View Full Version : NT4 Enabled versions of WinUAE
SHADES
06-25-2003, 08:50 PM
Would anyone out ther be able to to tell me what was the last "functional" upadate to WinUAE that ran under Windows NT4 and where I could obtain a copy please?
Not that I would dare run applications on the work PC, I have to much work to do ;)
Dr_Righteous
06-26-2003, 01:41 AM
I don't think it matters, as long as you have the latest version of DirectX installed (what is it now, DX8 or DX9?). If you can't get it for NT4, then find the version of WinUAE that'll work with the last version of DirectX for NT4.
mikeymike
06-26-2003, 03:29 AM
NT4, once you've installed SP3, is capable of DirectX v3.
Any Quake3 engine-based game will work on it, as will WinUAE. No speed issues either.
Jaruzel
06-26-2003, 03:40 AM
Quake 3 (and Quake 2 for that matter) engined games use OpenGL not DirectX.
-Jar.
Mad-Matt
06-26-2003, 04:08 AM
DirectX does alot more then just show gfx. It also controls inputs/networks and sound control, so even gl games need bits of dx to work.
mikeymike
06-26-2003, 04:18 AM
Quake 3 (and Quake 2 for that matter) engined games use OpenGL not DirectX.
Yes, but on Windows in order to get hardware acceleration for any 3D engine you need to be able to hit the hardware, or at least have a more hardware hitting interface than just through Windows. That interface is DirectX.
Jaruzel
06-26-2003, 04:31 AM
And in Quakes case thats OpenGL32.dll which talks directly to (supported) 3D video drivers.
Quake does not use the DirectX APIs, what-so-ever.
-Jar.
mikeymike
06-26-2003, 04:54 AM
Would you like to explain how opengl32.dll has a dependency on DDRAW.DLL then? Run it through Dependency Checker (available in most MS resource kits, generally freely downloadable) and see for yourself.
If Quake didn't use any hardware acceleration, it wouldn't need to interface with DirectX.
Jaruzel
06-26-2003, 04:57 AM
Hey, I'm no programmer, and if I'm wrong, I'm wrong. I'm only going by several anti-DirectX posts from John Carmack over the past few years.
-Jar.
mikeymike
06-26-2003, 05:31 AM
Of all the technologies that MS have come up with, I'd say DirectX is probably one of the best that they've managed. Ok, so it took a while to mature (v5... wow), but otherwise there's not much that can be said against it.
I don't know who John Carmack is, but there's a >95% chance he uses IE, which also installs extra DirectX stuff... :-)
pjhutch
06-26-2003, 06:11 AM
Winuae 0.8.8 is the last known version to work on Windows NT4. Its downloadble from http://www.back2roots.org
NT4 SP3-6 uses DirectX v3. OpenGL works on most Windows platforms.
All later versions of Winuae require DirectX 7 or later
which will work on Windows 95/98/Me/2000 and XP.
Jaruzel
06-26-2003, 07:04 AM
I don't know who John Carmack is, but there's a >95% chance he uses IE, which also installs extra DirectX stuff...
John Carmack: Owns id Software, Wrote Quake.
(Just to close this one off ;-) )
-Jar.
SHADES
06-26-2003, 04:25 PM
Thanks everyone It's a shame because JIT engine realy helped in speed. I know that Nothing above the DirectX 3-svce6 can be installed under NT4 as it's not a supported platform any more. I guess my company needs to get with the times. I need USB :)Thats also broken under nt4 Anyway, any AMIGA is better than no AMIGA. Thanks, will go look at back2roots
B00tDisk
06-26-2003, 04:51 PM
mikeymike wrote:
Of all the technologies that MS have come up with, I'd say DirectX is probably one of the best that they've managed. Ok, so it took a while to mature (v5... wow), but otherwise there's not much that can be said against it.
I don't know who John Carmack is, but there's a >95% chance he uses IE, which also installs extra DirectX stuff... :-)
OMG :-o
I think you just made it into my .sig collection!
*walks away shaking head*
...doesn't know who John Carmack is...wow.
SHADES
06-26-2003, 05:14 PM
Ok AMIGA fans. Looks like WinUAE 0.8.14, Release 2 only is the last version of the emulator that works under NT4. Anything after this seems to give an exception error. Now to have a play ;) Thanks to all and esp pjhutch
whabang
06-27-2003, 05:49 AM
mikeymike wrote:
Would you like to explain how opengl32.dll has a dependency on DDRAW.DLL then? Run it through Dependency Checker (available in most MS resource kits, generally freely downloadable) and see for yourself.
If Quake didn't use any hardware acceleration, it wouldn't need to interface with DirectX.
Many display drivers have "fake" OpenGL drivers which basically converts the OpenGL API calls to D3D, or as it seems to be in this case, DirectDraw.
I doubt many Graphics-chip manufacturers write 2D-OpenGL drivers...
Dr_Righteous
06-27-2003, 08:02 AM
pjhutch wrote:
Winuae 0.8.8 is the last known version to work on Windows NT4. Its downloadble from http://www.back2roots.org
NT4 SP3-6 uses DirectX v3. OpenGL works on most Windows platforms.
All later versions of Winuae require DirectX 7 or later
which will work on Windows 95/98/Me/2000 and XP.
I just checked that out... DAMN! Guess even M$ hates NT4!
Tomas
06-29-2003, 09:14 AM
yeah... too bad m$ discontinued support for NT4.. This was the best WindowsOS after my opinion... Actually somewhat useable.. But now, been no updates for years :-(
I know uae runs fine on linux though ;-)
Tomas
06-29-2003, 09:16 AM
I just checked that out... DAMN! Guess even M$ hates NT4!
Sure they do... It had to little bugs for them... If they continued to support it, no one would have switced to 2k, xp and so on... Though NT in reality is a much more solid system
mikeymike
06-29-2003, 09:28 AM
Many display drivers have "fake" OpenGL drivers which basically converts the OpenGL API calls to D3D, or as it seems to be in this case, DirectDraw.
None AFAIK convert OpenGL calls into D3D calls, it would be terribly hacky if it worked at all. DirectDraw however is a very different kettle of fish to D3D. 99% of graphics cards nowadays are designed to be at least DirectDraw 1.0 compliant, if not, the latest version of DirectX.
I doubt many Graphics-chip manufacturers write 2D-OpenGL drivers...
2D OpenGL drivers? :-)
Some driver designers replace opengl32.dll with their own. I've seen it occasionally.
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