View Full Version : Kickstart 1.2 or 1.3
barney
05-04-2011, 07:35 AM
Which kichstart is compatible with the most Amiga software: 1.2 or 1.3? Thanks.
carls
05-04-2011, 07:43 AM
Which kichstart is compatible with the most Amiga software: 1.2 or 1.3? Thanks.
I'd say that 3.x and up are compatible with most software, given that virtually no new software has been written with 1.2/1.3 in mind since, oh, 1995?
If you want to run old OCS games and demos I'd go with 1.3.
barney
05-04-2011, 07:49 AM
Thanks. I'll give it a try.
Barney
save2600
05-04-2011, 07:52 AM
I was surprised the other day when I found Starflight actually requires Kickstart 1.2. Does not work under 1.3. :lol:
But yeah, I'd go with 1.3 if all you're doing is playing games on a floppy based Amiga.
barney
05-04-2011, 08:01 AM
My main goal is very simple....I want to get Infocom's "Lurking Horror" to play the sounds. I have tried time and time again to get them to work but no luck. Maybe the secret is to use KS 1.2.
freqmax
05-04-2011, 08:01 AM
Have a selectable kickstart..
Guess 1.3 and 3.x is the best in their respective genre.
Bamiga2002
05-04-2011, 08:10 AM
for Double Dragon II i'd go for kick 1.2 :)
there are some titles that require kick 1.2 to work.
barney
05-04-2011, 08:26 AM
Currently I am using a triple Kickstart selector (1.3, 2.04, 3.1). I may remove it and put in a double kickstart with 1.2 and 3.1.
yorgle
05-04-2011, 08:52 AM
For what it's worth, the early demos required the OS version they were made against, especially pre-release amiga stuff (v27, v29, although i've gotten some of the v27 demos to work with v29 kickstart, iirc).
1.1 was another funny one. Some of the older software requires 1.1 or 1.0. MusiCraft is one that comes to mind. It was made for 1.1, and might work for a little while on 1.2 or newer, but it has some graphics glitches. Same with Instant Music.
It's been a very long time since I played with this stuff, so i may be talking out of my butt here.
Related; Does anyone have the pre-pre release version of MusicCraft? So far as I can tell there is one common version out there, and one rare, earlier version which has a version of "Spanish Flea" that I've not heard since the late 80s. (Yes, there are other versions, but I want to hear that particular one.) If anyone has leads on this, please let me know.
LaserBack
05-04-2011, 09:23 AM
the best kickstart for games is 1.2
in fact there are not games that works on 1.3 but don't works on 1.2
tons of games will not works on kick1.3 and higher
examples archon 1 y 2....one on one, and most of pre 1988 games
Matt_H
05-04-2011, 10:39 AM
Currently I am using a triple Kickstart selector (1.3, 2.04, 3.1). I may remove it and put in a double kickstart with 1.2 and 3.1.
For maximum compatibility with that setup, use 1.2, 1.3, and 3.1 in the Kickstart switcher. 99.9% of what works under 2.x will work under 3.1.
barney
05-04-2011, 12:11 PM
The current Rom switcher I am using is a single programmed Rom chip containing all three Rom's on it (1.3, 2.04 and 3.1).
Does anybody know of a Rom Switcher that has three inputs for three physical Roms? I know Amigakit has a Rom selector that allows two chips to be connected but to this day I have never seen one that allows for three chips.
psxphill
05-04-2011, 12:18 PM
tons of games will not works on kick1.3 and higher
examples archon 1 y 2....one on one, and most of pre 1988 games
I've never owned a 1.2 Amiga & I don't remember any games that didn't work on 1.3, only a version of soundtracker. All the degrader utils that people used on a500+/a600/a1200 were 1.3
lsmart
05-04-2011, 01:11 PM
As far as I remember there wasnīt much difference between 1.3 and 1.2 except that 1.3 could boot from HD. But if you want to play and Infocom game, why donīt you use any of the free zPlayer implementations like "Amiga Infocom" by InfoTaskForce/David Kinder, which also works under Workbench 3?
LaserBack
05-04-2011, 03:36 PM
I've never owned a 1.3 Amiga & I don't remember any games that didn't work on 1.3, only a version of soundtracker. All the degrader utils that people used on a500+/a600/a1200 were 1.3
yes most of degraders uses kick 1.3
they used kick 1.3 because it was the standart for the A500 after 1988
but there are A500 and A2000 manufactured in 1987 that comes with kick 1.2
and lot of bad written games from that era don't works on kick 1.3 like I said in my previous post
you can softkick kickstart 1.2 using skick346 on aminet
kick 1.2 is the kickstart I use to degrade my A1200 to play A500 games
btw,also there a cup of bad written games that only works on kick 1.1
I don't remember which ones now ....were made for the A1000
lost_loven
05-04-2011, 04:35 PM
I had problems with starwars.. worked on 1.2 but never on my 1.3 (a500)
lost
bloodline
05-04-2011, 04:38 PM
As far as I remember there wasnīt much difference between 1.3 and 1.2 except that 1.3 could boot from HD. But if you want to play and Infocom game, why donīt you use any of the free zPlayer implementations like "Amiga Infocom" by InfoTaskForce/David Kinder, which also works under Workbench 3?
1.3 was a quick fix to get Automount in place for HD, IIRC it was otherwise identical to 1.2... I think it was Dave Haynie who explained that in an interview somewhere.
freqmax
05-04-2011, 04:58 PM
Yeah HDD support was quite essential, which v1,3 added ;)
A kickstart ROM which uses RAM with write disabled in use should be able to use any kickstart you can think of.
Some of the games that only worked with Kick 1.1/1.2 was EA's Arctic Fox, Archon, and Adventure Construction Set.
AmigaPixel
05-07-2011, 02:37 AM
"I've never owned a 1.2 Amiga & I don't remember any games that didn't work on 1.3"
Same here, I don't recall having any problems with any thing working with 1.3 except the apps that were newer and required the 2.04 rom I used to switch to.
LaserBack
05-07-2011, 03:12 AM
Yeah HDD support was quite essential, which v1,3 added ;)
A kickstart ROM which uses RAM with write disabled in use should be able to use any kickstart you can think of.
kick 1.3 added boot from hardisk
but
you can use a hardisk on kick 1.2
the problem of kick 1.2 is that the system can't boot from hardisk....only from floppy
the system will boot from a floppy and then ...you can mount the hardisk typing in shell for example mount DH0:
or adding that line on the startup-sequence
to make it work also it needs the correct hardisk data in the archive devs:mountlist
Kronos
05-07-2011, 03:34 AM
Actually one can boot from HD with 1.2, but that was a hack and stopped working with 2.0 onwards.
Another difference in 1.3 was the support for more than 512k Chip-RAM. AFAIR 1.2 will crash&burn with 1 or 2 MB.
freqmax
05-07-2011, 08:05 AM
HDD boot with 2.x didn't work !?
Matt_H
05-07-2011, 08:37 AM
HDD boot with 2.x didn't work !?
I think Kronos was describing the hacky method to autoboot under 1.2 that didn't work under 2.0 - and it of course wasn't necessary under 2.0.
drHirudo
05-07-2011, 02:00 PM
For best compatibility and speed use KS 3.1 with WHDLoad and hard drive.
LaserBack
05-07-2011, 05:53 PM
Another difference in 1.3 was the support for more than 512k Chip-RAM. AFAIR 1.2 will crash&burn with 1 or 2 MB.
are you sure?
from where you got that info?
just I tried a config on winuae....kickstart 1.2 with 1mb and 2mb chip ram and worked very well...no crashes and games and workbench worked fine
gaula92
05-07-2011, 06:03 PM
Is it possible to boot from HD with KS 1.3?
I tried it with Minimig and it doesn't work: booting from HD works from 2.05.
Maybe it's because Minimig uses A600 IDE?
AmigaPixel
05-07-2011, 09:46 PM
Is it possible to boot from HD with KS 1.3?
I tried it with Minimig and it doesn't work: booting from HD works from 2.05.
Maybe it's because Minimig uses A600 IDE?
I can't speak for the Minimig, but when I bought my A2000 in 1993 it came with Kickstart 1.3 and a 40 meg SCSI HD. It booted right from the HD. Isn't the Minimig designed to be compatible with KS 1.3, even with using the SD/MMC card to IDE?
gaula92
05-08-2011, 03:02 AM
I can't speak for the Minimig, but when I bought my A2000 in 1993 it came with Kickstart 1.3 and a 40 meg SCSI HD. It booted right from the HD. Isn't the Minimig designed to be compatible with KS 1.3, even with using the SD/MMC card to IDE?
Yes, the Minimig IS compatible with 1.3.
In fact, that's the KS version I use to boot it when I want it to become an Amiga 500.
But my KS 1.3 is 256KB in size. Maybe it's an 1.3 from A500 wich could be different from a KS 1.3 in an A2000. Just speculating here.
Digiman
05-08-2011, 05:04 AM
21,000 games...90% OCS KS 1.x based hmmmmm.
The answer is KS 1.3 for classic non-AGA use.
motrucker
05-08-2011, 09:18 AM
This is the main reason I keep my trusty old A1000 disk based Kickstart. There are quite a few games that need 1.2. I would rather use 1.3 when I can though.
LaserBack
05-08-2011, 11:44 AM
21,000 games...90% OCS KS 1.x based hmmmmm.
The answer is KS 1.3 for classic non-AGA use.
that number is an exaggeration
Lockon_15
05-08-2011, 12:41 PM
Total number od 21,000 might be a bit too high, but OCS percentage is actually more than 90%. HOL has some 440 AGA titles while OCS tops it with more than 5170...Kickstart 1.3 is the one...
LaserBack
05-08-2011, 01:07 PM
Total number od 21,000 might be a bit too high, but OCS percentage is actually more than 90%. HOL has some 440 AGA titles while OCS tops it with more than 5170...Kickstart 1.3 is the one...
The HOL numbers you are counting is incorrect
HOL manages titles with different names different versions,unrealesed titles.... and everything there is in the same bag
I estimate there are 1100 commercial amiga games in total AGA and CD32 included
PD games,sharware and PC ports is another story which can add maybe 1000 buggy titles
Lockon_15
05-08-2011, 02:49 PM
Commercial or not, PD or shareware, native Amiga or ported, that doesn't change the fact they run on Amiga and thus are indeed accountable, versions put aside. As I understand, key question is what fraction of Amiga games require Kickstart 1.2 in order to run flawlessly. Getting exact number od total titles might be quite a challenge. HOL is just a single reference, I can also quote 'Lemon Amiga' with more than 3450 titles, followed by some 2400 at SPS/CAPS and a WHDLoad trailing at 2200. I guess that previous poster meant 21000 floppy disks or something like that. 20,000 games were maybe total count for Sinclair or C64, not for 16-bit machines.
BTW, what is 'buggy' by your definition ? Something that won't run on KS1.2 ?
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