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HollyPaint
HollyPaint is a simple paint application. It's written in the Hollywood programming language. Because of the MUIRoyale plug-in it has a MUI interface.
Additional to some fundamental drawing functions it has an interface to some Hollywood filters like "Sepia-tone", Blur", "Gray" etc. It can be downloaded from: http://aminet.net/package/gfx/edit/HollyPaint It contains binaries for AROS, AmigaOS3+4 and MorpOS, allthough its author could only test the AROS version. It's an Open Source project with BSD license. Sourceforge project page: https://sourceforge.net/projects/hollypaint/ |
Re: HollyPaint
I tried this, but it needs MUIRoyale, which appears to be part of Hollywood. Is there a MUIRoyale runtime module (or something) that makes this useable?
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Re: HollyPaint
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http://aminet.net/package/util/libs/HWP_MUIRoyale AROS version needs manual installation, i.e. muiroyale.hwc and muiroyale.hwp must be copied to libs:hollywood. |
Re: HollyPaint
Thanks! I'll give it another try! :)
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Re: HollyPaint
How far do you plan to take this program? After a recent announcement about a Hollywood plugin, I'm starting to see the usefulness of Hollywood. Adding to that, I was starting a paint program on PortablE that could be used for alpha-blended sprite-sheets for a game. If HollyPaint can do it it would save me a lot of work!
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Re: HollyPaint
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https://sourceforge.net/p/hollypaint...milestone/1.1/ Adding alpha sliders to the colorwheels is easy because Hollywood already supports colors with alpha component. To avoid a misunderstanding: do you mean drawing with pens which have an alpha component or that the sprite sheet should have transparent zones? Quote:
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Re: HollyPaint
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Perhaps the new animation plugin I linked in my post will make undo-redo a possibility as well. All that would be needed would be the ability to add a frame to the start of an animation, remove multiple frames from the start of the animation (for the case of editing after an undo) and the ability to render frames asynchronously frontwards and backwards. Since the plugin can save animations, I would assume it can also be used to edit animations. I'm beginning to wish I hadn't stopped upgrading Hollywood after the first version. Maybe I could help with the project if I'd kept up with the latest and greatest versions. |
Re: HollyPaint
I like it, but I find a problem in MorphOS and where I could see that your program runs better is under Amiga OS4, under Amiga OS3.5-3.9 the color palette, hum it are show very little. But under OS4 is perfect, only you need a good icons for the program.
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Re: HollyPaint
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Re: HollyPaint
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Maybe you're lucky and PortablE will be extended. Quote:
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Re: HollyPaint
Thanks Mazze.
I confess to not having tried it yet, but I will shortly. To be honest though having access to the sources, for me, is equally interesting as the app itself. Ive been wanting to check out hollywood for a while now, so the sources of Hollypaint are of great interest to me. Thanks again. |
Re: HollyPaint
Sneak preview of coming V1.1:
http://www.mazze-online.de/hollypain...ha-distort.png Individual colors for gradient, shadow and edge - each with alphachannel. More effect filters. |
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