View Full Version : Amiga games number of copies sold
LaserBack
04-29-2011, 02:04 AM
hi
I'm looking for info about Amiga games marketing in the past
how many copies sold famous titles
which was the game more successfully ect
comparison sales with PC games or atari ST games
is there any info?
thanks
fishy_fiz
04-29-2011, 03:36 AM
I cant help you here, but Id be interested to find out as well. The only thing I remember in regards to amiga software sales was reading in an issue of C+VG (Computer And Video Games magazine) years ago, and them making mention of Worms (or maybe Directors Cut, cant recall) for the Amiga being the biggest selling game over the Christmas period. They specifically mentioned it as this was when the Amiga had been "dying" for some time already and it was unexpected.
bloodline
04-29-2011, 03:42 AM
hi
I'm looking for info about Amiga games marketing in the past
how many copies sold famous titles
which was the game more successfully ect
comparison sales with PC games or atari ST games
is there any info?
thanks
Companies didn't really give any indication of sales back in the day, and none of the Amiga software companies are either still around or would retain 20 year old sales data... Gallup used to keep track of games sales for their charts. That would be your first port of call, good luck
ajlwalker
04-29-2011, 05:38 AM
I seem to recall that Lemmings sold 500,000 copies.
I believe some of the footie management games, SWOS etc sold 100,000+ copies, but most sold in the tens of thousands or lower.
LaserBack
04-29-2011, 08:31 AM
I seem to recall that Lemmings sold 500,000 copies.
I believe some of the footie management games, SWOS etc sold 100,000+ copies, but most sold in the tens of thousands or lower.
500.000 copies ?
are u talking about the amiga version?
LaserBack
04-29-2011, 08:36 AM
I cant help you here, but Id be interested to find out as well. The only thing I remember in regards to amiga software sales was reading in an issue of C+VG (Computer And Video Games magazine) years ago, and them making mention of Worms (or maybe Directors Cut, cant recall) for the Amiga being the biggest selling game over the Christmas period. They specifically mentioned it as this was when the Amiga had been "dying" for some time already and it was unexpected.
according to the article on wikipedia worms DC sold 5000 copies worldwide
I don't know if that is a big number or low number
ALien breed 3d2 also sold 5000 copies
btw, don't know where wikipedia'users get that info
runequester
04-29-2011, 08:37 AM
I imagine some of this stuff may be in old magazine articles, or maybe advertisement on game boxes. I'd be interested in seeing though.
Foundation was sold around 3000 copies (until 1999). Genetic Species was about the same.
I heard 30.000 copies for Turrican II.
djnick
04-29-2011, 09:27 AM
I heard Capital Punishment beat'em'up game sold ~16000 copies [if true] during 1997.
In comparsion: UberRacer [3D driving game for iPhone] is sold ~ million copies :) DoodleJump game [I heard it was made by some guy from Croatia] is one of best selling titles, and I heard last year he got over 2 million copies. Lots of money, if you ask me :)
Franko
04-29-2011, 09:29 AM
Dunno about official games sales figure but up the Barras in Glasgow on a Sunday you could get all the latest and any old games that were ever written for the Amiga (or any other computer). The guys selling them sold them in their thousands especially back in the 90s and in some cases made hundreds of thousands of pounds from them...
Seem it was still going on as late as 2005 as this article from the Daily Record Newspaper shows when one guy was caught & fined nearly £500,000... :eek:
Barras Pirate fined 500K... (http://www.thefreelibrary.com/BARRAS+PIRATE+FACES+%26500K+PAYOUT.-a0138839340)
runequester
04-29-2011, 09:51 AM
I heard Capital Punishment beat'em'up game sold ~16000 copies [if true] during 1997.
In comparsion: UberRacer [3D driving game for iPhone] is sold ~ million copies :) DoodleJump game [I heard it was made by some guy from Croatia] is one of best selling titles, and I heard last year he got over 2 million copies. Lots of money, if you ask me :)
yeah, the internet does wonders for stuff like that :)
TheBilgeRat
04-29-2011, 09:53 AM
I heard Capital Punishment beat'em'up game sold ~16000 copies [if true] during 1997.
In comparsion: UberRacer [3D driving game for iPhone] is sold ~ million copies :) DoodleJump game [I heard it was made by some guy from Croatia] is one of best selling titles, and I heard last year he got over 2 million copies. Lots of money, if you ask me :)
sure, but its all about exposure.
remember when it was big for an album to sell gold? Now its expected to do that. its just the market for the product got huge.
I remember reading that Shadow Of The Third Moon sold around 750 copies.
runequester
04-29-2011, 11:50 AM
Id wager that sales in the hundreds, maybe a few thousand at best would be the norm in the post Commodore era.
At the height of amiga games (89-93 or so) I'd guess high thousands to low tens of thousands for better games.
Lando
04-29-2011, 12:35 PM
I remember reading an article on 'Digitiser' (teletext, written by Violet Berlin) back in '94 or so about the Gallup games chart and the top Amiga title had sold 173 copies iirc (one hundred and seventy three) that week. Towards the bottom end of the chart titles had barely managed to scrape double figures. I was quite shocked at the time, but by '94 the Amiga was already a corpse.
Franko
04-29-2011, 01:03 PM
Although this nothing to do with Amiga games, it's an old radio transcript from a broadcast around 1983 talking about the latest releases for computer games at that time for the likes of the VIC 20 & C64, near the bottom of the transcript they talk in figures of 30,000 to 60,000 games being sold per title in order to get into the top ten sales charts of that time,
http://www.west.co.tt/matt/speccy/commercial-breaks-transcript
There was a BBC TV documentary around that time describing the rise and fall of Eugene Evans (he's the guy who got rich of writing the first VIC20 games and bought the bus company his dad worked for so his dad could retire) and his companies Bug-Byte & Imagine... :)
Unfortunately it looks like the footage is no longer available, which is a shame as it really showed how back at the start of it all armed with just a VIC 20 or C64 or ZX Spectrum and a few days coding in your bedroom that you could soon be rolling in the money and also if you didn't know how to spend that money wisely you would soon go bankrupt ... :)
Ahh... life was much simpler back then... :)
Digiman
04-29-2011, 02:48 PM
Only interested in figures for games like Shadow of the Beast etc not after 16bit Sega/Nintendo took over.
LaserBack
04-30-2011, 12:18 PM
I heard Capital Punishment beat'em'up game sold ~16000 copies [if true] during 1997.
In comparsion: UberRacer [3D driving game for iPhone] is sold ~ million copies :) DoodleJump game [I heard it was made by some guy from Croatia] is one of best selling titles, and I heard last year he got over 2 million copies. Lots of money, if you ask me :)
I think the iphone game's numbers are inflated figures
it can't be
sincerely I don't know any person that purchased one miserably game for the iphone
millions of copies for a simple cars game and an ugly platform game?
I wonder what kind of ppl can purchase a game for a telephone to play with the fingers
btw,
according to wiki the amiga version of lemmings sold the first day 55000 copies
but personally I can't believe that
Digiman
04-30-2011, 02:25 PM
Although this nothing to do with Amiga games, it's an old radio transcript from a broadcast around 1983 talking about the latest releases for computer games at that time for the likes of the VIC 20 & C64, near the bottom of the transcript they talk in figures of 30,000 to 60,000 games being sold per title in order to get into the top ten sales charts of that time,
http://www.west.co.tt/matt/speccy/commercial-breaks-transcript
There was a BBC TV documentary around that time describing the rise and fall of Eugene Evans (he's the guy who got rich of writing the first VIC20 games and bought the bus company his dad worked for so his dad could retire) and his companies Bug-Byte & Imagine... :)
Unfortunately it looks like the footage is no longer available, which is a shame as it really showed how back at the start of it all armed with just a VIC 20 or C64 or ZX Spectrum and a few days coding in your bedroom that you could soon be rolling in the money and also if you didn't know how to spend that money wisely you would soon go bankrupt ... :)
Ahh... life was much simpler back then... :)
Are you talking about "Commercial Breaks" which showed Imagine going bankrupt?
http://video.google.com/videoplay?docid=-1012096952890708986#
ajlwalker
04-30-2011, 03:11 PM
btw,
according to wiki the amiga version of lemmings sold the first day 55000 copies
but personally I can't believe that
I don't think it's all that unbelievable. The Amiga market was huge despite the piracy.
The Amiga magazines sold a combined 500,000+ copies per month at their peak in the UK alone. Amiga Format used to sell 170,000+ a month. That is real active users.
Lemmings was hyped up and what's more, deserved this hype. It's not surprising sales were massive.
Franko
04-30-2011, 03:15 PM
@ Digiman
That's the very one... :)
Cheers for that... :D
Now that I know the name I'll need to scour the net and see if I can find a better quality version to burn to DVD & upload to you tube... :)
I always remember around that time that there were many news stories on all the latest goings on in the "New" fad of home computing need to see if I can find some of that old footage too, things like that I find fascinating plus they take me back to when I was just a teenager and totally immersed in the new world of home computing... :)
Franko
04-30-2011, 03:29 PM
Hmm... someone has already uploaded it to YouTube but WMG (Warner Music Group) has banned the audio from being played on it (I really hate WMG and they're really beginning to bug me) it's pretty pointless having a documentary without audio... :furious:
Still I know how to deal with WMG so I'll just tidy up the google version as best I can and upload it to YouTube (before google shuts down their video service) and send the usual legal challenge to WMG that they know they can't beat and preserve this little piece of Computer history for all to see... :)
Here the version on YouTube without audio thanks to WMG (but not for long)... ;)
ARsmIPDg3mU
tasmanian guy
04-30-2011, 06:39 PM
It used to make me laugh that back in the old days of Amiga, at the OBM Arcade, above Angus and Robertson in Hobart, Tasmania. The guys there used to let people pirate their software that they were selling for their friends!
I had not quite 1,000 disks of pirated software. Having said that I had over 100 games and serious applications and supported the Amiga as much as I could at the time I was a student.
I think any game that sold 100,000 on the Amiga was doing well. Wasn't there compilations though called "they sold a million", which would make you think some games did sell a million copies?
Perhaps that was on a C64 perhaps?
Khephren
05-01-2011, 10:39 AM
Maybe they sold a million...over mutiple formats? ;)
Judging by the Amiga mag circulation that was mentioned, I can easily imagine a big Amiga hit selling a few hundred thousand.
Digiman
05-01-2011, 10:46 AM
@ Digiman
That's the very one... :)
Cheers for that... :D
Now that I know the name I'll need to scour the net and see if I can find a better quality version to burn to DVD & upload to you tube... :)
I always remember around that time that there were many news stories on all the latest goings on in the "New" fad of home computing need to see if I can find some of that old footage too, things like that I find fascinating plus they take me back to when I was just a teenager and totally immersed in the new world of home computing... :)
The sad thing is I missed out on the torrent of 4 Computer Buffs and nobody will re-seed it!
I have a standard divx rip of that but the source is a VHS tape from a so-so recording, not fantastic and youtube version won't look muchbetter after conversion......I uploaded a 300mb uncompressed avi to have it get destroyed lol
B00tDisk
05-01-2011, 10:54 AM
I seem to recall Spectrum Holobyte claiming that 8000 copies of Flight of the Intruder had sold.
That's a shame, it's a really amazingly in-depth sim, the likes of which really hasn't been seen since.
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