someone if you can quote them in your signature, rather than just citing them to make a sales pitch.' - Karlos. (I didn't ask, obviously......)
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#2 | ||||||||
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Too much caffeine
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Join Date: Aug 2008
Location: Sweden - Down South
Posts: 87
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Oh :sadmemories: !
I recall how frustrated I was that the Amiga-port of the game was OCS/ECS only, and it wouldn't work with the A600 I had at the time when the game was new...
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intuition inside! |
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#3 | ||||||||
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Kindred of Babble-on
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Yes, I was completely disappointed with the game, when I first purchased it. This one looks promising and it's being coded by one of the coders who did the more modern Devil's Whiskey clone of BT. I've yet to see the game in action, though, as it's only a linux port. Basically, I send in images, hoping for the best and fix bugs in the graphics, when the coder sends me screenshots. =/
Kinda sucks, but it's a game I'd love to have. Eventually.....
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'Using no way as way. Having no limitation as limitation.' - Bruce Lee 'No, sorry. I don't get my tits out. They're not actually real, you know? Just two halves of a grapefruit...' - Miki Berenyi 'Evil will always triumph because good is dumb.' - Dark Helmet ![]() 'And for future reference, it might be polite to ask someone if you can quote them in your signature, rather than just citing them to make a sales pitch.' - Karlos. (I didn't ask, obviously......)
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#4 | ||||||||
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Premium Member
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It's an SDL-based program and GPL licensed. It should be a straightforward port assuming that all the file access is not little-endian dependent.
Update: It uses PhysFS and XML for file access. If anyone has an Amiga version of PhysFS, let me know. A Windows version would be simple enough, getting PhysFS on the Amiga may require some tickling of the PhysFS makfiles. Update2: Since PhysFS uses CMake as its build process it may be difficult to make an Amiga version but a Windows version would be easy. I have the program running on my Mac with only a slight change to the Linux Makefile. Last edited by SamuraiCrow; 06-20-2009 at 08:17 AM.. Reason: update2 |
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#5 | |||||||||
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Kindred of Babble-on
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Quote:
As for running Linux in a vitrual environment, I wouldn't even know where to start with that, much less compiling code.
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'Using no way as way. Having no limitation as limitation.' - Bruce Lee 'No, sorry. I don't get my tits out. They're not actually real, you know? Just two halves of a grapefruit...' - Miki Berenyi 'Evil will always triumph because good is dumb.' - Dark Helmet ![]() 'And for future reference, it might be polite to ask someone if you can quote them in your signature, rather than just citing them to make a sales pitch.' - Karlos. (I didn't ask, obviously......)
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#6 | |||||||||
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Premium Member
Join Date: Nov 2005
Posts: 8,666
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Quote:
http://www.parallels.com/uk/products/workstation/ Once you have installed it, you just stick a Linux CD in your PC, fire up Parallels, use the wizard to configure the virtual machine (which is very, very easy) then install as normal. It's really easy, and certainly quicker than porting the software.
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Code:
10 IT'S THE FINAL COUNTDOWN 20 FOR C = 1 TO 2 30 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA 40 DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA 50 NEXT C 60 NA-NA-NAAAA 70 NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA 80 GOTO 10 |
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#7 | |||||||||
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Technoid
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Join Date: Mar 2004
Posts: 320
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Quote:
![]() The game looks good though. Good luck! |
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| tale , port , continue , bard , art , amiga |
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